Forgot to put Cloak in Shadows into Master?
Oh, and I forgot: Daggerstorm. Has also been nerfed, it’s not only an attack, it’s also a swirl finisher and a reflect. I do agree with the changes (not so much when seeing the proposed skills for the warrior elite: 8 hits in 1,5 seconds – pretty hard to evade) but it’d be nice if the cooldown were adjusted as well – to make up for the duration nerf.
Because it’s nerfed into the ground for no reason.
I don’t get why it was ever put into grandmaster anyway, as D/P has got blind on their set whereas D/D needs to ‘waste’ a trait on it.
Mate, I’ve been saying this for years, I have no idea why it’s not been addressed in this update. Also they have paired stealth on steal with movement speed increase. So if I take D/D I can’t take that trait for the movement boost because cloak and dagger won’t work with steal/stealth, it sucks.
They need to separate them out for me to even consider that trait line with power D/D.
I still want to highlight that the trait isn’t as OP as the devs think it is. It is against mobs, but most attacks are in fact multiple attacks in one and every profession (except thief) can do their auto attacks to get rid of blind.
Maybe you’ll realize that the last balance patch (regarding thief) made the game more balanced by rolling back a lot of what you took from the sets in June 2015 – and the same would be true for CiS. X/D has got no ports – D/P and S/X have, so /D has to have some protection in melee which you are denying the set. Try it in a pvp mode to see whether or not it really was/is that overpowered that it has to be locked. Because If I’m taking it I’m having absolutely no regen, if I don’t take it I’m getting all the damage melee.
Really: Remove the stealth attack cooldown, think of a new grandmaster trait and put CiS how it has been into master.
P/D 3 is a port. D/D 3 is an evade. I’d say both provide melee protection that suits the type of damage done (range and melee).
No as you stay on the spot with DB