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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

So decided to switch up my build a bit recently, and started running This, the idea is to Generate 100% Endurance Regen as well as maximizing on the amount of evades, this won’t provide anything in the means of burst but with the amount of Boon Strips and kiting potential it should be able to whittle down most classes.

Any input on swapping things out or improvements feel free to comment, just bored musings/looking to change it up.

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Posted by: Kocoff.7582

Kocoff.7582

I am not sure why use S/P if you are using unhindered combatant, wouldn’t Bounding Dodger be better, for the Cloak?
I also suggest you use Flanking Strike in the Tr tree, your sword will hurt enormously.
I think there needs to be more cohesion and synergy in this build.

Blackgate Server [RLR]
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

I am not sure why use S/P if you are using unhindered combatant, wouldn’t Bounding Dodger be better, for the Cloak?
I also suggest you use Flanking Strike in the Tr tree, your sword will hurt enormously.
I think there needs to be more cohesion and synergy in this build.

Was supposed to be S/D not S/P, I am on my phone and fat fingered the pistol on the OH, updated and put the correct link.

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Posted by: babazhook.6805

babazhook.6805

Here is a thought. The heal you took offers 1800 more healing with full endurance. Rune of the adventurer offers endurance on heal. At the cost of some power that extra healing every 16 seconds should make up for healing lost from the Vampirism traits. (Ie you at full endurance more often when the heal kicks in).

This of course offers 50 more endurance per heal for another dodge which with bounding might help mitigate damage loss from the loss of Power from Vampirism to an extent. Of course this only if you take bounding over UC

(edited by babazhook.6805)

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Here is a thought. The heal you took offers 1800 more healing with full endurance. Rune of the adventurer offers endurance on heal. At the cost of some power that extra healing every 16 seconds should make up for healing lost from the Vampirism traits. (Ie you at full endurance more often when the heal kicks in).

This of course offers 50 more endurance per heal for another dodge which with bounding might help mitigate damage loss from the loss of Power from Vampirism to an extent. Of course this only if you take bounding over UC

I totally forgot about Adventurer Runes since it is a Condi main stat, that would be dirty gain 85 Endurance on a full Channel every 16 seconds, but I won’t give up UC for Bounding Dodger. The 100% Endurance Regen does well I am experimenting with Runes currently the Vampirism adds Dps on top of sustain with the Leeches and they are unblockable which helps in most match ups.

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Posted by: kash.9213

kash.9213

As far as traits go I use Havoc and Bound instead right now which helps CnD with Steal make up for Mug and some of DA a bit. I tried using Brawlers for Channeled Vigor since I’m already using all Physical apart from Shadowstep anyway but felt more of a “thud” instead of a “vwap” on anything deliberate and with some commanders or groups I still use Withdraw. I haven’t felt many Endurance gaps really staggering dodges with evade skills like Flanking Strike.

The theme is easy mode with Staff but if you land on something reliable for S/D post here please. I found using that build that in small fights I’ll use PI and Pain Response and in large fights where I’m sniping Boon drivers I switch to EA and Instant Reflexes. Escapist with IR seems to let me weave in and out and hover enough to strip the boons I need to in order to make an opening so I can Steal a Fear or Axes maybe and Shadowstep one of those to where I can get sure evades real quick for Steal cooldown to strip some more boons before I cycle out for a big heal.

Again, if something clicks with you and you find a balance that makes sense then let us know. It’s frustrating hammering out the compromises with this set and I don’t have fun switching traits between combat. Thanks for sharing the build.

Kash
NSP

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

As far as traits go I use Havoc and Bound instead right now which helps CnD with Steal make up for Mug and some of DA a bit. I tried using Brawlers for Channeled Vigor since I’m already using all Physical apart from Shadowstep anyway but felt more of a “thud” instead of a “vwap” on anything deliberate and with some commanders or groups I still use Withdraw. I haven’t felt many Endurance gaps really staggering dodges with evade skills like Flanking Strike.

The theme is easy mode with Staff but if you land on something reliable for S/D post here please. I found using that build that in small fights I’ll use PI and Pain Response and in large fights where I’m sniping Boon drivers I switch to EA and Instant Reflexes. Escapist with IR seems to let me weave in and out and hover enough to strip the boons I need to in order to make an opening so I can Steal a Fear or Axes maybe and Shadowstep one of those to where I can get sure evades real quick for Steal cooldown to strip some more boons before I cycle out for a big heal.

Again, if something clicks with you and you find a balance that makes sense then let us know. It’s frustrating hammering out the compromises with this set and I don’t have fun switching traits between combat. Thanks for sharing the build.

