Fought some mesmers/guardians last night..
Thief and mesmer is all I’ve played so far. And yes, mesmers are a pain in a lot of ways.
But I spar a lot with people who can absolutely tear me apart. It’s all gameplay experience. With mesmers success depends on learning to read the tells and pick the player out from among the distractions. Practice doing that by watching behavior and even spectating other fights.
Thief and mesmer is all I’ve played so far. And yes, mesmers are a pain in a lot of ways.
But I spar a lot with people who can absolutely tear me apart. It’s all gameplay experience. With mesmers success depends on learning to read the tells and pick the player out from among the distractions. Practice doing that by watching behavior and even spectating other fights.
Yes, experience is the most important . . . but condi stealth mesmer whit a good player is almost impossible to win.
They just teleport, stealth, blocks a lot!, to me is the hardest build to fight on mesmers.
Thief has been at the bottom of the barrel for straight up combat viability and potential for at least 6 months now. Perhaps even 9 months.
Yes the thief class has strengths elsewhere, but for straight up combat, right now the Mesmer is what the thief wishes it was.
https://www.youtube.com/AilesDeLumiere
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Few points on the mesmer I don’t understand.
1) Why they’re on the medium hitpoint tables when they have amazing range and multiple escapes + more stealth than a thief with bigger burst.
2) When I get backstabbed it hits for 6-7k. When I backstab a mesmer I hit for 2.5-4k.
(I’m pretty sure it’s because they have almost 100 protection up time, and then 3 percent damage reduction for each active illusion). I hit guardians for more.
3) Why does blurred frenzy absolutely dump all over pistol whip/hundred blades.: 2 1/2 second 360 evade which puts out 8*808 damage each time. Yes please!!!
4) Why is blade training (20 percent reduction on timers for swords) a tier one skill?. No one gets the 20 percent skill reduction at level 1. Every other class gets it as a tier 2 option.
It’s like saying, ‘We know how good blurred frenzy is, but yeah the timer is 12 seconds. So here’s an easy to get tier for only 10 points so you can have it quicker without compromising your build too much.
Only way to win against your average mesmer is using cheese perplexity condition builds, which leave you with basically no escapes/stealth/roaming capability. Also hope they don’t decide to run, because you won’t catch anyone who doesn’t stay to fight.
Am I the only one that wouldn’t trade what thieves have for what mesmers have? We’re still the premier on-demand dps class, when Mesmers think about growing up they hope they’ll become thieves. I’m only joking a little bit too.
Highest Solo Queue Rank Achieved: 40
Highest solo-join Team Queue Rank Achieved: 198
PU stealth mesmers are stupid, too much sustain and mitigation. And you cant counter them going into stealth. As a thief our access to stealth has HUGE tells (except last refuge and blinding powder), where as mesmers stealth skills are mostly instant, except mass invis, but thats okay because they can go invuln if they need to use it.
Basically what I’m saying is that there is no counter play to them entering stealth like there is thieves. Their scepter block is stupid also, 5 stacks of torment for 8 seconds (16 seconds with 100% condi duration), it doesn’t even reveal them if they block their attack and load you up with that much torment.
Anyway, im just ranting.
tl;dr: I hate PU mesmers. Its dumb and has few counters.
I play P/D cond and i never lost and never will to a guardian, some mesmers can be a challange if really skilled otherwise they are a piece of cake!
Yes, experience is the most important . . . but condi stealth mesmer whit a good player is almost impossible to win.
In general, you can stealth longer than they can with shadow refuge – use that to your advantage. It is absolutely critical to interrupt the mass invis as well. Most activate mass invis in panic mode, so keep aware of it (it should be an easy interrupt because of its massive tell). Their steal item also is helpful to block (via aegis) the torment shot. You should be only activating the steal skill while in stealth anyway for safety and that is the prime time that a mesmer will use its torment skill. Also, expect them to hit decoy after they get hit with a backstab. Immediately switch to shortbow and pointblank AoE the immediate area. It should finish them off and remove any pesky illusions.
