Glass (semi) cannon for dungeons build
http://www.guildhead.com/skill-calc#mckc9VoLF0ooLF0ofx0p0zcaqMa
15/30/0/25/0
Deadly Arts for weakness on poison
Crit for damage
Acrobatics because dodges keep you alive better than stealth.
For weapons, I generally switch between P/P, S/P and Shortbow due to high hit volume that synergizes well with Omnomberry/Mixed Berry Pies and Signet of Malice.
Utilities/Heal skill are very situational, but Shadow Refuge is pretty universal and Signet of Malice/Agility are common choices as well.
Other options: Shadowstep (stunbreak/mobility), Smoke Screen, Ambush, Roll for Initiative.
Both Withdraw and Hide in Shadows also work for heals if you need cond removal or another dodge.
Been using valk gear + zerker jewelry/weapons, zerker jewels. Haven’t played this past lvl 10 fractals (not very dedicated to PvE progression in general) but it works very well up to there and in EM dungeons.
also L80 Ele/Necro/Mesmer
IoJ