https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
No longer steals boons, but a high damage aoe attack. (What we need for PvE.)
Spin-Blur in place and swing your sword and dagger around, You can move while spinning.
¾ Channel Time.
Damage (6x): 1,051
Combo Finisher: Whirl (100%.)
Range: 450
You evade attacks while channeling.
(you can use the old animation a little bit for this too, just make it like a blur dance.)
http://wiki.guildwars2.com/wiki/Infiltrator's_Strike should have the boon removal added to it, it is NOT spammable, after you use it, you get http://wiki.guildwars2.com/wiki/Shadow_Return, so its not like heartseeker where I can just pay 3 int over/over to strip boons, I can only strip one boon every 10 seconds or pay 8 initative (A LOT) to strip another boon, aka not worth it.
(edited by Daecollo.9578)
No, that is not what it needs. It needs to be a stab + shadowstep to the rear + stab.
No, that is not what it needs. It needs to be a stab + shadowstep to the rear + stab.
We don’t need anymore buggy attacks, we already have shadow steps that we can activate during the attack to do that.
And then what would the point be to an evade?
The boon strip is a vital roll of FS. What you suggested is just a hackneyed Whirling Axe which we already get from warrior, with an OP evade to boot.
FS is fine as is, just fix the pathing or employ a better methodology to the strikes.
Just change flanking strike to a melee range shadowstep to behind the player and problem solved so that it hits everytime IMO.
Leave everything the same but change the mechanics to be a "behind the player shadowstep only able to be activated from melee range.
You know what lets me strip stability? Flanking strike.
Now you want to remove that?
No thanks.
The boon strip is a vital roll of FS. What you suggested is just a hackneyed Whirling Axe which we already get from warrior, with an OP evade to boot.
FS is fine as is, just fix the pathing or employ a better methodology to the strikes.
Whirling Axe channel is 3¼ second long channel.
This channel would be ¾ of a second, only a ¾ evade, it would not be a 3¼ second evade like the steal axe was, sorry, it would have the same evasion as death blossom/pistol whip.
Please think before you speak.
Bountiful Theft is really all the boon stripping/stealing we need.
Whirling Axes is also using two axes, not a sword and a dagger, Whirling Axes also has a 1200 range while this has a 450 range, and does not have evasion, not even the stolen version.
Whenever you make a thread like this, it seems that you only get critics, because the people who think its a good idea usually don’t post.
To be honest, thieves don’t have many AOE abilities, and this is really exactly what we need for S/D, an AOE that hits many targets and makes people afraid of closing to us in melee, Death Blossom does it for condition damage, but S/D should be for direct damage.
We need different types of thieves, not just stealth thieves who rely on CnD for Direct Damage, but whenever we suggest an idea thats not the norm, the same trolls who don’t want us stealthing all the time don’t want us to have any non-stealth direct damage either, its SILLY.
(edited by Daecollo.9578)
Since when does Whirling Axe evade? Last I checked it has no evasion.
What FS needs is a much faster, and less buggier animation. Also the damage it deals is actually quite pathetic…mostly because it rarely lands. The skill also doesn’t benefit much, if at all from traiting FS…because the placement is bugged. You’d think FS would benefit from FS, but it doesn’t. A simple fix would be to change the skill into: 0.5s stun initially, shadowstep or swing behind target (without bugging out), attack damage + boon removal.
(edited by Kurow.6973)
The boon strip is a vital roll of FS. What you suggested is just a hackneyed Whirling Axe which we already get from warrior, with an OP evade to boot.
FS is fine as is, just fix the pathing or employ a better methodology to the strikes.
Whirling Axe channel is 3¼ second long channel.
This channel would be ¾ of a second, only a ¾ evade, it would not be a 3¼ second evade like the steal axe was, sorry, it would have the same evasion as death blossom/pistol whip.
Please think before you speak.
Bountiful Theft is really all the boon stripping/stealing we need.
