Guardian and Ele "steal skill" need a change.
Guardian skill is usefull for S/D thiefs so i wouldn’t change it. Also 4 sec daze good anyway even for d/d burst thief.
Ele skill tho is useless like hell. I use steal on em only when chasin, nothing more.
I cant really speak for pve but in pvp i personally never steal from ranger’s but i play more defensive builds that already have enough regen. Funnily enough the ele steal is really effective against D/D ele because without mobility they are much more vulnerable apart from when they remove it instantly. But mostly its enough time to get a good backstab off.
It would be cool to get a more interesting ability , maybe somthing more like scorpion wire like a gust of wind that sucks the ele towards you.
I agree and disagree with guardian one, sometimes its amazing when you save it to interrupt a heal but it becomes less useful the more tanky the guardians build is.
Funnily enough the ele steal is really effective against D/D ele because without mobility they are much more vulnerable apart from when they remove it instantly. But mostly its enough time to get a good backstab off.
Yep, but at the end most Eles have some great mobility skill, or powerful evasive skill so he won’t mind the slowed movement while throwing heavy stuff at you.
Also being just 1 condition it’s very easy to get rid off (and it needs to hit, making it useless for ranged thieves, and hard to land againt speedster elementalists). Plus, it’s probably the most boring of them all by miles.
steal on guardian is pretty cool to me … 4 sec daze at the end of a fight is awesome. for a d/d thief it means daze – hs- hs – dead guardian.
steal on ele is useless … it would be nice if stolen skill change according to ele’s attunement.
The daze is one of our best stolen skills… and what’s wrong with a 10 second chill? It doesn’t just slow it makes their CD’s take longer to come up. If you are fighting an ele, use it right when they swap out of water.
edit: a tip for people saying these are hard to use as ranged. Don’t steal then try to hit with it later. Save steal and just think of it as that ability already. Then use it when you need it. Spam steal and you get right next to them and smack them with it.
(edited by Stiv.1820)
4 seconds of daze and 10 seconds of chill are very powerful! I don’t know why you consider them weak!? At least the daze is very very strong. Also I’d like to point out that you don’t have to use them on the class you’ve stolen them from! Keep them as long as you want until they come in handy.
4 seconds of daze: The foe can not do anything except running around or breaking the daze with a stunbreaker. That isn’t strong!?
The 10 seconds chill are VERY long for chill! The foe moves 66% slower (more effective for other classes who does not have good condition removals), it is not also effective for movement, also for movement skills, for example Burning Speed or the warrior’s Eviscerate. 66% cooldown increase!? That’s really awesome!
Conclusion: Your argument is invalid
yea the chill is so good most ele’s I talk to said they hate being chilled especially for that long. the daze is good too a bit harder to land because guardians good access to blinds so if I do miss that its usually cause guardian blinded or blocked it.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
I think the Chill effect is actually ok in itself. But the abundance of Condition Removal Elementalists have is not.
If they couldn’t actually remove the Chill so easily it would severely cripple them.
My only problem with the Guardian Daze is the range. I’m constantly missing it when someone moves. A little extra range…maybe 300, would really help a lot.
I LOVE both of them. You wait for an opening, and crack – they either break the stun or are left hanging for 4 seconds of beatdown. Since I play S/D, I have even more dazes up my sleeve for the moment at which it breaks. Endless dazes – great fun.
The chill is the same principle – if you stay vigilant to the ele’s rotation, you can choose a good opportunity to land it, crippling their flow. It only takes a slight amount of panic when a skill isn’t available when it should be to give you the upper edge. Sure, it might be cleansed before it’s finished, but you’ve pressured them in to doing so. You’ve gained some control over the fight.
Resident Thief
(edited by Auesis.7301)
The ele skill has some usefulness to it but it’s kinda meh as it is, I suggest keeping the chill but loweing the duration to something like 7-8 seconds of chill and rather you steal a melee skill it would be something like the eles ice bow, so you would get a 900 ranged 7 second chill, pretty good right, not so lame now.
LOL 10sec chill on Ele? Sound awesome?
In practice, landed it on Ele but after 1 or 2sec later I saw that same Ele move faster than me while seeing no condition on him. Playing condition with 45sec CD with Ele at the moment is like a joke.
While Daze from the guardian has its usefulness I would still prefer an all time useful still instead.
4 seconds of daze and 10 seconds of chill are very powerful! I don’t know why you consider them weak!?
Compared with all the boons in the game for 10 seconds (including 33% movement speed and -33% damage received), breaking an entire fight with AoE fear (3 seconds of disabled skills to everyone there without needing to hit), being able to sustain regeneration for an entire fight (or if needed, spalsh cluster shots on the water field to recover 1.2K health per second without wasting your healing skill)… Then yep, they seem weaker in comparison.
LOL 10sec chill on Ele? Sound awesome?
In practice, landed it on Ele but after 1 or 2sec later I saw that same Ele move faster than me while seeing no condition on him. Playing condition with 45sec CD with Ele at the moment is like a joke.
THIS.
10 sec of chill might sound cool, but everytime you use it, suddenly the elementalist is either throwing lights of vapors or something and moving at high speeds and you’re wondering “did I really land a snare on that guy?” but the condition is nolonger on his bar.
That daze is a more on demand daze which I prefer when I’m on interception for stompers. B-venom is entirely unreliable and I have to pull the pre-C&D+Mug to get off Tactical Strike fast enough to keep my commander or others from eating dirt.
NSP