General PvE and Silverwastes build?
I do all zerker minus my armor which is soldiers. 17k health and I can still blast stuff with 9k BS. OH and I don’t die in two hits
-Retired Thief
I personally use a Sword/Pistol, Shortbow and Pistol/Pistol for PvE. Full Beserker stat set, Power runes (choose whatever rune you want just make sure its main stat is Power). I use Strength runes at the moment (I used to use Mad King runes cause I thought the #6 was a lot of fun lol). Most important thing trait-wise is taking Invigorating Precision in the Critical Strikes line. The other trait lines I am currently using are Deadly Arts and Trickery. I swap between Signets and Deceptions depending on what I need. I don’t have a problem surviving, and it does good damage, so I think it is worth looking into!
Tidal Legion [TL] – Sea of Sorrows
(edited by Michelangelo.1742)
I switch between dd, sd(interrupt bot), sp, and sb, pp.
CS, free free IP
DA, mug, free, exe
Tr, free, free, SoH
I keep Withdraw almost permanently, except in labyrinth (go permastealth mode). Occasionally I’ll use signet of malice and drop invigorating precision.
Utilities are fairly open, can go signets and corresponding traits, traps, tricks, whatever you’re comfortable with… Myself I keep scorpion wire, step, and either inf signet, rfi, or haste.
I’m all zerker, but I keep a set of valk trinkets just in case and I’m lazy so keep a cav backpiece.
The sd and sp I find most useful there with all the annoying (insert annoying basic attacks you want near perma interrupted).
I switch between dd, sd(interrupt bot), sp, and sb, pp.
CS, free free IP
DA, mug, free, exe
Tr, free, free, SoHI keep Withdraw almost permanently, except in labyrinth (go permastealth mode). Occasionally I’ll use signet of malice and drop invigorating precision.
Utilities are fairly open, can go signets and corresponding traits, traps, tricks, whatever you’re comfortable with… Myself I keep scorpion wire, step, and either inf signet, rfi, or haste.
I’m all zerker, but I keep a set of valk trinkets just in case and I’m lazy so keep a cav backpiece.
The sd and sp I find most useful there with all the annoying (insert annoying basic attacks you want near perma interrupted).
What do you use for swiftness if you don’t use Signet of Shadows?
Sb, I have a set with travellers if it’s a big deal. Totc in trickery line, keep a set with pack runes… Whatever I feel like that day. Yes even SOS- normally on signet build though.
I have two builds that I alternate between.
#1: Zerker build. Weapon set: Shortbow + D/D or D/P or S/P. Either weapon set works, just swap to what you’re most comfortable with.
Utilities are Signet of Malice, Signet of Agility, Assassin’s Signet, then one spare slot for smokescreen/shadow refuge/shadowstep. In general, I use D/D to backstab and heartseeker down enemies as quick as possible. But for the breach I’ll use S/P with Shadow Refuge. The greater AoE attack and blinds are good, so is the dodge and the ability to stealth the carrier.
Gear: Full berserker everything. Scholar runes (ruby orbs work well, too), Sigil of Force, Sigil of Strength.
The build is Deadly Arts (Mug, Revealed Training, Executioner), Critical Strikes (Either Side Strike or Signets of Power, Practiced Tolerance, No Quarter), and Trickery (Thrill of the Crime, Bountiful Theft, Sleight of Hand). On rare occasion I will swap out No Quarter for Invigorating Precision, but for Silverwastes I haven’t had to. This build is meant to give the most damage possible, letting you easily get up to 245% crit damage with 80% chance or higher.
#2: Venomshare condi build. Weapon set: D/D + P/nothing or shortbow. Here the shortbow is used mostly to lay down a poison field, so Death Blossom causes poison.
Utilities are Skelk Venom, Spider Venom, Skale Venom, then a free slot for Needle Trap. Caltrops, Smokescreen, and Shadowrefuge (NOTE).
Gear: Full Sinister. Afflicted runes. Sigil of Malice +… filler sigils. Currently I have x2 earth.
The build is Deadly Arts (Trapper’s Respite, Deadly Respite, Potent Poison), Shadow Arts (Shadow’s Embrace, Leeching Venoms, Venomous Aura), and Trickery (Thrill of the Crime, Bountiful Theft, Bewildering Ambush). Other variants include Dagger Training and Uncatchable instead of Trapper’s Respite and Thrill of the crime. The goal of the build is to imbue yourself with venoms, and then use death blossom to apply as much condis in an area as possible, following up mostly with dagger auto attacks. Only using pistol when disengage is needed.
NOTE: How this build performs varies wildly. If you have people around you, the venoms are really powerful. If you don’t, then the venoms aren’t that good at all. So, unless you have a team or plenty of people at your keep, use Needle Trap and Caltrops. Those don’t scale down, and can still inflict a lot of condi damage. I frequently use Needle Trap + 2 Venoms, and doing this disengage is important because of the lack of blinds.