Whirling Axes is also using two axes, not a sword and a dagger, Whirling Axes also has a 1200 range while this has a 450 range, and does not have evasion, not even the stolen version.
Whenever you make a thread like this, it seems that you only get critics, because the people who think its a good idea usually don’t post.
To be honest, thieves don’t have many AOE abilities, and this is really exactly what we need for S/D, an AOE that hits many targets and makes people afraid of closing to us in melee, Death Blossom does it for condition damage, but S/D should be for direct damage.
We need different types of thieves, not just stealth thieves who rely on CnD for Direct Damage, but whenever we suggest an idea thats not the norm, the same trolls who don’t want us stealthing all the time don’t want us to have any non-stealth direct damage either, its SILLY.
ok, I took the time to “think,” and no, I dont want your proposed change, I just want to the current FS and ANet to fix the pathing/positioning issue.
Do you still believe that Flanking Strike is that bad that you want to make it a Whirl?
A WHIRL?!
So, you don’t only want to remove the only cheap boon removal thief has, so the only tool he has against bunkers, but you also want to make it into a spammable 3/4s channel time, evade and 1200+ damage whirl.
Please, ask ArenaNet to join their balancing team.
Do you still believe that Flanking Strike is that bad that you want to make it a Whirl?
A WHIRL?!So, you don’t only want to remove the only cheap boon removal thief has, so the only tool he has against bunkers, but you also want to make it into a spammable 3/4s channel time, evade and 1200+ damage whirl.
Please, ask ArenaNet to join their balancing team.
You ever use the ability? it misses 50% of the time anyways, might as well make it something useful in PVP.
http://wiki.guildwars2.com/wiki/Infiltrator's_Strike should remove a boon instead, it makes much more sense.
Thieves need access to more non-stealthy damaging abilities, a small whirl attack would make a lot more sense then a long winded poor tracking attack that pretty much puts you randomly around the target.
(edited by Daecollo.9578)
You ever use the ability? it misses 50% of the time anyways, might as well make it something useful in PVP.
http://wiki.guildwars2.com/wiki/Infiltrator's_Strike should remove a boon instead, it makes much more sense.
Always getting better.
The most useful Sword skill should also remove a boon, other than giving a cheap shadowstep, a stunbreaker and a condition removal.
Flanking Strike’s first strike ALWAYS hit if you are in melee range (the pathing adjust on the enemy if you press the button while close enough), the second one may miss, but you are able to move once the first strike hit, so you have control over the second hit to land. Obviously the first hit is the worthy one, because it removes the boon.
If you want non-stealty damage, there is Warrior over there —→
You ever use the ability? it misses 50% of the time anyways, might as well make it something useful in PVP.
http://wiki.guildwars2.com/wiki/Infiltrator's_Strike should remove a boon instead, it makes much more sense.
Always getting better.
The most useful Sword skill should also remove a boon, other than giving a cheap shadowstep, a stunbreaker and a condition removal.Flanking Strike’s first strike ALWAYS hit if you are in melee range (the pathing adjust on the enemy if you press the button while close enough), the second one may miss, but you are able to move once the first strike hit, so you have control over the second hit to land.
Which is a chance to also fail, almost 50%,
http://wiki.guildwars2.com/wiki/Infiltrator's_Strike would be much better boon removal, and don’t say thats overpowered, because it really is not, you would have to spend 5 initative to do just that over/over, that ability is NOT spammable, you have to use the other ability first before you can use it again.
Whatever, none of my ideas make sense obviously, since i’m obviously much worse then you are and I cannot compare to the ideas you have come up with and everyone uses S/D.
Flanking Strike’s first strike ALWAYS hit if you are in melee range (the pathing adjust on the enemy if you press the button while close enough), the second one may miss, but you are able to move once the first strike hit, so you have control over the second hit to land. Obviously the first hit is the worthy one, because it removes the boon.
