Glass (semi) cannon for dungeons build

Glass (semi) cannon for dungeons build

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Posted by: haviz.1340

haviz.1340

Howdy folks, I recently have got my thief to lvl 80 and I started experimenting with different builds but I still haven’t found satisfying one. I would want glass cannon with some survivability for start, maybe later full glass cannon. So please refrain from posting support/SR rezzer/cond dmg/tanky builds.

Right now I’m using valky armour with emeralds orbs, zerker weapons and zerker trinkets with knight’s amulet. Traits are 10/30/0/15/15. Weapons are interchangeable, depending on encounter.

I got second build with zerker armour with 3 sets of might stacking runes, traits are 0/30/25/0/15. Trinkets and weapons same as before.

I have done a lot of dungeons (about 500) with glass cannon spec (d/d ele) so I have some experience with mitigating damage.

Glass (semi) cannon for dungeons build

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Posted by: yertle.5837

yertle.5837

http://www.guildhead.com/skill-calc#mckc9VoLF0ooLF0ofx0p0zcaqMa

15/30/0/25/0
Deadly Arts for weakness on poison
Crit for damage
Acrobatics because dodges keep you alive better than stealth.

For weapons, I generally switch between P/P, S/P and Shortbow due to high hit volume that synergizes well with Omnomberry/Mixed Berry Pies and Signet of Malice.

Utilities/Heal skill are very situational, but Shadow Refuge is pretty universal and Signet of Malice/Agility are common choices as well.
Other options: Shadowstep (stunbreak/mobility), Smoke Screen, Ambush, Roll for Initiative.
Both Withdraw and Hide in Shadows also work for heals if you need cond removal or another dodge.

Been using valk gear + zerker jewelry/weapons, zerker jewels. Haven’t played this past lvl 10 fractals (not very dedicated to PvE progression in general) but it works very well up to there and in EM dungeons.

Acenn (Thief)
also L80 Ele/Necro/Mesmer
IoJ