Future Elite Spec Idea: The Scoundrel

Future Elite Spec Idea: The Scoundrel

in Thief

Posted by: Dirame.8521

Dirame.8521

Thought it would be fun to make a new thief specialization so here it is below;

Background/Aesthetic: Fights dirty and always supports his crew. {One of the problems people say that core thief has is the ability to support so I tried to add as much support as the aesthetic would allow. This can be seen in the traits}

New Mechanic: F3: Improvise. Spawn an environmental weapon to use on your target. This is determined by the area you are standing. If you stand in water, you gain a bottle of water to heal yourself. if you are standing in a rocky area you gain a rock to daze a target or dirt to blind a target. {Basically steal but for the environment you’re standing in}

Hammer skills:

  1. Hit, weave and hit, throw dirt.
    Stealth skill – Leg Sweep – Aoe knockdown 2s
  2. Scoundrel’s retreat: Shadow step away – shadow step to.
  3. Head Crack – Daze 2s, if target is knocked down, stun for 3s
  4. Ground smash – Smash the ground and create a Smoke field, applies blind to targets and stealth you for 2s
  5. Backbreaker. Deal heavy damage. If target is knocked down or stunned deal 10% more damage.
    {For the Hammer skills I wanted something reminiscent of the old Assassin hammer specs from GW1}

Utility: Heal Skill: Grog, drink a bottle of aged rum, spit some of the rum in your targets face(s) and gain a bottle on your f3 to break over your targets head. Applies blind and bleed. {I did say he/she fights dirty}

Kick in the groin – Break stun and stun your target for 3s

Hidden Pistol – Applies 3s of immob and 3stacks of bleed for 6s.

Hidden dagger – Bleed, deal damage and interrupt your foe. Can be used whilst knocked down.

Hidden explosive – Instant activation. Unblockable. Timed explosive. PBAOE. Timer 2s. Attach an explosive to your target without them knowing. Applies 2 stacks bleed and 2 stacks of burn for 3s

Elite Skill: Call in the crew – Hit up to 3 targets with a clothesline. Call in your crew to help you finish them off. 5s stun for all targets whilst ability is active. You cannot attack the targets whilst the ability is active.

{For the utilities I wanted to implement something that showed a character who would do anything to win a fight. Doesn’t matter if he shoots you in the groin to do it.}

MINOR:
- Scoundrel Gain access to Scoundrel stuff. Improvisation trait now affects brawling skills
- Smart Man: Using your F3 gives you 3 initiative
-Think Fast: Gain Quickness and Alacrity when you use your F3.
{The idea behind these minors is to match the aesthetic of the quick thinking and quick reacting scoundrel}

ADEPT
- Make’em hurt: Bleeds you apply deal 20% more damage.
- Soften’em up: When you use the improvisation skill, your next attack does 10% more damage.
- Safety first: When you start rezzing an ally, you shadowstep their bodies away from your target.

MAJOR
- Get Bottled: Targets hit with a bottle gain the glass shards debuff. Melee attacks dealt to them applies additional bleeds.
- Sleight of nade: Hitting target with a stealth skill applies hidden explosive to them.
- Share the booty: When you heal or are healed, you share 90% of that with allies in 600 radius

GRANDMASTER
- Drunkennmaster: Everytime you use improvise, you gain a bottle of grog. Targets hit by bottle of grog gain the flammable debuff. Burns applied to them give them an additional 3 stacks.
- Opportune Moment: Stunned or knocked down foes take 20% more damage from your attacks
- All together lads: Gain a stacking buff to you and your allies for each ally nearby. 3% increased damage. Max of 5 stacks.

{With these traits you could go condi (top line), Power (middle line) or support (bottom line). Mixing and matching different traits can also work too. For instance, you can take Make’em hurt with Sleight of nade and Drunkenmaster as Make’em hurt will improve the bleed damage of the Hidden Explosive from Sleight of Nade and Drunkenmaster will increase the amount of burn stacks applied to the target when a bottle of grog debuff is on them and the nade from Sleight of Nade explodes. You can also take Soften’em up with Drunkenmaster or Get bottled and the Bottles you gain will do extra damage upon hitting someone and so on and so forth.}

So that’s my idea. Let me know your thoughts.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Future Elite Spec Idea: The Scoundrel

in Thief

Posted by: Trancid.8514

Trancid.8514

I really like the “flammable” debuff as a general mechanic, “set up and spike” style.