Flanking strike – 1.5 second cast time|low damage|worst animation
Your theoretical reasoning does not matter. In tpvp fs – useless crap.
Which is a chance to also fail, almost 50%,
http://wiki.guildwars2.com/wiki/Infiltrator's_Strike would be much better boon removal, and don’t say thats overpowered, because it really is not, you would have to spend 5 initative to do just that over/over, that ability is NOT spammable, you have to use the other ability first before you can use it again.
Whatever, none of my ideas make sense obviously, since i’m obviously much worse then you are and I cannot compare to the ideas you have come up with and everyone uses S/D.
The first hit never fail if you are close enough. Just test it out.
Infiltrator’s Strike is hell good as it is now.
Come on, everyone wants a teleport with damage, immobilization, an on-demand stunbreak with a condition removal whose initiative cost can also be paid in installments.
Do you really think that adding also a boon removal makes some sense?
Flanking strike – 1.5 second cast time|low damage|worst animation
Your theoretical reasoning does not matter. In tpvp fs – useless crap.
Yep.
Your made-up datas matter instead. 1.5s cast time? Seriously? Where did you take that info?
I’ll give you some certified data instead.
http://wiki.guildwars2.com/wiki/Flanking_Strike_
253+504=756 (damage booster are multiplicative, so it makes sense)
Backstab is 806, just saying.
(edited by sorrow.2364)
Which is a chance to also fail, almost 50%,
http://wiki.guildwars2.com/wiki/Infiltrator's_Strike would be much better boon removal, and don’t say thats overpowered, because it really is not, you would have to spend 5 initative to do just that over/over, that ability is NOT spammable, you have to use the other ability first before you can use it again.
Whatever, none of my ideas make sense obviously, since i’m obviously much worse then you are and I cannot compare to the ideas you have come up with and everyone uses S/D.
The first hit never fail if you are close enough. Just test it out.
Infiltrator’s Strike is hell good as it is now.
Come on, everyone wants a teleport with damage, immobilization, an on-demand stunbreak with a condition removal whose initiative cost can also be paid in installments.
Do you really think that adding also a boon removal makes some sense?Flanking strike – 1.5 second cast time|low damage|worst animation
Your theoretical reasoning does not matter. In tpvp fs – useless crap.Yep.
Your made-up datas matter instead. 1.5s cast time? Seriously? Where did you take that info?
He means the time it actually takes for the animation to finish.
https://forum-en.gw2archive.eu/members/sorrow-2364/showposts
All your posts are just critic posts, I have not seen one post where you have made constructive feedback to an idea other then “Wow this is a terrible idea!” Why not explain in detail why its a terrible idea and what you would do to change it to not make it worthless, because seriously, how many thieves in SPvP use S/D in tournament play, None of them.
If only 2% of a population of a class uses an ability and the rest refuse to use it, then there is something wrong with it.
(edited by Daecollo.9578)
Your made-up datas matter instead. 1.5s cast time? Seriously? Where did you take that info?
Use the stopwatch.
Too long animation for this ability.
https://forum-en.gw2archive.eu/members/sorrow-2364/showposts
All your posts are just critic posts, I have not seen one post where you have made constructive feedback to an idea other then “Wow this is a terrible idea!” Why not explain in detail why its a terrible idea and what you would do to change it to not make it worthless, because seriously, how many thieves in SPvP use S/D in tournament play, None of them.
If only 2% of a population of a class uses an ability and the rest refuse to use it, then there is something wrong with it.
I’ve clearly posted the reason because I think that your idea is an horrible idea.
In the case you missed that, here are the quotes:
“Infiltrator’s Strike is hell good as it is now.
Come on, everyone wants a teleport with damage, immobilization, an on-demand stunbreak with a condition removal whose initiative cost can also be paid in installments.
Do you really think that adding also a boon removal makes some sense?”