(edited by Chicago Jack.5647)
3) Why does blurred frenzy absolutely dump all over pistol whip/hundred blades.: 2 1/2 second 360 evade which puts out 8*808 damage each time. Yes please!!!
Usually, imho, it’s not the blurred frenzy that will get you. It’s the immob + shatter that will get you.
Got my Guardian to 80. He’s so fricken powerful even with no defensive gear, it’s crazy.
It’s worrying me about my Thief main now. I’m actually killing 2-3~ people easily solo with no need for dirty tricks and tactics. Just straight up brutality.
It also felt wonderful to completely all out WRECK a hammer stunlock warrior so hard that I felt like I could hear his tears. Thieves hit him like mosquitos and conditions are like they’re just covering me in friendly low in sugar koolaid. o.O This is what happens when you play the developers’ favorite class and mascot of game.
Oh and I actually get more than one viable weapon set and no trenchcoats. >.<
(edited by Doggie.3184)
>>Also, expect them to hit decoy after they get hit with a backstab. Immediately switch to shortbow and pointblank AoE the immediate area. It should finish them off and remove any pesky illusions.
A question on this. I am a d/d p/d condition thief and have pretty decent success using death blossom as an AOE when a mesmer goes invisible in the immediate area. This tends to take down his clones as well
Some use the AOE shortbow.
Now the AOE on Deathblossom is “nearby” and the radius on a shortbow AOE is 240.
How well does “Nearby” compare to “240” ?
Why exactly are they getting buffs and thieves getting nerfed?
IMO its simple. when people starts playing a thief its really easy to to kill new/no exp players cause of invi and high burst. im not saying thief is easy to play/master, just saying a new player playing thief can kill other new player kinda easy. This changes when both are experienced players.
Most of the communit of gw2 arent very pvp experienced and when they go to wvw for exemple and get killed by thieves cause they dont know its mechanics and stuff like how to avoid the burst they complain and these people are A LOT so anet just hear them and nerf thieves
This happens since the launch of the game…
Ofc every thief gets mad/upset by nerfs butif anyone really wants to play thief… be prepaired for next and up comming nerfs that will prob keep comming
Dont give up though thieves are just to much fun to play
Thief and mesmer is all I’ve played so far. And yes, mesmers are a pain in a lot of ways.
But I spar a lot with people who can absolutely tear me apart. It’s all gameplay experience. With mesmers success depends on learning to read the tells and pick the player out from among the distractions. Practice doing that by watching behavior and even spectating other fights.
BS. mesmers enter stealth and RARELY RARELY RARELY EVER get revealed. they are also in stealth a good 60% of a fight. this is a condi spec but still. bs.
Thief and mesmer is all I’ve played so far. And yes, mesmers are a pain in a lot of ways.
But I spar a lot with people who can absolutely tear me apart. It’s all gameplay experience. With mesmers success depends on learning to read the tells and pick the player out from among the distractions. Practice doing that by watching behavior and even spectating other fights.
BS. mesmers enter stealth and RARELY RARELY RARELY EVER get revealed. they are also in stealth a good 60% of a fight. this is a condi spec but still. bs.
Torch stealth: 30 (24) seconds CD
Decoy: 40 s CD
Veil: 90 (72) s CD
Mass invisibility 90 s CD
The last two skills are probably used during initiation or escape. It’s not like a Mesmer can “kitten kitten BACK STAB YOU FOR 7K” and get away with minimal to no risk.
Mesmers have to use their stealth much more strategically than thieves. Thieves? Pffft.
Comparing thief to mesmer stealth is pretty hilarious. Anyone who says that mesmers can be in stealth for 60% of a fight just reveals a total lack of understanding of the profession.
Thief and mesmer is all I’ve played so far. And yes, mesmers are a pain in a lot of ways.
