Guarded Initiation not removing Confusion
Was your health above 75%?
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Way below, under 30%, mainly from attacking with all the confusion.
Remove conditions when striking an enemy while your health is above the threshold.
- Health Threshold: 75%
(edited by Silverbolt.2301)
Way below, under 30%, mainly from attacking with all the confusion.
Your health must be above 75% not below. If you have a lot of stacks of Confusion this trait is near useless. When you activate the skill, Confusion procs, damages you, then a check to see you hit happens and if you hit then and only then does it check to see if the condi should be removed.
IMO take Pain Response (a MUCH better trait) and the slot Hard to Catch which is also a better trait.
“Youre lips are movin and youre complaining about something thats wingeing.”
Pain Response doesn’t remove confusion but I agree, it’s an excellent trait. I’ve tried playing with Guarded Initiation to counter Mesmers and [annoying]Perplexity thieves and found the trait very lackluster. You can slot sigil of generosity to transfer full confusion stacks back to your opponent which is very useful. Be wary though, I’ve played around with it only briefly and have read some buggy things about them. Might experiment some more now that I think about it.
Guarded Initiation works fine IN the right build. If you do not have a lot of sources of healing in your build , there better choices which makes it a limited use trait.
As example on a d/d condtion build using shamans and high healing you can get over 2k every death blossom with the fortitude/ Assasins reward and SOM combo. This keeps your health high and when fighting confusion mesmers they have a hard time getting stacks on you. It also means you rarely get weakness slow or crippled on you as on every evade with the db one of these peeled off.
If you have none of these 4 conditions on you then escapists will rid you of another and that DB with evade can rid you of two conditions. One sigil of purity and you have very decent removal abilities just by a Death blossom even as you lay down damage.
The thief has what I think is some of the most efficient condition removal in the game. It might not be the highest volume of removal but it very efficient giving we have so many traits that target specific conditions. As such a PR becomes very useful for removing confusion even if it does not directly remove confusion simply because it can remove all the cover conditions confusion can be hidden under.
Remove the condition X y and Z over remove three conditions means the thief has to put a little more thought into just which condition removal to use when but is better rewarded when doing so over something like a cleansing ire which might rid you of conditions which are not of the greatest urgency to have removed.
(edited by babazhook.6805)