“Flanking Strike’s first strike ALWAYS hit if you are in melee range (the pathing adjust on the enemy if you press the button while close enough), the second one may miss, but you are able to move once the first strike hit, so you have control over the second hit to land. Obviously the first hit is the worthy one, because it removes the boon.”
“So, you don’t only want to remove the only cheap boon removal thief has, so the only tool he has against bunkers, but you also want to make it into a spammable 3/4s channel time, evade and 1200+ damage whirl.”
On the other hand, the only reasoning from your side is:
“how many thieves in SPvP use S/D in tournament play, None of them.”
“Thieves need access to more non-stealthy damaging abilities, a small whirl attack would make a lot more sense then a long winded poor tracking attack that pretty much puts you randomly around the target.”
Those are far to be a well reasoned arguments. They are most likely “ kitten Flanking Strike is bad. Give us a whirl instead because whirl makes sense!”.
Actually there are thieves who use S/D, many of them also love this set.
The point is that most thieves prefer to play high-skill-required specs like P/D conditions spamming, hasted heartseekers or backstab.
(edited by sorrow.2364)
Of course, you could just say with your usual response: They just don’t know how to use it properly like I do!
Well, we are not all Raptor Jesus. Sorry. My flanking strike does not allow me to walk on water, raise the dead, and cure sickness like yours does, so forgive me.
My Flanking Strike, unlike yours… BARELY hits when I want it to… and the animation usually flings me either away from my target to where hes moving to, or off center of the target so it looks like i’m dancing away from him.
Of course, to make both ideas work without doing anything, you could simply give thieves a sword offhand.
“4 could be some kind of parry attack.”
“5 could be some kind of stance.”
(edited by Daecollo.9578)
His FS isn’t special. FS isn’t as inaccurate as it appears to be when you factor in the immobilize from Inf-strike and the enemies own position or skills. Is it Perfect? No, it’s not however while the 2nd hit is definitely hard to hit, the 1st is reasonable enough to connect.
His FS isn’t special. FS isn’t as inaccurate as it appears to be when you factor in the immobilize from Inf-strike and the enemies own position or skills. Is it Perfect? No, it’s not however while the 2nd hit is definitely hard to hit, the 1st is reasonable enough to connect.
Yeah! 7 Initative to do the same damage as one autoattack and steal a boon!
My Flanking Strike always hit the target with the first strike (actually the evading animation is fast) when I use it in melee range while sometimes it misses the second strike.
I mean, have you looked at what you proposed?
You didn’t specified the initiative cost, but I’ll assume that it completely unload your initiative bar to be half close to be balanced.
If you are capable using that skill two times in a row, it is for sure hell game breaking.
2*1250 damage is 2300 damage.
It is the damage of 3 full damage backstabs (800*3), but AoE and with 3/4s channel time. This means that in 1s and an half you are capable to deal 20k+ AoE damage while evading.
Just lol.
Yeah! 7 Initative to do the same damage as one autoattack and steal a boon!
Probably it isn’t all about damage?
Yeah! 7 Initative to do the same damage as one autoattack and steal a boon!
no
less than autoattack
My Flanking Strike always hit the target with the first strike (actually the evading animation is fast) when I use it in melee range while sometimes it misses the second strike.
I mean, have you looked at what you proposed?
You didn’t specified the initiative cost, but I’ll assume that it completely unload your initiative bar to be half close to be balanced.
If you are capable using that skill two times in a row, it is for sure hell game breaking.
2*1250 damage is 2300 damage.
It is the damage of 3 full damage backstabs (800*3), but AoE and with 3/4s channel time. This means that in 1s and an half you are capable to deal 20k+ AoE damage while evading.
Just lol.Yeah! 7 Initative to do the same damage as one autoattack and steal a boon!
Probably it isn’t all about damage?
This does nothing but damage, so it should be high, you can avoid it.
It does the same amount of damage as Whirling Wrath, but just for you, I edited it to do less damage.
