Future thieves?

Future thieves?

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Posted by: PhelanDisturbed.1650

PhelanDisturbed.1650

So, I’m just wondering, with all the changes of all the professions, do you think a thief who has over time, learned their profession fairly well would still be able to 1v1 other professions say… 2 years from now? I don’t mean just relying on C&D>Backstab, but any builds? Anet said they wanted thieves to be mobile and slippery, this doesn’t say much for damage… (Unless they said elsewhere they want us to always have good damage?)

I just don’t want to waste tons of time and money on a character that will be left behind in future buffs making us pretty much scavengers only able to finish the weak and already battle weary, or complete newbies. I don’t expect to win every 1v1 encounter, but I don’t feel like losing them all either. Not counting people who just started the game or are upleveled, but people who have had time to be on par with you gear/stat wise. As it stands, we have the potential to take out any other profession if we play our cards right, or they are not… up to par skill wise… Do you think thieves will always have this potential?

TL;DR Do you think thieves will always be able to do well in 1v1s against someone who is matched gear/(player) skill wise? Not win them all, but have the potential to win in most cases.

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Posted by: andyMak.6985

andyMak.6985

Do be honest, Nothing Anet does will be good enough
if they nerf something it will affect one build and they’ll cry, then they change something to make up for it and another build will suffer and they will cry

then they will get it right and all the LTP players will cry they cant kill us so they’ll nerf us again thus triggering the chaos theory and murphys law

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Posted by: ensoriki.5789

ensoriki.5789

There are already builds that can shut you down 1v1.
A year from now, there may be more, depends assuming the role they seemingly want likely 1v1 options will decline or be shifted.

The great forum duppy.

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Posted by: PhelanDisturbed.1650

PhelanDisturbed.1650

I’m mostly talking damage wise. I have no qualms with disengaging, following my target from a safe distance and trying again if they shut me down the first time and fail to actually kill me and be better prepared for round 2. I’m more worried about our damage being nerfed to oblivion to the point we can’t kill wet paper bags, and can only run from them.

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Posted by: andyMak.6985

andyMak.6985

to be honest, 2 years from now?… if they keep Nerfing us zoo much that we become useless i’ll just go to the new MMO in 2 yrs time.

i dont belive half the nerfs were needed

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Posted by: Causic.3798

Causic.3798

During the State Of The Game they mentioned Thieves were supposed to do the most burst. So I wouldnt count on damage nerfs too much.

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Posted by: PhelanDisturbed.1650

PhelanDisturbed.1650

Thank you, Causic. I didn’t hear that part, but I did skip around… an hour and a half was a bit too long for my interest.

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Posted by: EvilKupo.2197

EvilKupo.2197

I see thieves as the quick kill type. (as designed I mean) What I mean is I think that 1v1, thieves will always have a chance, but the longer the fight goes, the less likely a thief will pull off a win. I don’t know if it’s like that now as I have not PVPed with my thief, but it sure seems like thats how they were thinking by what I have played.

Truth is there is no way to tell what the game will be like in a year or two. It’s very well possible that thief may be the top DPS or the lowest, the traits could all be different, playstyle could be completely different, or they may even change how you play a thief. If you’ve ever played any MMO for a long period of time, you’ll know this is just how it is.

And as someone said above, no matter what happens, no one is ever happy with changes to classes.

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Posted by: PopeUrban.2578

PopeUrban.2578

I think the thief won’t be forced to rely on compressed burst damage as much in that fight, and should have a lot more tools at his disposal to adjust mid-fight to the outcome.

It seems like what anet wants to do is kill 2 second burst builds for every class, and give those classes/builds that rely on them toold to actually stick out a fight. I’d imagine that this future-thief would be capable of a 7-8 second kill if his target isn’t paying attention and he’s specced for it, but that this thief can swap weapons or simply adjust his initiative use if his burst starts to go wrong and actually have a chance at winning the rest of the fight in stead of having little option but to reset and try the burst again.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Jordo.5913

Jordo.5913

i believe they stated they want thieves to be slippery and mobile, but also have some of the best burst damage out there

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Posted by: Alex.6940

Alex.6940

They want thieves to still offer the best burst of the professions, just not for it to be as good as it is now.

They want to move away from burst builds that can just Instagib people and extend fights out. The problem is that thieves can’t last very long as they are atm, and if our burst can’t quickly finish someone then just about any other profession brings more to the table.

I like this move away from the burst/bunker set up we have atm, but a 2k heal with steal is not enough to support thieves in achieving this. Hopefully we see more changes to the profession in the future and more buffs in our survivability. This is shift in what they want from the profession isn’t going to sit well with everyone, as you would expect, but i think the dev’s have a good idea of how to balance the professions, they’re just very slow in doing it.

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Posted by: Expansive.3716

Expansive.3716

The thief will be fine. And there’s a lot of misinformation about the thief absolutely needing burst. The class isn’t a burst or bust archetype as it may appear to be on the surface.

There are talented thief players who don’t even use the high burst and can sustain themselves very well throughout the fight.

It’s just like Alex mentioned above. Anet wants fights to last longer and to be enjoyable across the board. It’s pretty boring to be able to end a fight in a matter of seconds. Who wants to really watch that?