Q:
The Never Ending Repertoire of Ranger Builds
Salt of the Earth {SALT} Crystal Desert© ~~Dragon Rank~~
Q:
I’m curious about what the average thief thinks in regards to resetting or running from a duel when they start losing. Do you guys believe that the duel is still a stalemate? Or do you run away with your head held high? Or do you in fact run away knowing that you lost? The intention of this thread is for me to simply understand what goes through a thieves head when they hit 15% HP, SR then run away or reset a duel. It happens a lot.
A:
Yeah, if you /bow and everything, you should really fight to downed state without resets. It’s too easy to get just enough distance to reset your own health bar without triggering the reset for their health bar, and that’s an unfair advantage in a proper duel.
Open world 1v1, anything goes.
Don’t run from a 1v1…ever. I will however check out if a zerg rolls over the hill :-P
I hate when a Zerg catches me off guard.
But just so everyone knows, I’m in no way opposed to running from an open world roaming duel. Any player should do what they need to to survive. My question is more geared toward an organized duel. Like, with a bow before hand. Almost like a mutual agreement of a fight to the death!
Same, I roll a condi thief, if you see me drop ihouse, I’m lurking around you not running. As soon as my steal comes off ini and I calm myself for the lay out. I drop everything again.
Now if a zerg is coming I just book it, as a condi thief though I focus on flipping so you’d have to corner me before I commit to a fight. My priority is always to flip the camp.
WvW
If I have to reset a fight or shadow step/flee with stealth I consider it a loss. Only if I run though, Most of the time I prefer to stealth dance until I either win or die. Honestly I’d rather play a Sword/Pistol build without stealth but I don’t believe it is up to the standard of stealth builds so I continue playing stealth builds.
If I’m fighting a thief and he has to stealth and flee I definitely consider it a win.
If I run I lost. Then again, I also take it as a challenge sometimes to see what kind of bad situations I can get into and then find a way to come out alive. No point in porting back home and paying repair costs while roaming if you can help it. Sometimes I just string a small group of enemies out until better odds come along and then I take them down.
1v1 duel are fought ‘till downed state… obviously i use SR if i need it, but i won’t run away to exit combat.
while roaming it’s different. it happens that i run to reset a fight and come back to restart it, usually it’s in 1v2 or 1v3 or if i’m on cooldown after a fight and someone arrives.
It’s the same as a warrior whirlwind+rush + savage leap + bull’s charge or an ele rtl+teleport.
you have skills and you use them defensively to stay alive if needed.
i think that even in duels you dodge… aren’t you ashamed of it ? you should stand still and take your damage as a real man. /sarcasm
Doesn’t bother me. I am a condi thief so won’t be killing a shout guardian (for example). I’ll give it a go, if they are competent I’m out of there.
Do I feel bad? In WvW? Umm no, my job is to flip camps, not duel.
I only break combat when fighting against 3+ other players. When fighting more than 1v1 theres no shame in it.
If you cant kill someone 1v1 and you constantly run from them then go back to try again, youre a sad person. For 1v1 you should commit to the fight or commit to running away. Bad players who try and stalk opponents they cant actually kill waiting for them to engage 5 NPCs or other players are pretty lame IMO.
The other thing I hate are the super bad GC thieves in WvW who hide inside zergs and only fight when they have a superior advantage in terms of numbers, and run away at the first sign of their zerg losing.
i’m a roamer. i’m not there to die, i’m there to neutralize and cap abandoned points, and getting to places that need help fast.
also, i’m a thief. if i had a problem with running, i wouldn’t play a class whose defensive options are “don’t be there in the first place”.
I don’t run from a 1v1, but I might leave it to do more productive things… or run when they get reinforcements.
If you “run” from a fight and end up taking several camps, yaks and sentries while your pursuer tries to keep up, that’s not a defeat, that’s actually helping your team a lot more than simply continuing your 1v1 fight.
If it’s a proper duel (/bow first, or established via chat that it is) then I will never run and I will stay until one of us has been stomped.
If it’s just an open world 1v1 fight where two roamers have met, I’ll run if I get low enough, and then hunt them down and try repeatedly until they are dead. I’ve had many great fights that way, and I’ve improved my skill dramatically by repeatedly fighting superior opponents.
To answer another question, yes, I believe that if I run during a 1v1 open world duel that I have lost. They beat me, I was forced to get the hell out of there or be stomped. The fact that I return creates a new fight each time.
If I run, I lost, but I will also follow and hassle. Reading these posts it seems like some folks feel this is dishonorable… but I’m a thief; I’m going to use the tools available to me and if fighting dirty and taking advantage of my abilities to engage/disengage at will is one of them, so be it.
Caveat Emptor.
Nothing is considered a loss , untill you get STOMPED. That’s basically it do anything to survive, reset as many times as possible to win or counter the oposition go hard or go home.
I hate when a Zerg catches me off guard.
But just so everyone knows, I’m in no way opposed to running from an open world roaming duel. Any player should do what they need to to survive. My question is more geared toward an organized duel. Like, with a bow before hand. Almost like a mutual agreement of a fight to the death!