(edited by Daecollo.9578)
Yeah! 7 Initative to do the same damage as one autoattack and steal a boon!
no
less than autoattack
http://wiki.guildwars2.com/wiki/Flanking_Strike_
http://wiki.guildwars2.com/wiki/Slice_
http://wiki.guildwars2.com/wiki/Slash_
http://wiki.guildwars2.com/wiki/Crippling_Strike
A full autoattack chains need 2.52s to fully land.
Do your math.
Hundred Blades does 50k Damage.
This does nothing but damage, so it should be high, you can avoid it.
It does the same amount of damage as whirling wrath.
But with an evade and 0s recharge.
If you think it is balanced, I really don’t know how to rationally argue with you.
Hundred Blades does 50k Damage.
This does nothing but damage, so it should be high, you can avoid it.
It does the same amount of damage as whirling wrath.
But with an evade and 0s recharge.
If you think it is balanced, I really don’t know how to rationally argue with you.
A full flanking strike requires about 1.85 seconds to land, because of the rediculous animation.
Infiltrator’s Strike+Flanking Strike – 2 sec
252+252+504=1008
Slice+Slash+Crippling Strike 2.5 sec
269+269+437=975
Yes you are right. 3 percent more than the auto attack. This changes everything.
Infiltrator’s Strike+Flanking Strike – 2 sec
252+252+504=1008
Slice+Slash+Crippling Strike 2.5 sec
269+269+437=975Yes you are right. 3 percent more than the auto attack. This changes everything.
When did the Infiltrator’s Strike came in?
Flanking Strike: 756/1.5 = 504 dps
Autoattack: 975/2.5 = 390 dps
That’s 29% more dps.
With an evade and a boon removal, of course.
(edited by sorrow.2364)
Infiltrator’s Strike+Flanking Strike – 2 sec
252+252+504=1008
Slice+Slash+Crippling Strike 2.5 sec
269+269+437=975Yes you are right. 3 percent more than the auto attack. This changes everything.
When did the Infiltrator’s Strike came in?
Flanking Strike: 756/1.5 = 504 dps
Autoattack: 975/2.5 = 390 dpsThat’s 29% more dps.
With an evade and a boon removal, of course.
And you die in 2.5 seconds from any other glass canon.
evis/100b/faercombo/bs/shatter it kills almost all in one stroke. S/d – only auto attack with a useless soft control. Cluster Bomb does more damage than any combination of abilities S/d.
No longer steals boons, but a high damage aoe attack. (What we need for PvE.)
Spin-Blur in place and swing your sword and dagger around, You can move while spinning.
¾ Channel Time.
Damage (6x): 1,051
Combo Finisher: Whirl (100%.)
Range: 450You evade attacks while channeling.
(you can use the old animation a little bit for this too, just make it like a blur dance.)
http://wiki.guildwars2.com/wiki/Infiltrator's_Strike should have the boon removal added to it, it is NOT spammable, after you use it, you get http://wiki.guildwars2.com/wiki/Shadow_Return, so its not like heartseeker where I can just pay 3 int over/over to strip boons, I can only strip one boon every 10 seconds or pay 8 initative (A LOT) to strip another boon, aka not worth it.
…Put a pistol in the off-hand.
Your wish has been granted.
Pistol Whip isn’t a Whirl, it also stuns and takes longer then it states to cast, and its a stun attack, which means less damage.
@ sorrow: I have a very serious question for you. Can you play ANY class effectively?
…because to me, it seems like you just like to troll forums (especially the thief forum) and be clueless, while trying to sound convincing with senseless arguments.
It’s like you’re trying to argue…but with wrong arguments, your personal fantasy, and with numbers and theories on paper. Thus, making yourself look like a fool and a butt hurt player who dies to the squishiest class in the game, no matter what build they fight against.
FS is a garbage skill. Utterly garbage!!! I have personally NEVER used sword on my thief besides when I used to play a daze build (before that was unnecessarily nerfed too) to try benefit my team in a TEAM fight.
