(edited by BlaqueFyre.5678)
Give Thief ......
I find it awkward to use, everything else I’m doing feels like part of the dance and the second phase of it feels like I tripped and tried to catch up. I mostly use FS untargeted to evade away on a pull back.
NSP
I was not around for the original flanking strike (I primarily played ranger then), but I will say the current one is very inconsistent on its after casts.
For example if you flank strike and try and follow it with the larcenous strike there is huge after cast on flanking strike. This also applies to bound, cloaking dagger and tactical strike. However, if you dash, auto attack, or throw dancing dagger there is no after cast component to the skill. It makes certain interactions feel really clunky and bad.
Flanking strike feels pretty clunky (this feels odd to say a s/p player). Thematically I love the weapon set, but it functionally does not work. Flanking strike is one of the reasons I avoid this set. I would have to guess the much like the difference between rangers stalker strike traited and untraited when it had that functionality would be much similar to the old and new flanking strike?
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
I was not around for the original flanking strike (I primarily played ranger then), but I will say the current one is very inconsistent on its after casts.
For example if you flank strike and try and follow it with the larcenous strike there is huge after cast on flanking strike. This also applies to bound, cloaking dagger and tactical strike. However, if you dash, auto attack, or throw dancing dagger there is no after cast component to the skill. It makes certain interactions feel really clunky and bad.
Flanking strike feels pretty clunky (this feels odd to say a s/p player). Thematically I love the weapon set, but it functionally does not work. Flanking strike is one of the reasons I avoid this set. I would have to guess the much like the difference between rangers stalker strike traited and untraited when it had that functionality would be much similar to the old and new flanking strike?
The original Flanking Strike was a single skill that cost 4 Initiative that hit twice and stole 1 boon, the only problem it did have was a pathing issue, if the would bring back the original Flanking Strike but with the pathing fix it wouldn’t be OP or UP.
The original Flanking Strike was a single skill that cost 4 Initiative that hit twice and stole 1 boon, the only problem it did have was a pathing issue, if the would bring back the original Flanking Strike but with the pathing fix it wouldn’t be OP or UP.
I liked the old version when it went well but that pathing issue made it hard to enjoy using. I had more fun with Ranger sword main hand since it felt more seamless, connective, and with more weight. Like other cross class comparable skills like Scorpion Wire the thief version always feels soggy and leaving me wondering for a split second if anything actually happened.
NSP
Too much persistent evasion with Daredevil, although with skilled play it’s roughly the same as it is now, but Daredevil itself already raised the skill floor so much… I don’t want to think of noobs who barely know the profession just evading literally everything while stealing boons and being incapable of being locked down even when out-played due to the spammability of Daredevil’s free escapes.
If Daredevil didn’t exist: sure for balance reasons I guess (though I love me the unblockable nuke that LS is).
FS -> LS casting delays are very long, though it is an impactful skill and the ability does last a while, so it doesn’t need to be used immediately.
The kit would be much better off given an actually-useful pair of skills on OH dagger, though. I don’t think FS/LS is much of an issue, frankly.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
This post is made out of spite to show the Teef to OP QQ’ers what used to be and what could be, and that they have it good.