General Stats Question

General Stats Question

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Posted by: Arrow Storm.4618

Arrow Storm.4618

so i like to think of myself as a thief who thrives on survivability (i’m a ranger by trade, but i hate rangers in this game, not a pet person at all)
i like to do damage like any other guy, but i will sacrifice damage for toughness (or vitality)

right now i’m in the process of deciding what upgrades to get (runes, accessories, etc) for my endgame gear. i’ve gone with emerald orbs on my armor for a while, and it doesn’t seem to do me wrong. but i can’t help but to think that there is a better rune/orb out there for me.

so for a more resilient thief like me, what do you recommend me for:
1) armor runes/orbs
2) rings/amulets/accessories
3) sigils (besides the usual fire, air, and bloodlust)
4) ascended accessories/rings/amulets (i might just cop out and get all stat ones)
5) any other advice you feel is necessary

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Posted by: Cygnus.6903

Cygnus.6903

What build do you like using?

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: Arrow Storm.4618

Arrow Storm.4618

What build do you like using?

usually shortbow, melee is usually D/P

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Posted by: Eduardo.4675

Eduardo.4675

Adapt or die. I never die.

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Posted by: Arrow Storm.4618

Arrow Storm.4618

woah there i think you have me mistaken for someone who has troves of money for runes of divinity lol

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Posted by: Xystus.3241

Xystus.3241

I just posted on another thread about my build. It incorporates survivability. Take a look at it:

https://forum-en.gw2archive.eu/forum/professions/thief/Need-Advice-on-Thief-Builds/first#post1531798

Xyssi – Asura Guardian
Xystus Furtim – Human Theif
Server: Stormbluff Ilse

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Posted by: Eduardo.4675

Eduardo.4675

Adapt or die. I never die.

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Posted by: Ensign.2189

Ensign.2189

I think the key decision, after figuring out which weapons and traits you want to use, is how much health you need.

Personally, for most dungeons, I want to run around with about 15k health in melee. Besides the attacks that drop you in one hit regardless of your stats, you should be durable enough with 15k health to take a normal hit and survive long enough to get back and heal up.

Of course you can get away with less if you consistently have strong Guardians or Elementalists in your group, or if you stay at range all the time. Similarly, you may want more for WvW or fractals in the 30s or 40s.

You only have a handful of choices about where to get health; traits are great if you’re going into Acrobatics or can spare Practiced Tolerance. After that you’re looking at some combination of Soldier’s, Valkyrie, and all-stat gear.

The lowest hanging fruit is Valkyrie gems (Beryl Orbs), since they have a great rate of return on critical damage. Divinity runes are a bit better in your armor if you have the cash. Soldier or Valkyrie weapons are also a great idea for your melee set – essentially, you need more health when you’re in melee then when you’re at range, and putting defensive stats on your melee weapons (and pure offense on your ranged sets) makes that transition naturally.

I prefer to put all offensive stats on my armor and fine tune with defensive jewelry, because jewelry is cheaper and easier to swap out than sets of transmuted and runed armor.

Once you have enough health fill out the rest with Berserker or Rampager gear, depending on your taste. Toughness is not a big deal for the thief (you do not have enough sustain to make it shine), and healing power is a dead stat.

My shopping list of things to consider would be something like:

Weapons: Valkyrie and Soldier for melee sets, Berserker and Rampager for ranged sets.
Armor: Berserker or Rampager.
Jewelry: Berserker, Rampager, Valkyrie, Soldier, Allstat. Do your fine tuning here. For ascended pieces, consider Full Zerker, Zerker with the Valk jewel, and the allstat trinkets.

Runes: Divinity, Ruby Orbs, Beryl Orbs. Other good sets that spring to mind are Ogre, Eagle, and Scholar. There’s a lot of good stuff here and you shouldn’t feel locked into any particular set.

Sigils: Force or Accuracy in any off hand. Good procs are Fire, Air, Blood, and Rage (melee only). Stacking power or precision are not bad either, though I’d only recommend them on an inventory swap.

You’re going to have to experiment to find the exact combination you like, however. I have hundreds of hours on my thief and I’m still tweaking my stat ratios.

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Posted by: frans.8092

frans.8092

woah there i think you have me mistaken for someone who has troves of money for runes of divinity lol

I didn’t follow the build, but if you’re putting any Critical stuff in your build you might as well start with upgrading your armor with Ruby Orbs. They have a pretty good yield of +crit damage. Orbs in general are a good alternative to runes.

(edited by frans.8092)