Give steal a cast time?
This would mean they’d have to change every class’s teleport skill. Right now, D/D elementalist builds basically require Lightning Flash in order to hit with Churning Earth. If you took the ability away from a thief to do this, then not only would certain builds lose a ton of burst (not just the D/D backstab build), but it would also mean they’d have to do it to the other classes’ teleport skills as well.
No thanks. It would remove some of the utility of Steal such as stomping other Thieves. This combo is no problem for seasoned players to counter anyway.
Furthermore, the fully GC backstab thieves would just switch to infiltration signet instead of steal. Some might even use the utilityskill shadowstep, which is abit harder to aim but would still work.
You really have to change all possible teleports and only hitting the thief with that is pretty unfair. Like Krathalos said, you would need to nerf all teleport/blinks.
What would happen if we gave steal a cast time and had it interrupt other skill castings? Right now, the Mug-CnD-BS combo can be done extremely fast without time for reactions because a thief can steal while casting CnD and go instant stealth mode. If we gave it something, say a 0.25 second cast time, a thief would have to steal, then cast CnD, which gives the recipient at least some time to react to the impending burst and potentially dodge it. Even if they were to use a utility to compensate, that’s still a utility slot being spent on the burst vs it being spent on escapes or other things.
I’m no expert on thieves, but I would like to hear your opinions.
My opinion is that C&D+Steal combo is 100% intended by ANet.
Furthermore i don’t think that C&D-Steal-BS combo need nerf,but IF it needed it would be much easier to fix it with just removing Mug trait.
My Ringtones on Zedge >>>C l i c k <<<
(edited by ZLE.8293)
no. Even with 100 seconds cast time, it won’t affect the combo damage
unless you put an big red icon on thief’s head when he cast steal
no. Even with 100 seconds cast time, it won’t affect the combo damage
unless you put an big red icon on thief’s head when he cast steal
His argument isn’t about the damage, but about giving people on the receiving end more time to react.
A Warrior’s 100b, for example, is easier to identify due to bull’s charge initiating the burst is easier to dodge, as the Warrior’s wind-up is visible. Same with the Ele’s typical burst rotation (RTL into updrat, ect.).
I personally wouldn’t mind A-net testing it out, as how instantaneous a Steal x Mug into a basilisk’d BS can feel cheesy/hard to avoid for a large pool of players. Making it more obvious/easier to avoid may be a good idea.
no. Even with 100 seconds cast time, it won’t affect the combo damage
unless you put an big red icon on thief’s head when he cast stealHis argument isn’t about the damage, but about giving people on the receiving end more time to react.
A Warrior’s 100b, for example, is easier to identify due to bull’s charge initiating the burst is easier to dodge, as the Warrior’s wind-up is visible. Same with the Ele’s typical burst rotation (RTL into updrat, ect.).
I personally wouldn’t mind A-net testing it out, as how instantaneous a Steal x Mug into a basilisk’d BS can feel cheesy/hard to avoid for a large pool of players. Making it more obvious/easier to avoid may be a good idea.
That is why I once made a suggestion to change all instant teleports into a very short travel teleport.
Since a mere damage nerf on Backstab is just wrong…. Backstab doesnt do much damage compared to all the stuff you need to do for it. And before all persons cry out that I’m wrong, the dmg from the backstab-COMBO comes from mug+cnd+backstab and that all together with might stacking from your signets.
Drop the mightstacking and everything does less damage. Lower backstab damage and make backstab useless for all but glasscannons. Lower CnD damage even more (the 30% dmg nerf was unnecessary in my eyes) and you hit 1/3 of the backstab-combo and mainly the damage from S/D and P/D.
Furthermore, most complainments are about WvW where all the stat and damage stacking just gets insane compared to the balanced out field in sPvP.
The raw true? Nothing would change. It could be a 5 seconds cast time and people would still be caught by it. Even if it interrupts any other ability, the CnD->Steal would change to Steal-> CnD, no big deal.