Giving the thief multiple weapon swaps.

Giving the thief multiple weapon swaps.

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Posted by: ShadowAgent.6053

ShadowAgent.6053

Q:

Would it be too hard to implement or OP if the thief had multiple weapon swap options that work similarly to the ele’s attunements. I’m asking this as a quality of life change because I tend to swap my weapons multiple times while doing dungeons. The thief is an agile, adaptable profession so it fits the archetype, our cds between sets are shared via initiative and we still have 10s swap time between them(speaking of which, why do we have a 10s swap time as all others if we use the same cd pool).
Would such a change be too time consuming to develop or impact sPvP balance in a negative way?

Giving the thief multiple weapon swaps.

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Posted by: AsiraasiB.7165

AsiraasiB.7165

lol asking for too much bro. they cant even fix broken stuff or come up with ways to balance the game, I don’t even think they(anet staff) play anything but warriors and maybe guards

Giving the thief multiple weapon swaps.

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Posted by: Stooperdale.3560

Stooperdale.3560

I think that thief weapon swap time should be cut down. The thief is designed to be in and out of combat but the weapon swap mechanic doesn’t fit that.

Giving the thief multiple weapon swaps.

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Posted by: Impact.2780

Impact.2780

I agree. An assassin is a weapons master, whatever they pick up can be used offensively and they have to be able to adapt instantly to any change in situation. For us to have access to fewer weapons than a warrior, guardian and mesmer doesn’t make sense. And to have a 10 second swap cooldown with no way to reduce it makes even less sense, especially when warriors can.

However, any two weapon combinations we pick will provide useful abilities for a wide range of situations. To allow us to equip more weapons at a time would give us a counter to everything in PVP: evades, blinds, melee bursts, range burst, auto attack poison, stealth, persuit, in-and-out, interupt, AoE burst/bleeds/poison, escapes, etc… we’d be too versatile in combat. A game cannot have a class with counters to every other class.

It might seem a reasonable request in PVE, since only a couple of the skills for each combination are used, and it’s only PVE. I don’t think it can be justified in PVP though.

I’m 100% in favour of a shorter weapon swap CD and access to A LOT more weapons.. off hand sword, and greatsword for sure.

EU | Ímpáct / Impact Warlock / Impact Illusions
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