Focus for Thief

Focus for Thief

in Thief

Posted by: Phyrak.7260

Phyrak.7260

Hey all,

An item that is based around spells – one may wonder how such an item may be used in tandem with martial weapons like that of daggers, swords or pistols?

How does a way of storing smoke powder, teleportation and smoke fields sound?

Just without any damage – the aim is be a control/skirmisher skill set which allows you to become a ghost amid the chaos

The abilities:

5# ghost: 5 ini
Dealing no damage but you gain 3 seconds of invis and 5 seconds of quickness

4# haze: 4 ini
Drop a smoke field (I think this is the one were you cannot stealth through leaps or blasts…or is that a dark field?) in an area

I’ll need some help with making these for each of weapons for #3

3# 3 ini

Dagger: set up
Teleport behind the target immobilizing them for 1 second

Sword: (insert Zer0 reference here)
(Help needed for this ability)

Pistol:
Same with sword

Thank you

-Phyrak

Focus for Thief

in Thief

Posted by: foste.3098

foste.3098

I am all for thief skills that debilitate/hinder opponents. Also sword shouldn’t have the same dual skill as dagger, all skills should be unique.
That said here are some assassin skills from gw1 that could be remade (with similar functionality) for the thief.

Entangling Asp

Iron Palm
it could be changed to say: remove the blind condition from your target and deal x dmg and cause a 1 sec knock down (no effect unless blind was removed) or something to prevent mindless spam, same thing for the previous skill.

Mark of Insecurity
could be changed so that it end early if the target moves a certain distance from you (say like 400 units or so, something low ranged so that it is easy to remove cos it is spamable) and it could put on a negative regeneration effect that scales with condi dmg, and for the second part of the skill it would make boons expire faster (since that is the equivalent to enchantments)

Siphon Strength
same as Mark of Insecurity- ends early if target moves a certain distance from you, also a high ini cost (like 7 or 9)

Beguiling Haze
again high ini cost and a failure state (like no daze unless your target has no boons or something to make it more timing/combo based rather than just brain dead spam)

There are allot more skills from gw1 that could be remade (but still be made to feel similar) should anet ever make new weapon/utility skills.

see no evil ,until i stab you