.. You want to give up a spamable boon remover for a kitteny aoe? Just hit with your autoattack, it’s a very strong aoe.
.. You want to give up a spamable boon remover for a kitteny aoe? Just hit with your autoattack, it’s a very strong aoe.
Boon Removal is only really nice when you need to avoid big one time boons like protection/Stability.
If Infiltrator’s Strike had the boon removal, it wouldn’t be spammable and it would make the attack better all around, giving flanking strike room to be a whirl.
Whenever you make a thread like this, it seems that you only get critics, because the people who think its a good idea usually don’t post.
Maybe that’s because your balance suggestions are flat-out terrible. This thread is another example of that:
“Oh look, Flanking Strike fits perfectly in the Sword/Dagger weapon set but the pathing on the second strike is bad, so no, lets not fix the bad pathing, lets completely change it so a skill that doesn’t fit in the Sword/Dagger weapon set. And I wouldn’t be Caecollo if I wouldn’t make this new skill totally OP. Hm, lets see, Backstab does ~800 damage and requires stealth and being an 180° arc behind your target, Kill Shot does ~800 damage and has a charge-up phase of 1-2 seconds, Cleansing Flame does ~1000 over 3-4 seconds, Hundred Blades does ~2000 over 3-4 seconds; ah I know, let that skill do ~1000 damage over 3/4 seconds. And lets add a Whirl finisher. And lets evade.
Perfect, now lets accuse everyone who points out that this idea is kitten is not constructive.”
That are your threads in a nutshell.
Your proposed Flanking Strike would need to cost 10+ Initiative to at least have a chance not being OP.
@ sorrow: I have a very serious question for you. Can you play ANY class effectively?
…because to me, it seems like you just like to troll forums (especially the thief forum) and be clueless, while trying to sound convincing with senseless arguments.
It’s like you’re trying to argue…but with wrong arguments, your personal fantasy, and with numbers and theories on paper. Thus, making yourself look like a fool and a butt hurt player who dies to the squishiest class in the game, no matter what build they fight against.
FS is a garbage skill. Utterly garbage!!! I have personally NEVER used sword on my thief besides when I used to play a daze build (before that was unnecessarily nerfed too) to try benefit my team in a TEAM fight.
I don’t care about your opinion if you just say, using your words, senseless arguments, to justify why FS is garbage.
What do you guys say to justify that FS is garbage?
FS is a garbage skill. Utterly garbage!!! I have personally NEVER used sword on my thief besides when I used to play a daze build (before that was unnecessarily nerfed too) to try benefit my team in a TEAM fight.
Does it look a valid argument?
I just see the statement that FS is garbage without any piece of reasoning behind.
While I have explained multiple times in this topic and in other topics in the Thief forum why S/D and Flanking Strike is far from garbage, the only answer I get is “FS is garbage”. I’ve also posted some verified numbers to prove that, in fact, FS make more dps than autoattack to prove that some guys were wrong, but looks like that to you, they are only:
wrong arguments, your personal fantasy, and with numbers and theories on paper. Thus, making yourself look like a fool and a butt hurt player who dies to the squishiest class in the game, no matter what build they fight against.
While some unverified and made-up stats are more worthy than real numbers.
I’m the fool and butt hurt player who dies to the squishiest class in the game? Holy kitten. I’m actually defending Flanking Strike saying that it is good while you people say it’s garbage and it’s me the butt hurt player? Not you who are not capable to play a build without mashing your buttons at random hoping to get a kill?
That’s not me the problem here.
@ sorrow: I have a very serious question for you. Can you play ANY class effectively?
…because to me, it seems like you just like to troll forums (especially the thief forum) and be clueless, while trying to sound convincing with senseless arguments.
It’s like you’re trying to argue…but with wrong arguments, your personal fantasy, and with numbers and theories on paper. Thus, making yourself look like a fool and a butt hurt player who dies to the squishiest class in the game, no matter what build they fight against.