But I spar a lot with people who can absolutely tear me apart. It’s all gameplay experience. With mesmers success depends on learning to read the tells and pick the player out from among the distractions. Practice doing that by watching behavior and even spectating other fights.
BS. mesmers enter stealth and RARELY RARELY RARELY EVER get revealed. they are also in stealth a good 60% of a fight. this is a condi spec but still. bs.
Torch stealth: 30 (24) seconds CD
Decoy: 40 s CD
Veil: 90 (72) s CD
Mass invisibility 90 s CDThe last two skills are probably used during initiation or escape. It’s not like a Mesmer can “kitten kitten BACK STAB YOU FOR 7K” and get away with minimal to no risk.
Mesmers have to use their stealth much more strategically than thieves. Thieves? Pffft.
The prestige: 16,7% stealth uptime. (traited)
Decoy: 10% Stealth uptime
Mass Invi: 6,7% stealth uptime
Veil: 7,78% stealth uptime (untraited)
total: 41,18% stealth uptime. It can reach 45% if Veil is traited, and it can be brought to 55% if you take Desperate Decoy (assuming you make it proc), but you have to give up Blade Training for that.
If we add to this a 26% Evade uptime thanks to Blurring Frenzy, a 5% invuln uptime thanks to F4 and perma Vigor… Good luck taking one down :/
(edited by hihey.1075)
+1 hihey
just dont use % rather seconds. lets see how long a mesmer can be stealth by skills rotation
1.prestige – 4 seconds + blind + burning+aegis+protection+regeneration
2.decoy – 4 seconds + breakstun+aegis+protection+regeneration
3.veil – 3-6 seconds (can be used twice)+aegis+protection+regeneration
4.mass invi – 6 seconds + aegis+protection+regeneration
5.Desperate Decoy – 4 seconds +aegis+protection+regeneration
and 1 again for 4 more seconds
so total of 30 seconds uptime for stealth while getting aegis+protection+regeneration as defense and getting few offense as blind and burning
and if he use blurring so he is invuln for 3 seconds and distortion for 3 seconds more
so 36 seconds up time (after 40 decoy is up again)
so to say 50% up time its really depends how long you fight the mesmer
if you fight him 1 min so yes 50% and even more with evade (like hihey mention)
so what have we learned from that (or what have i learned from it)
mesmer can attack you for 36 seconds without being seen at all or 44 seconds with 4 seconds to catch them between their clones.
again- mesmer CAN attack you from stealth without being REVEALED!!!
while we theives dont (or wont use it) have the ability to perma stealth that long unless all our utilities are SR (16 s) BP (4 s ) HiS (4 s ) (or use combos) which dont allow you to attack unless you want to get revealed
i try to burst the mesmer first to use his utilities earlier and than try to win the stealth contest by prolonging the fight above 40-60 seconds with cnd. if i manage to do that my odds getting better but so far 50%/50% for me (i dont have utilities to stealth thus only cnd so i must not miss). if i manage to do that and if the mesmer is smart he will disengage the fight or put lots of clones just to get more skills rdy to be used, thus i usually let them run
+1 hihey
just dont use % rather seconds. lets see how long a mesmer can be stealth by skills rotation
1.prestige – 4 seconds + blind + burning+aegis+protection+regeneration
2.decoy – 4 seconds + breakstun+aegis+protection+regeneration
3.veil – 3-6 seconds (can be used twice)+aegis+protection+regeneration
4.mass invi – 6 seconds + aegis+protection+regeneration
5.Desperate Decoy – 4 seconds +aegis+protection+regeneration
and 1 again for 4 more seconds
so total of 30 seconds uptime for stealth while getting aegis+protection+regeneration as defense and getting few offense as blind and burningand if he use blurring so he is invuln for 3 seconds and distortion for 3 seconds more
so 36 seconds up time (after 40 decoy is up again)so to say 50% up time its really depends how long you fight the mesmer
if you fight him 1 min so yes 50% and even more with evade (like hihey mention)so what have we learned from that (or what have i learned from it)
mesmer can attack you for 36 seconds without being seen at all or 44 seconds with 4 seconds to catch them between their clones.again- mesmer CAN attack you from stealth without being REVEALED!!!
