Future Specialization Ideas: Sniper

Future Specialization Ideas: Sniper

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Posted by: CIndeR.3479

CIndeR.3479

Just some ideas for the next Specialization I think ANet should release for us.
The Sniper.

Gets the ability to use rifles (obviously).

Specialization mechanic is “Tripod”.
Set your rifle up on an tripod. You are immobile while using tripod but damage and rifle skill cast speed is increased.
F3, F4, and F5 change to “Leg shots”, “Arm shots”, and “Headshots”. Selecting any of these three will cause all of your attacks to apply 2 second stacks of either crippled, weakness, or blindness respectively for as long as you are using the tripod, and can be switched between at will. Moving, swapping weapons, or even being attacked directly cancels the tripod automatically. 30 sec cooldown.

Skills: (Notice that all shots have a range of 1500 but actually have a minimum of 300, forcing you to switch to a new weapon or run at that range)
1) “High Ground” – Range 1500. 300 Minimum. Does more damage the greater the difference in elevation the sniper is from the target (Like the rangers longbow but elevation instead of distance)
2) “Head Down” – Range 1500. 300 Minimum. Fires medium damage shot and immediately stealthed. Stealth duration decreases rapidly if you move encouraging you to stay in or near the same place after firing.
3) “Cover Fire” – 3 second channel. Range 1500. 300 Minimum. Rapid fire very low damage shots but grant stacks of Protection to allies within 600 of the target.
4) “Between the Eyes” – 1500 Range. 300 Minimum. – Medium damage with a strong Launch.
5) “Down the Sights” – 4 second channel. 1500 Range. 300 Minimum. Laser light, much like the Pale Reavers during the channel. Very strong damage that penetrates and applies 10 stacks of vulnerability.

So yeah it’s basically designed as distance support and dps. And the Tripod and Higher Ground abilities encourage creative preparation and location seeking.

Thoughts?

(edited by CIndeR.3479)

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Posted by: Gibimo.2193

Gibimo.2193

We already got sniper mobs at HoT zone
and we don’t want another sniper mobs so clearly
It look cool tho, but thief is thief they are nothing more than vermins right now

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Posted by: Agemnon.4608

Agemnon.4608

I think a monk class that focuses on tanking and healing and would be our version of druid would be better. Some mechanics would be different and our best weapon would be both hands unequipped and it’d be like having two ascended zealot weapons equipped. Black belt is my other idea for an unequipped weapon class for guardian but their fist would have ascended celestial stats and be focused on debuffs, DPS, and tanking instead of healing and tanking.

Elite specs cannot both be taken so monk would have two dodge bars and unable to use staff but could still use shortbow or sword and dagger in addition to an empty hands weapon slot for various chops, punches, and chi waves that act like solar beam but more potent (because it would have a CD unlike solar beam since solar beam is an autoattack whereas chi wave would be double fist 4)

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Posted by: yolo swaggins.2570

yolo swaggins.2570

And this monk elite is going to get staff as it’s weapon right?

Liaison for [Teef]
“Please stop complaining about stuff you don’t even know about.” ~Nocta

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Posted by: Redfeather.6401

Redfeather.6401

I’d like a future elite specialization for thief to be magical.

1. Stealing enemies skills.
2 Swapping places with enemies.
3. Mind Control.

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Posted by: call.1208

call.1208

I had this cool idea for thief which is called Shadow Puppeteer.
It basicily uses shadows, kinda smilar to mesmer clones.
You can switch between shadows to dodge.
These shadows also imitate ur own abilities with lower stats (damage, debuffs)
The gameplay would be fast and with dps, but a bit more supporting abilities so thief will be oke in group content.

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Posted by: Redfeather.6401

Redfeather.6401

I had this cool idea for thief which is called Shadow Puppeteer.
It basicily uses shadows, kinda smilar to mesmer clones.
You can switch between shadows to dodge.
These shadows also imitate ur own abilities with lower stats (damage, debuffs)
The gameplay would be fast and with dps, but a bit more supporting abilities so thief will be oke in group content.

omg, that is 10 times better than what I was imagining. It’s a starting point that could lead to so much.

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Posted by: Agemnon.4608

Agemnon.4608

And this monk elite is going to get staff as it’s weapon right?

No, especially since elite specs can’t be mixed due to balancing issues and some elites would likely share a weapon.

The monk elite would be bare hands, no weapons equipped. Punch, palm strike, and other abilities with no weapons equipped. As a monk having no weapons equipped would be like equipping two ascended zealot weapons, but could still swap between no weapons and a base thief weapon set. Zealot because it would be a bruiser/healer spec, druid should still be better for dedicated healing but would be mostly for single target melee DPS with good healing rather than a dedicated healing spec. This would allow monks to alternate between decent group healing and good single target DPS. Double fist (no weapons equipped) would have three attacking and two healing skills, one a point blank AoE and chi wave which is both offense and healing like solar beam but is stronger than solar beam with a wider area to account for initiative costs. Solar beam is an autoattack so it makes sense for chi wave to be better in the short term (I use that term loosely since solar beam can be spammed while chi wave would require recharging initiative so their overall healing should be the same in the end but chi wave would have wider attack and healing radius with bigger heal numbers).

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Posted by: CIndeR.3479

CIndeR.3479

Aw that disappointing, this wasn’t as popular as I was hoping it’d be, and I thought it was perfect. Oh well back to the drawing board to make another. I’ll get one you all like don’t worry

I’m curious though, I notice that the people who are suggesting other specialization ideas are all using existing classes as the basis for their idea. Wouldn’t you want something brand new that is not in the game already? I mean if that’s the kind of class you want to play, why not just play THAT class rather than push to get a thief spec that mimics it?
Personally I’d much rather see something like this, or something else even, that opens up a brand new style of play. That’s what made the Daredevil so great, it was a highly reactive playstyle that we’d never seen before, wildly different than the base class and without mimicking any existing classes. Is that not the kind of thing people like?

(edited by CIndeR.3479)

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Posted by: Agemnon.4608

Agemnon.4608

I think sniper sounds cool but the way the mechanics work is you need to move around quite a bit so hunkering down for long range attacks wouldn’t be a practical playstyle.

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Posted by: CIndeR.3479

CIndeR.3479

I think sniper sounds cool but the way the mechanics work is you need to move around quite a bit so hunkering down for long range attacks wouldn’t be a practical playstyle.

The mechanics of the game only require you to move around a lot because there isn’t a class that can snipe from a distance. Closest we have is a Ranger and even then you notice that many rangers will stand in the same place, firing at range until something starts closing in on them.

Also, the class doesn’t actually require hunkering down, it is perfectly capable of run and gunning just as well as anyone else, but if you get a chance to put yourself in a position where you can just sit still for a little while you can use the tripod and unleash some pretty devastating firepower. The Tripod is meant to be situational rather than used on every single combatant. And the 1500 range puts you out of range of most danger, you’ll see the enemy closing in before even a ranger could start shooting at you and you can use that opportunity to stealth and reposition. And in PvE people just stack themselves and sit in the same place anyway.

I guess I like the idea of specializations that change the way we play the classes rather than specializations that are just more of the same class. That’s what made the Berzerker so bad was it was just more Warrior, it didn’t change anything, but made the Reaper, Daredevil, Scrapper, and many others really fun cause it changed how you played the classes.

I think I might just have a different vision of what the Elite Specs mean than most people here lol. Not better or worse, just different.