For those who want to keep traveler's runes
Have you tried dps switching mug for flanking strike? That 5% damage boost for bs might be nice.
I’m still looking for a non might stacking d/d build
[RUN] solo/duo roamer
@johnpoc.8732 nah. i would lose power and 5% is only 300-600 on backstabs. Mug does about 1.2-1.4k, heals, and holds 100 power to its name. Mug works better. Also mug works well with the main d/d combo with venom because mug causes damage which uses the venom.
If you are running d/p shadow arts, the solution is really simple. Switch your heal to withdraw and start running with centaur runes. The old 2/6/6 or 0/6/6/2 work.
What about those that were running 10 (or 2) in deadly arts prepatch? Where we gonna get extra damage now. Point of traveler runes were to have an extra utility slot, now if u put another passive signet back in then you might as well just swap to strength runes or something for more bonuses.
Alas my traveler set must remain in storage for now
@Lygon the strength might gaining set hits the same as this build but costs 10x less (if u already have traveler’s). If you give yourself 10 stacks of might and 25 bloodlust, you will be equivalent to this with less armor, health, and crit dmg. So yea.. this patch hit hard and my build works for me, but I hear that the might stacking build works well and full glass works well if you’re careful but is very susceptible to condi’s/high burst players.
Interesting. I’m gonna test this out later. But I do share the same thoughts as Lygon has, that having travelers was ment to free up a utility slot, and not having an passive signet in the build. And it’s a good alternative for those who doesnt want to invest in the strength runes for might stacking, as it can be expensive for some
This is pretty much Yishis’ exact build, except for 10 in DA instead of Acro. I know he had a lot of success with this before 4/15 and I played it to a good extent as well, but I’m not sure how well it fares now with the critical damage nerf in WvW.
@mompen.7952 Well with the might stacking build you’ll need to take out 2 skills, only 1 if you want to be as slow as a turtle. With the might stacking build you need infiltrator’s signet for sure and if you want to be fast you’re going to need the one that gives you movement speed (i believe it’s signet of shadows). With this, you are saving money, time, and possibly a utility. Either way, you’re losing a utility unless you like to be slow. Also @Dahkeus.8243 this is basically the Yishis build post patch. It does about the same to a little more than what his did.
Very similar to what I’ve been running for a few months.
I never use SB though.
S/D with accuracy & fire sigils.
D/P with battle & accuracy sigils.
Lots of stealth, blindness, gap closing, and still getting decent damage.
I guess i’m a cheese thief but it’s fun to play.