while we theives dont (or wont use it) have the ability to perma stealth that long unless all our utilities are SR (16 s) BP (4 s ) HiS (4 s ) (or use combos) which dont allow you to attack unless you want to get revealed
i try to burst the mesmer first to use his utilities earlier and than try to win the stealth contest by prolonging the fight above 40-60 seconds with cnd. if i manage to do that my odds getting better but so far 50%/50% for me (i dont have utilities to stealth thus only cnd so i must not miss). if i manage to do that and if the mesmer is smart he will disengage the fight or put lots of clones just to get more skills rdy to be used, thus i usually let them run
+1’d you. this is it. i had a longer fight with the mesmer i was sayig in my other forum. people thought i was exxagerating but it was def atleast 50% uptime and i had nobody to attack while i was being attacked and recieveing dmg. its a joke really is. no skill build. let the clones do most the work.
+1 hihey
just dont use % rather seconds. lets see how long a mesmer can be stealth by skills rotation
1.prestige – 4 seconds + blind + burning+aegis+protection+regeneration
2.decoy – 4 seconds + breakstun+aegis+protection+regeneration
3.veil – 3-6 seconds (can be used twice)+aegis+protection+regeneration
4.mass invi – 6 seconds + aegis+protection+regeneration
5.Desperate Decoy – 4 seconds +aegis+protection+regeneration
and 1 again for 4 more seconds
so total of 30 seconds uptime for stealth while getting aegis+protection+regeneration as defense and getting few offense as blind and burningand if he use blurring so he is invuln for 3 seconds and distortion for 3 seconds more
so 36 seconds up time (after 40 decoy is up again)so to say 50% up time its really depends how long you fight the mesmer
if you fight him 1 min so yes 50% and even more with evade (like hihey mention)so what have we learned from that (or what have i learned from it)
mesmer can attack you for 36 seconds without being seen at all or 44 seconds with 4 seconds to catch them between their clones.again- mesmer CAN attack you from stealth without being REVEALED!!!
while we theives dont (or wont use it) have the ability to perma stealth that long unless all our utilities are SR (16 s) BP (4 s ) HiS (4 s ) (or use combos) which dont allow you to attack unless you want to get revealed
i try to burst the mesmer first to use his utilities earlier and than try to win the stealth contest by prolonging the fight above 40-60 seconds with cnd. if i manage to do that my odds getting better but so far 50%/50% for me (i dont have utilities to stealth thus only cnd so i must not miss). if i manage to do that and if the mesmer is smart he will disengage the fight or put lots of clones just to get more skills rdy to be used, thus i usually let them run
I would like to add a few things.
Veil is actually 3 secs and 4 secs traited.
Mesmer has easy access to vigor.
Decoy is not affected by reveal.
For a mesmer, your DPS somewhat stay static even when you’re in stealth for the full duration (the illusions do the work for you).
For a thief, you use stealth for DPS and the longer you stay in stealth, the lower your DPS.
PU vs SR – Thief gets roughly 300 health per sec in stealth which is about 1200 hp for a full SA thief. Mesmer gets about 0-1560 from regeneration for entering stealth. So basically, it is anywhere from 0%-130% of what thieves get from SR. However, they get protection on top of that. It’s RNG but I have always seen protection since if you get regen the minor trait gives you protection.
