Full DPS thief in fractals... am I an idiot?
“You should probably delete your thief if you can’t use it to its full potential, that being a top tier dps class.”
You should probably stop posting on forums if you’re giving helpful advice like that.
Someone using p/p is obviously not listening to advice so why should he give it?
p/p is amazing. u just dont know :P
“You should probably delete your thief if you can’t use it to its full potential, that being a top tier dps class.”
You should probably stop posting on forums if you’re giving helpful advice like that.
Someone using p/p is obviously not listening to advice so why should he give it?
p/p is amazing. u just dont know :P
Yes because in my extensive experience I’ve yet to realize that wasting 5 initiative on 20k makes a set amazing.
Consider this before you talk trash about using p/p in fractals and how s/p or d/p is far superior:
In high lvl fractals especially, everything 1-shots you. Being able to deal out good damage at a distance with p/p and sb is amazing not because it deals out the most damage…but because you will SURVIVE and thus put less burden and stress on your party. When you die in fractals, you are putting a burden on your party because ressing is often a huge risk. No matter how many dodges and evades you have via pistol whip, you can easily make a simple mistake and get 1-shotted just because your timing was off.
The above is especially true for bosses. You want to tell me you’re using s/p or d/p on fractal bosses when most of them require ranged? I’d love to see you man mode melee a fractal boss and not use range. You can argue and say you have SB on switch, but that’s the catch right? Your SB will never be able to put out as much DPS as p/p on a single target. So what then? I guess you would need to take the advice of a certain individual and delete your thief then, since you are not using it to it’s full potential.
I don’t know how many times I’ve done 49 with heavies and they die way more often than I do – simply because they need to melee.
Now you’re telling me, you’re able to use s/p or d/p to it’s full potential and not die? I’d love to see that in a full fractal run at 49 because full potential to me means that you can put in a lot more damage AND survive without getting 1 shotted every mob. And I don’t mean SBing 90% of the time and whipping out s/p 10% of the time.
I’d much rather humbly sit back and dps with p/p + sb while maximizing my survivability.
You forget that not dying is a huge help to your party, much more than a bit more dps. I’ve personally done very well with p/p and am usually the one ressing other party members, 90% of which, are heavies “at their full potential”.
Undercoverism [UC]
(edited by Amaterasu.6280)
I don’t know how many times I’ve done 49 with heavies and they die way more often than I do – simply because they need to melee.
They die more often because they are not very good at what they are doing, not because of the necessity of melee. Both my Thief and Warrior are exceptional with full melee setups. Just because you’re standing out of range of anything that could be dangerous to you doesn’t mean those in the thick of it are incapable of mitigating it. Aegis, Endure Pain, blocks, reflects, dodges, invulnerabilities, Distortion and other things are not difficult to utilise properly.
Now you’re telling me, you’re able to use s/p or d/p to it’s full potential and not die? I’d love to see that in a full fractal run at 49 because full potential to me means that you can put in a lot more damage AND survive without getting 1 shotted every mob. And I don’t mean SBing 90% of the time and whipping out s/p 10% of the time.
D/P, no. S/P + D/D, yes. I run 49 pretty much every single day without a ranged weapon at all and usually survive the longest because of the copious access to the best damage mitigation in the game (avoidance). The one exception is slotting another Pistol on top of the S/P swap to kite the Dredge Fractal boss around to the buckets. That’s literally it. Oh, and possibly the Molten duo if the rest of the group is too cowardly to melee the Berserker (in fairness, this usually needs a Guardian to pop the Aegis before the end of the attack chain).
You forget that not dying is a huge help to your party, much more than a bit more dps. I’ve personally done very well with p/p and am usually the one ressing other party members, 90% of which, are heavies “at their full potential”.
“Bit more” is an understatement. You are the one ressing other party members because of a safety net that not only is unnecessary, but cripples your contribution as well. Of course you are going to be the one ressing people when you’re staying a mile away, out of reach of group buffs and other things and thus saving yourself putting in effort like everyone else at the harsh expense of most of your potential DPS.
There is literally no point in bringing a P/P Thief when we could just bring a Staff Elementalist who would basically do the exact same thing but with multiple times more DPS and AoE potential to boot as well as a massive amount of utility.
This isn’t even about min-maxing, the disparity is much larger than just optimisation.
Resident Thief
(edited by Auesis.7301)