FS is a garbage skill. Utterly garbage!!! I have personally NEVER used sword on my thief besides when I used to play a daze build (before that was unnecessarily nerfed too) to try benefit my team in a TEAM fight.
I don’t care about your opinion if you just say, using your words, senseless arguments, to justify why FS is garbage.
What do you guys say to justify that FS is garbage?
FS is a garbage skill. Utterly garbage!!! I have personally NEVER used sword on my thief besides when I used to play a daze build (before that was unnecessarily nerfed too) to try benefit my team in a TEAM fight.
Does it look a valid argument?
I just see the statement that FS is garbage without any piece of reasoning behind.
While I have explained multiple times in this topic and in other topics in the Thief forum why S/D and Flanking Strike is far from garbage, the only answer I get is “FS is garbage”. I’ve also posted some verified numbers to prove that, in fact, FS make more dps than autoattack to prove that some guys were wrong, but looks like that to you, they are only:wrong arguments, your personal fantasy, and with numbers and theories on paper. Thus, making yourself look like a fool and a butt hurt player who dies to the squishiest class in the game, no matter what build they fight against.
While some unverified and made-up stats are more worthy than real numbers.
I’m the fool and butt hurt player who dies to the squishiest class in the game? Holy kitten. I’m actually defending Flanking Strike saying that it is good while you people say it’s garbage and it’s me the butt hurt player? Not you who are not capable to play a build without mashing your buttons at random hoping to get a kill?
That’s not me the problem here.
Read the thread. Play the class. Learn the class. Play other classes. Learn those classes. Learn the skills available. Learn the mechanics…and then I’ll discuss with you, anything that needs discussing.
Read the thread. Play the class. Learn the class. Play other classes. Learn those classes. Learn the skills available. Learn the mechanics…and then I’ll discuss with you, anything that needs discussing.
I’ve read the thread.
I play thief. 100+ PvP matches are played on thief, most of them are on S/D.
I played all the professions in the game, not every profession extensively (I have yet to play enough Engineer).
Am I worth arguing with you, sir?
Sword/Dagger-thief are kinda on the uprising now (I have met a few in tPvP yesterday), just because they counter bunker speccs (especially elementalist) so hard. Two people can easily take out a bunker elementalist in a couple of seconds: Thief brings tons of boon removals, roots(and dazes, both the death of an elementalist) and some damage, while the second one should bring tons of damage.
Flanking strike needs some works (Incredible unreliable, evade isn’t there for the whole duration, you get thrown into pillars and walls etc.) but overall it’s an interesting mechanics and the only way to counter bunker elementalists (and condition-bunker mesmer, they also rely heavily on boons).
Yeah, because it takes 2 people, a S/D Thief and another guy just to kill one guy. (maybe because it does less damage then autoattack… LOL)
And barely hits?
Yeah, because it takes 2 people, a S/D Thief and another guy just to kill one guy. (maybe because it does less damage then autoattack… LOL)
And barely hits?
Again with this less than autoattack kitten.
I know that you are usual to mash three buttons and get a kill, but usually Guild Wars 2 isn’t about this.
Yeah, because it takes 2 people, a S/D Thief and another guy just to kill one guy. (maybe because it does less damage then autoattack… LOL)
And barely hits?
Again with this less than autoattack kitten.
I know that you are usual to mash three buttons and get a kill, but usually Guild Wars 2 isn’t about this.
You know I like being useful in groups, but its hard to be useful in groups when autoattack is your highest damage ability!
You know, its nice to steal all of someones buffs, but then you have 0 initiative and he has 90% of his health… Then he can just run away and reset the fight!
(edited by Daecollo.9578)
You know I like being useful in groups, but its hard to be useful in groups when autoattack is your highest damage ability!
You know, its nice to steal all of someones buffs, but then you have 0 initiative and he has 90% of his health… Then he can just run away and reset the fight!