I like when people run. Its a reward to kill fleeing enemies whether I get any badges or not.
Nothing is considered a loss , untill you get STOMPED.
that’s the thief way. if you’re not lying dead on the ground, you haven’t lost, no matter what you resorted to.
that’s the thief way. if you’re not lying dead on the ground, you haven’t lost, no matter what you resorted to.
Sure you’ve lost. It’s called surrendering or giving up. If you’re dealing with more than 1 person then it’s called “tactical retreat”. Although that’s only if you’re going to come back when you see an opportunity.
Nothing is considered a loss , untill you get STOMPED.
that’s the thief way. if you’re not lying dead on the ground, you haven’t lost, no matter what you resorted to.
If you run away because they’ve beaten the crap out of you then yes, you’ve lost, regardless of whether or not you got stomped.
If it’s a duel resetting is generally against my rulebook. I don’t do it and neither should the opponent.
In open world combat if someone were to run from a 1v1 then I would consider it a loss, unless of course you attacked them when they had 25% HP with all their stuff on CD. Running would be the appropriate response then.
Thief ain’t some Knigh of England with pride and stuff like that. If I would want to have honor fights with fanfars and herolds I wouldn’t choose a thief lol.
Like some people stated above – you didn’t lost until you’re stomped. If I’m using my character abillities to the fullest you can’t blame me. Also you should learn what “thief” means before askin such questions. It really amazes me how ppl are keeping on with those thief cries and looking for other people to insure them that they are right in their thoughts.
Well, if I don’t get a kill and my objective was to get a kill, then I see the situations as a learning experience where I didn’t meet my expectations. If I just wanted to distract someone or get a dolyak gank off without getting killed, then mission accomplished.
One of the thief’s major WvW advantages is the unmatched ability to GTFO. Exercising that power is hardly a loss.
The only walk of shame is the long hike back from the spawn point.
Keep telling yourself that, wimps. If you run, you are useless and might as well be doing PvE, at least then you don’t take up a spot from someone that will actually be useful on your team. If you are dedicating too many utilities/traits/weaponsets for fleeing, you are not dedicating those utilities/traits/weaponsets for being useful.
Of course it is different if you have alternate objectives in mind. Perhaps you know you cannot defeat this one particular guy (of group), but you report in /team their position and intention of taking the camp they were headed towards… then you play bait and simply distract them while reinforcements, or the next point tally approaches. That is one case where running away while not taking objectives is actually a win for you, otherwise you are being utterly useless and are a burden to your team.
Sure in your personal justification you might be telling yourself that you didn’t get defeated, but when you are the guy that no one wants on their team, that is the worst defeat of all.
Bottom line is this…
If someone wants to leave, they can. If they are losing and need to escape, do it. The thief class has the ability. Just be honest with yourself though and if you escaped from a 1v1, the other player is better than you.
Why would i fell bad to stealth to gain HP?
What are u saying is that we run?
Stealth is our defense mechanic.
What about D/D ele running with water to health almost instantly?
What about Rangers Heal power tanky pet master?
What about Necromancer with the Terrornancer build?
I could continue with this.
Most noob WvW people just wants us to stay like stupid morons taking a 100b and not do anything like a guradian.
Man always people crying in this forum.
And dont tell me this is not a QQ post, because it is.
The only good thing that thief is good (and not the best) is solo roaming, and you also cry about it.
L2P, If we stealth is not running back, is our only defense mechanic.
Keep telling yourself that, wimps. If you run, you are useless and might as well be doing PvE, at least then you don’t take up a spot from someone that will actually be useful on your team. If you are dedicating too many utilities/traits/weaponsets for fleeing, you are not dedicating those utilities/traits/weaponsets for being useful.
Of course it is different if you have alternate objectives in mind. Perhaps you know you cannot defeat this one particular guy (of group), but you report in /team their position and intention of taking the camp they were headed towards… then you play bait and simply distract them while reinforcements, or the next point tally approaches. That is one case where running away while not taking objectives is actually a win for you, otherwise you are being utterly useless and are a burden to your team.
Sure in your personal justification you might be telling yourself that you didn’t get defeated, but when you are the guy that no one wants on their team, that is the worst defeat of all.
lol, internet tough guys. Go roll a warrior.
Nothing is considered a loss , untill you get STOMPED.
that’s the thief way. if you’re not lying dead on the ground, you haven’t lost, no matter what you resorted to.
If you run away because they’ve beaten the crap out of you then yes, you’ve lost, regardless of whether or not you got stomped.
they didn’t kill me, so they lost. that’s how i see it.
Don’t run from a 1v1…ever. I will however check out if a zerg rolls over the hill :-P
Amen.
@OP
Most backstab thieves reset fights , because its basically the only way most of them can survive if they don’t obliterate you in the first 5-10 seconds. I would say it makes them poor sports rather than cowards though, at least they know their limitations.
actually, you reset, he doesn’t because of you know….
then you win because you have 100% hp back
thieves never loose, they’re just taking a small break, you will be killed later….
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