(edited by Sifu.6527)
funny part is that even mesmers themself (good mesmers at it) say that PU build is dumb and broken lol
[Teef] guild :>
+1 hihey
just dont use % rather seconds. lets see how long a mesmer can be stealth by skills rotation
1.prestige – 4 seconds + blind + burning+aegis+protection+regeneration
2.decoy – 4 seconds + breakstun+aegis+protection+regeneration
3.veil – 3-6 seconds (can be used twice)+aegis+protection+regeneration
4.mass invi – 6 seconds + aegis+protection+regeneration
5.Desperate Decoy – 4 seconds +aegis+protection+regeneration
and 1 again for 4 more seconds
so total of 30 seconds uptime for stealth while getting aegis+protection+regeneration as defense and getting few offense as blind and burningand if he use blurring so he is invuln for 3 seconds and distortion for 3 seconds more
so 36 seconds up time (after 40 decoy is up again)so to say 50% up time its really depends how long you fight the mesmer
if you fight him 1 min so yes 50% and even more with evade (like hihey mention)so what have we learned from that (or what have i learned from it)
mesmer can attack you for 36 seconds without being seen at all or 44 seconds with 4 seconds to catch them between their clones.again- mesmer CAN attack you from stealth without being REVEALED!!!
while we theives dont (or wont use it) have the ability to perma stealth that long unless all our utilities are SR (16 s) BP (4 s ) HiS (4 s ) (or use combos) which dont allow you to attack unless you want to get revealed
i try to burst the mesmer first to use his utilities earlier and than try to win the stealth contest by prolonging the fight above 40-60 seconds with cnd. if i manage to do that my odds getting better but so far 50%/50% for me (i dont have utilities to stealth thus only cnd so i must not miss). if i manage to do that and if the mesmer is smart he will disengage the fight or put lots of clones just to get more skills rdy to be used, thus i usually let them run
I would like to add a few things.
Veil is actually 3 secs and 4 secs traited.
Mesmer has easy access to vigor.
Decoy is not affected by reveal.
For a mesmer, your DPS somewhat stay static even when you’re in stealth for the full duration (the illusions do the work for you).
For a thief, you use stealth for DPS and the longer you stay in stealth, the lower your DPS.
PU vs SR – Thief gets roughly 300 health per sec in stealth which is about 1200 hp for a full SA thief. Mesmer gets about 0-1560 from regeneration for entering stealth. So basically, it is anywhere from 0%-130% of what thieves get from SR. However, they get protection on top of that. It’s RNG but I have always seen protection since if you get regen the minor trait gives you protection.
I knew about the Veil fact, that’s why the stealth uptime provided by Veil is higher than the one provided by mass invi in my calculations
Every mesmer has perma vigor.
The only way to take a PU mesmer down is through a really high condi spike. Every power based build is bound to lose to any decent PU mesmer – the only exception being a REALLY strong S/D thief with Lyssa runes.
PS: for the whiners, I use Ele for guild raids, Thief for WvW roaming and Mesmer for duels or sPvP: after I tried almost every possible build for Mesmer I was so utterly disgusted by how cheesy PU condi was that I will never use it again.
+1 hihey
just dont use % rather seconds. lets see how long a mesmer can be stealth by skills rotation
1.prestige – 4 seconds + blind + burning+aegis+protection+regeneration
2.decoy – 4 seconds + breakstun+aegis+protection+regeneration
3.veil – 3-6 seconds (can be used twice)+aegis+protection+regeneration
4.mass invi – 6 seconds + aegis+protection+regeneration
5.Desperate Decoy – 4 seconds +aegis+protection+regeneration
and 1 again for 4 more seconds
so total of 30 seconds uptime for stealth while getting aegis+protection+regeneration as defense and getting few offense as blind and burningand if he use blurring so he is invuln for 3 seconds and distortion for 3 seconds more
so 36 seconds up time (after 40 decoy is up again)so to say 50% up time its really depends how long you fight the mesmer
if you fight him 1 min so yes 50% and even more with evade (like hihey mention)so what have we learned from that (or what have i learned from it)
mesmer can attack you for 36 seconds without being seen at all or 44 seconds with 4 seconds to catch them between their clones.again- mesmer CAN attack you from stealth without being REVEALED!!!