Dude, you have just to remove the most worthy boons, not spamming your Flanking Strike until your enemy is cleaned. Is that so hard to get?
How can he run away and reset the fight if you have Dancing Dagger and Infiltrator’s Strike?
Yeah, because it takes 2 people, a S/D Thief and another guy just to kill one guy. (maybe because it does less damage then autoattack… LOL)
And barely hits?
Yea, bunker elementalists are crazy and S/D-thieves (with the boon-steal on steal) can pressure them very hard. Usually a bunker-elementalist can survive against two people pretty long if they have cooldowns up. However, not against a S/D thief.
You know I like being useful in groups, but its hard to be useful in groups when autoattack is your highest damage ability!
You know, its nice to steal all of someones buffs, but then you have 0 initiative and he has 90% of his health… Then he can just run away and reset the fight!
Dude, you have just to remove the most worthy boons, not spamming your Flanking Strike until your enemy is cleaned. Is that so hard to get?
How can he run away and reset the fight if you have Dancing Dagger and Infiltrator’s Strike?
Because you have 12-15 Initiative, and your using flanking strike twice that is 8 initiative, then you use another attack and have 1 or 0 left, how exactly, pray tell, do you kill the target now? he has abilities that are not on cool-down, and if hes another thief, he has 12-15 initiative at his disposal ready to strike at you.
Dancing Dagger does little damage, might as well not use it, it costs too much initiative and most classes can remove a condition every 10 seconds for free.
Infiltrator’s Strike is VERY nice, but if your enemy is 901 meters away, you will do absolutely nothing and waste 3 initiative.
You “need” initiative to kill someone.
(edited by Daecollo.9578)
Yea, bunker elementalists are crazy and S/D-thieves (with the boon-steal on steal) can pressure them very hard. Usually a bunker-elementalist can survive against two people pretty long if they have cooldowns up. However, not against a S/D thief.
LOL
StealCnDbshshshs more dangerous than autoattacks sword. Argue with that can only be mad. Never seen such a stupid elementalist who does not run away from a second strike of FS. Without this strike can be killed only if he makes a mistake.
Rune of the Water — 5%, 10% and 15%
Rune of the Monk — 5%, 10% and 15%
Rune of Sanctuary — 5% and 10%
(Use all 3 of these as an elementalist to gain 70% Boon Duration.)
http://www.guildhead.com/skill-calc#mcazz9mMRohMMRohM0xa0xzMRVVoq
Get all Soldiers Gear (Power/Toughness/Vitality.)
If In WvWvW, get Power/Toughness/Vitality on Armor, Carrion Jewelry (Condition Damage, Vitality, Power.) with Beryl Orbs. (2% Critical Damage/Toughness/Vitality.)
For Weapons: Get 100% Critical chance when Swapping attunement, since you do it so much you can make your big hits to grant this…
Each Attunement can be reapplied every 10 seconds, meaning you can get 7 seconds of protection, regeneration, might, swiftness every 10 seconds…
Each Aura Grants another 5.1 seconds of protection, meaning you now have 100% Protection forever, even if your being stripped of boons constantly, you can immediately reapply your boons by changing auras or using your glyphs… its absolutely rediculous trying to remove the buffs when YOU CAN REAPPLY THEM SO QUICKLY…
And guess what, even with all this, HE HAS 100% Swiftness still, and ride the lightning, and burning speed, HE CAN OUT RUN You, even with Infiltrator’s strike, shadowstep, signet of shadows, he out run you.
(edited by Daecollo.9578)
I disagree – FS only needs better tracking. And Daecollo and Teabaker if you want to bash bunker d/d eles again pls go to the Ele forums.
I disagree – FS only needs better tracking. And Daecollo and Teabaker if you want to bash bunker d/d eles again pls go to the Ele forums.
Everyone keeps mentioning them in my thread, a good Ele has NOTHING to fear from S/D.
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