No problem, S/D has always been my favorite Set and I am trying to find a Build that can maximize its benefits so right now I am Testing out a lot which my ingame wallet is hating hahaha.

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Posted by: Ario.8964

Ario.8964

http://gw2skills.net/editor/?vZAQNAsYVn8lClOhFmCGOBkmiFqiaO77+yvLBCgDwLE+gSA-TVCFQBE4EAoQlfXUJoAOEA6T9n0pPAAPAAjs/wCOCABAQAuZb2m3Mw5Nv5Nv5NP38m38m38mlCgKdWA-w

This is what I’d propose if you wanted to keep the main idea of your build but were willing to make some changes.

Changes I made and why:
-Changed swindler’s equilibrium to HTC because of an automatic stunbreak and endurance refill which will help you to maintain you ability to fight up close with s/d without sacrificing too much. The bonuses from HTC imo help much more than the small damage buff and the recharge to steal which you won’t be using as much due to lack of benefits from DA.
-Changed some equipment stats, biggest one being weapons to crusader. The small bit of added toughness will again help you to keep within melee range during prolonged fights without being too glassy
-Changed rune to adventurer for huge endurance refill (Scrapper rune is also really strong because you get more toughness and a damage reduction while close to an enemy giving you heavy skirmishing abilities along with some semblance of tankiness)
-Added SB to wep sets and gave it sigil of energy for endurance refill and sigil of fire for detecting stealthed enemies.

With all these changes you essentially have infinite dodges due to high amounts of endurance regen (100% refill) along with many sources of auto refill to keep you going along with the evades you have on the weapon sets. Virtually untouchable and with some tankiness to help sustain through fights in melee range. Still has good damage from high power, prec, and fero.

Look it over and see if you think these are good changes, if not then I tried haha.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Hmm that is interesting, I was running scrapper runes before I slotted the Vampirism, it didn’t seem to negate much in some instances was still being hit relatively hard, idk if I can get behind the Adventurer tunes I will try them out though since they are essentially free bahahaha. Yeah this is just something I am looking into while I am bored with D/P. The Crusaders is interesting wouldn’t Cav be better? Than crusaders?

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Posted by: kash.9213

kash.9213

Changes I made and why:
-Changed swindler’s equilibrium to HTC because of an automatic stunbreak and endurance refill which will help you to maintain you ability to fight up close with s/d without sacrificing too much. The bonuses from HTC imo help much more than the small damage buff and the recharge to steal which you won’t be using as much due to lack of benefits from DA.

I’m not arguing against that change but I’d like to mention that I have Steal ready pretty consistently with Swindlers for an engage or disengage when the time is right, the little extra damage and the more frequent stolen item is a bonus. I still give HTC a couple of fights once in awhile but I keep going back to Swindlers. I honestly don’t have a good argument for that decision, it just feels like a good balance of support and stopping power in use. Your change is more in tune with the OP’s goal though.

Kash
NSP

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Posted by: Ario.8964

Ario.8964

Changes I made and why:
-Changed swindler’s equilibrium to HTC because of an automatic stunbreak and endurance refill which will help you to maintain you ability to fight up close with s/d without sacrificing too much. The bonuses from HTC imo help much more than the small damage buff and the recharge to steal which you won’t be using as much due to lack of benefits from DA.

I’m not arguing against that change but I’d like to mention that I have Steal ready pretty consistently with Swindlers for an engage or disengage when the time is right, the little extra damage and the more frequent stolen item is a bonus. I still give HTC a couple of fights once in awhile but I keep going back to Swindlers. I honestly don’t have a good argument for that decision, it just feels like a good balance of support and stopping power in use. Your change is more in tune with the OP’s goal though.

You don’t really need an argument for that because it’s about preference. I’ve played with it a bit and it’s by no means a bad trait, it does it’s job very well and can be pretty handy but like you mentioned I tried to interpret the OP’s style preference and cater to that. Either one works but I decided to go full ham dodge mode haha.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

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Posted by: Ario.8964

Ario.8964

Hmm that is interesting, I was running scrapper runes before I slotted the Vampirism, it didn’t seem to negate much in some instances was still being hit relatively hard, idk if I can get behind the Adventurer tunes I will try them out though since they are essentially free bahahaha. Yeah this is just something I am looking into while I am bored with D/P. The Crusaders is interesting wouldn’t Cav be better? Than crusaders?

I put in the crusaders because it offers a higher power level so you aren’t losing out on the potential to burst an opponent. Cav works fine and it will perform better as a damage absorber but I went crusader’s just to take the edge off the damage without losing too much power. Plus the small bonus in healing provides more sustain (Not a significant amount but every little bit helps).

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!