while we theives dont (or wont use it) have the ability to perma stealth that long unless all our utilities are SR (16 s) BP (4 s ) HiS (4 s ) (or use combos) which dont allow you to attack unless you want to get revealed
i try to burst the mesmer first to use his utilities earlier and than try to win the stealth contest by prolonging the fight above 40-60 seconds with cnd. if i manage to do that my odds getting better but so far 50%/50% for me (i dont have utilities to stealth thus only cnd so i must not miss). if i manage to do that and if the mesmer is smart he will disengage the fight or put lots of clones just to get more skills rdy to be used, thus i usually let them run
I would like to add a few things.
Veil is actually 3 secs and 4 secs traited.
Mesmer has easy access to vigor.
Decoy is not affected by reveal.
For a mesmer, your DPS somewhat stay static even when you’re in stealth for the full duration (the illusions do the work for you).
For a thief, you use stealth for DPS and the longer you stay in stealth, the lower your DPS.
PU vs SR – Thief gets roughly 300 health per sec in stealth which is about 1200 hp for a full SA thief. Mesmer gets about 0-1560 from regeneration for entering stealth. So basically, it is anywhere from 0%-130% of what thieves get from SR. However, they get protection on top of that. It’s RNG but I have always seen protection since if you get regen the minor trait gives you protection.
I knew about the Veil fact, that’s why the stealth uptime provided by Veil is higher than the one provided by mass invi in my calculations
Every mesmer has perma vigor.
The only way to take a PU mesmer down is through a really high condi spike. Every power based build is bound to lose to any decent PU mesmer – the only exception being a REALLY strong S/D thief with Lyssa runes.PS: for the whiners, I use Ele for guild raids, Thief for WvW roaming and Mesmer for duels or sPvP: after I tried almost every possible build for Mesmer I was so utterly disgusted by how cheesy PU condi was that I will never use it again.
I had great success using S/D in WvW before the boon removal nerf. I could always take away their regen/protection. Now its /sadface.
I’ll also add: PU condi is getting buffed next patch, since the Chaos 25 bonus will provide more Condition Damage
I’ll also add: PU condi is getting buffed next patch, since the Chaos 25 bonus will provide more Condition Damage
and also Illusionists Celerity will be master trait so more phantasm doing dmg
anet really pushed mesmer to extreme and now in wvw we will see all running PU instead of giving them more group utilities and skills
I’ll also add: PU condi is getting buffed next patch, since the Chaos 25 bonus will provide more Condition Damage
and also Illusionists Celerity will be master trait so more phantasm doing dmg
anet really pushed mesmer to extreme and now in wvw we will see all running PU instead of giving them more group utilities and skills
I don’t think Illusionist Celerity will be such a big deal for condi PU mesmers, which are really the plague of WvW and duels nowadays. Power based PU mesmers are a lesser threat, since their damage should come either from phantasms (which any skilled player should prioritize anyway) or from Shatters (which make the mesmer revealed).
The FotM 20 20 30 0 0, Sword+Pistol/Scepter+Torch or Sword(Scepter)+Torch/Staff build will not be changed by the buff to Illusionist Celerity, since all those traits are a must for roaming: 20 in the Power Traitline are needed for the condi removal, 20 in Duelism is necessary for Deceptive Evasion, while 30 in Chaos are needed, well, for PU.
with 2 conditions cleanse on heal skill you gonna see more 0,15,30,10,15 builds and even maybe matra build with 6 potential condition clear
what i am saying is anet just gave mesmers more builds abilities for roaming
with 2 conditions cleanse on heal skill you gonna see more 0,15,30,10,15 builds and even maybe matra build with 6 potential condition clear
what i am saying is anet just gave mesmers more builds abilities for roaming
That would be a “?” build.
No shatters.
No phantasms (maybe some iDuelist with some bleeds but pitiful damage).
No condis (No Deceptive Evasion, so clone generation would be too slow).
