Flanking Strikes?
The trait auto casts that particular skill without you having to slot it on your skillbar, it just happens to have the stun break component to it, which the trait is unlikely to use. I am not sure if a well targeted and timed steal+mug trait would trigger the stun break, not tested that myself, but that might be possible.
Really, the trait is more for the quickness and fury than the stun break. It also (currently) has a shorter cooldown than the utility skill, and I am wondering if that is intentional due to not being able to fully utilitise the stun break?
He has a valid point. I know it Flanking Strike uses Haste but this stunbreak aspect is pretty stupid and useless. They should add a mechanism in which the Stunbreak triggers 10 seconds after the Quickness triggers or something, or simply: turn the stunbreak into a stability boon.
I mean Flanking Strike is a great incentive for offensive, it could easily down unwary targets, unfortunately the stunbreak shows how badly conceived it was.
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
I like the stability idea, I think if there was going to be a change to the stun break portion of this trait, stability would be much more useful than a delayed stun break. Having the stun break trigger 10 seconds later would be just as ineffective as instantanious stun breaking IMO.
Stability would be very nice. A thief can dream…
They should add a mechanism in which the Stunbreak triggers 10 seconds after the Quickness triggers or something, or simply: turn the stunbreak into a stability boon.
And maybe also add 25 might stack while we are at it?
The trait is absolutely fine and needs no changes. Devs simply linked Haste to this trait to make it simplier for them. Maybe a little bit lazy, but it works as expected.
And maybe also add 25 might stack while we are at it?
The trait is absolutely fine and needs no changes. Devs simply linked Haste to this trait to make it simplier for them. Maybe a little bit lazy, but it works as expected.
Personally I am not bothered about the non-useful stun break part of the trait, as I prefer to have much more control over when I stun break, so I am ok with the trait as it is. But I think its just one of those ‘normal human behavour’ things, where people get frustrated when they see a skill’s capabilities but are not able to make full use of all of its components.
The trait is essential there only to give you quickness and fury, but people see the stun break in the discription and want to use that too.
I don’t like to settle with bad designs. We have been doing that for years now, might as well suggest something that improves the trait and but at least, makes sense.
A trait that uses 33% of its components should be considered broken, even if you only care about the 33%. No point having a break stun in this trait that’s clearly about aggressive takeovers, and it shows the lazyness of the design.
I mean it procs every 60 secs can we just have an efficient version it? Is it t too much to ask?
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
It would be nice if flanking strikes somehow prevented us from triggering auto immunities…
Thief needs an ability that renders auto immunities useless…
Haste gives stability
-salivate-
Thief being able to break auto immunes
How dare you tease me like this.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.