Just how do you do damage? It would just be a troll spec – maybe it could work with perplexity, but really, what doesn’t work with perplexity?
The change to Mender’s Purity would benefit pure Phantasm Mesmers a lot, as conditions really screw them.
Illusionist Celerity would be good in a hybrid Phantasm spec, 10 20 0 25 15, maybe with Sw+Sw/Sw+P… gonna see, but I doubt I’ll drop my build for that.
(edited by hihey.1075)
In your calcs for uptime on dodges/stealth/evade you didn’t mention their scepter block that adds a ton of torment also. It’s a cheese build and I’m very glad it doesn’t work well in spvp where I spend most my time.
Highest Solo Queue Rank Achieved: 40
Highest solo-join Team Queue Rank Achieved: 198
To all those attempting to fail at counting how long a mesmer can stealth, ill make the math simple.
Assume all traits and skills affecting stealth.
And not considering conflicts for when skills come of cd and you may still be in stealth.
I’ll give the amount of stealth as a fraction of stealth divided by cooldown.
Prestige traited: 4/24
Decoy traited; 4/32
Veil traited: 6/90 (no way to run trough it 3 times with PU, you would need the glamour skills for that aswell)
Mass invis 6/90
Adding that all up comes to 17/40
Which is 42.5%.
Requires 20/0/30/0/25
Assume we add:
Desperate decoy 4/90 (assuming you are below 50% hp everytime every 90s)
Requires 20/10/30/0/25
Assume we add the glamour traits, veil will have -20% CD and last 2s longer.
Veil: 9/72 (you can run trough 3 times now)
Requires 20/10/30/20/25
All this would add up to 19/36 stealth time.
Or 52.7%
And it would only require 105 trait points …
Normal PU mesmers with traited torch and untraited decoy will have 26.6% stealth uptime at most. Most dont use veil cause it uses up a spot for a condi removal skill.
And mass invis is usually a last resort skill that can easily be interrupted.
And noone takes desperate decoy.
Luna Solares – Mesmer
(edited by Ironvos.9014)
To all those attempting to fail at counting how long a mesmer can stealth, ill make the math simple.
Assume all traits and skills affecting stealth.
And not considering conflicts for when skills come of cd and you may still be in stealth.I’ll give the amount of stealth as a fraction of stealth divided by cooldown.
Prestige traited: 4/24
Decoy traited; 4/32
Veil traited: 6/90 (no way to run trough it 3 times with PU, you would need the glamour skills for that aswell)
Mass invis 6/90Adding that all up comes to 17/40
Which is 42.5%.
Requires 20/0/30/0/25
Assume we add:
Desperate decoy 4/90 (assuming you are below 50% hp everytime every 90s)
Requires 20/10/30/0/25Assume we add the glamour traits, veil will have -20% CD and last 2s longer.
Veil: 9/72 (you can run trough 3 times now)
Requires 20/10/30/20/25All this would add up to 19/36 stealth time.
Or 52.7%And it would only require 105 trait points …
Normal PU mesmers with traited torch and untraited decoy will have 26.6% stealth uptime at most. Most dont use veil cause it uses up a spot for a condi removal skill.
And mass invis is usually a last resort skill that can easily be interrupted.
And noone takes desperate decoy.
“Normal” PU Mesmers are 20 20 30 0 0, utilities being Blink and Decoy. The third could be either a Veil or Null Field or the condi cleanse Mantra. This alone means 33,3% Stealth uptime. Mass Invi easily interrupted? I’ve NEVER been interrupted while casting it because I always use my on demand invuln while casting it, and every decent mesmer knows this.
In WvW roaming they mostly use Veil and tend to flee if they meet condi heavy classes like necros or engi (not hard to escape those classes with all those stealths).
In duels they always slot veil if they are fighting a power based opponent.
In sPvP they are crap and I always /laugh at them, trying to play easy mode in tournaments lol.