Guys, it's evolving

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Posted by: Serious Thought.5394

Serious Thought.5394

No longer are the complaints about X build or Y skill. Now…its about them being unable to beat you outnumbered o.O
https://forum-en.gw2archive.eu/forum/game/pvp/Two-thieves-at-once-death

Honestly confused at this point. Should thief just get reworked from the ground up XD? The complaints will never end. Used to be “Backstab to painful” then evolved to “Stealth spam” to “Dodge spam” and now its “Player spam lockdown”. Thoughts?

Pre-Edit Edit: I am not bashing the player who made the thread. I am simply pointing out that no matter what happens, you will not be able to stop the QQ threads. It could take 5000000 thieves to bring one elementalist with a sliver of hp left down, and the thread would still pop up o.O

Worst Thief in the world, yes I am.

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Posted by: DaMunky.6302

DaMunky.6302

“Albert Einstein, when asked what he considered to be the most powerful force in the universe answered: MMO forum QQ! Nothing can stop a PvE scrub from crying when his sub-optimal armor configuration gets him killed in competitive play.”

Dear lord, what have I done? – Matthew Medina, Gw2 Content Designer

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Posted by: Jana.6831

Jana.6831

I miss zero right now.
And yes, you’re right people will always complain about thief.

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Posted by: Ragion.2831

Ragion.2831

As someone who has played a lot of thief (a few thousand matches) and fought against a lot of them on other classes, the problem with thief (as well as mesmers) is stealth, those two classes have way too much of it. I dont see it as even halfway decent design to allow any class to always be able to vanish into thin air, remain untargetable and reset a fight while simultaneously being able to kill anyone in less than 5 seconds. If there was more counterplay to this like reveal skills with CDs or traits with ICDs that block skills from stealth.

The damage, getting outnumbered, even evades would be perfectly fine If stealth was severely limited, better access to reveal for other non stealth classes and all other classes have a few mobility skills even if not as much as thief or mesmer.

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Posted by: AsiraasiB.7165

AsiraasiB.7165

As someone who has played a lot of thief (a few thousand matches) and fought against a lot of them on other classes, the problem with thief (as well as mesmers) is stealth, those two classes have way too much of it. I dont see it as even halfway decent design to allow any class to always be able to vanish into thin air, remain untargetable and reset a fight while simultaneously being able to kill anyone in less than 5 seconds. If there was more counterplay to this like reveal skills with CDs or traits with ICDs that block skills from stealth.

The damage, getting outnumbered, even evades would be perfectly fine If stealth was severely limited, better access to reveal for other non stealth classes and all other classes have a few mobility skills even if not as much as thief or mesmer.

There are plenty of counter play and reveals for thief (cant speak for mesmers just deleted mine for a guard ) they gave rangers, who has more then enough ways to punish you for 6s, a reveal. they also gave engis two 6s reveals i believe.

As person who mains both thief and necro equally, and has a ranger, a warrior, now a guard, had a mesmer had a engi (didnt like either class). there are so many ways to counter a thief. Aoe spam, auto attack spam for baddies,knowing thieves with d/x will go for backstab , blocks ,invulnerabilities, fear wall, nascar warriors (they run fast ), burns on blocks, mesmers with more stealth than a thief but with homies that do either insane physical damage or condition damage, um idk about eles i just dont fight them on my thief,as they can reset a fight better than a thief sometimes, its annoying.

oh I forgot to mention that we thieves reveal ourselves hitting outta stealth, we may hit like a truck, but we are paper. sounds like a L2P pvp wvw, not pve issue. roll a couple classes and learn about them issue lol.

(edited by AsiraasiB.7165)

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Posted by: Nephrite.6954

Nephrite.6954

spits these are the things that make me hate this world.

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Posted by: fireflyry.7023

fireflyry.7023

Rather than retype my thoughts on this topic I’ll just re-post my take from a similar thread:

It’s my fav but the mechanic is hated on in every MMO. Sins in GW1, Stalkers in CoH and Wildstar, Rogues in WoW and AoC, Witch Hunter in WAR, etc, etc, ad nauseum.

I get it as they are often horribly designed and even more horribly implemented. Most game devs seem to focus on Warrior/Monk/Ranger and Mage classes first and foremost and everything else is the kittened cousin nobody wants to deal with hence the stealthy glass cannon class is normally broken at release and never truly fixed or completed.

Usually they just get nerfed to the point of death even though fans of the class like me will play them…self-gimping or not.

At the end of the day nobody likes to be ganked. It doesn’t matter if the ganker can be killed in one hit if the victim has any semblance of skill or awareness. The majority just hate the fact that if played well, outside bad or broken design, another player can “bamf” kill them “bamf” gone.

There is also the issue that most devs seem to design them from the ground up as a PvP specific class which tends to make them inferior in PvE which just adds more hate from the general community as while everyone else is able to finish the game spamming an auto attack the “Thief/Rogue/Glass Cannon/Whatever” class drops dead as soon as a mob farts on them. As for gated content that requires grouping…yeah…welcome to being last on the list to get an invite to that party.

This is now deeply ingrained into MMO dogma and the overall psyche of the genres player-base.

Personally I just love the play style but yeah…I get why they are hated on.

If your having adventurer problems I feel bad for you son, I dodged 99 arrows till my knee took one.

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Posted by: DHawk.2687

DHawk.2687

I just read that post and couldn’t stop laughing,
ppl will always find some kind of issue with the thief,
how far can ppl go just to hate a single class? OMFG

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

People hate them because any playstyle that gives a squishy class a way to escape being oneshotted is unbalanced and op.

players should have to suffer the consequences of playing a squishy class by always being downed. Except ele. Ele isnt a filthy coward class.

How dare they survive my hammer rotations. I’m running berserker.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)

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Posted by: TheMurkMuffin.8213

TheMurkMuffin.8213

As someone who has played a lot of thief (a few thousand matches) and fought against a lot of them on other classes, the problem with thief (as well as mesmers) is stealth, those two classes have way too much of it. I dont see it as even halfway decent design to allow any class to always be able to vanish into thin air, remain untargetable and reset a fight while simultaneously being able to kill anyone in less than 5 seconds. If there was more counterplay to this like reveal skills with CDs or traits with ICDs that block skills from stealth.

The damage, getting outnumbered, even evades would be perfectly fine If stealth was severely limited, better access to reveal for other non stealth classes and all other classes have a few mobility skills even if not as much as thief or mesmer.

This is a joke…right?

Kaliabell – 80 Norn Reaper
-Retired Thief

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Posted by: DHawk.2687

DHawk.2687

As someone who has played a lot of thief (a few thousand matches) and fought against a lot of them on other classes, the problem with thief (as well as mesmers) is stealth, those two classes have way too much of it. I dont see it as even halfway decent design to allow any class to always be able to vanish into thin air, remain untargetable and reset a fight while simultaneously being able to kill anyone in less than 5 seconds. If there was more counterplay to this like reveal skills with CDs or traits with ICDs that block skills from stealth.

The damage, getting outnumbered, even evades would be perfectly fine If stealth was severely limited, better access to reveal for other non stealth classes and all other classes have a few mobility skills even if not as much as thief or mesmer.

This is a joke…right?

just had the same thought, dude if you really played thief that much, you’d know that there are so many ways to counter a thief trying to go stealth and countless ways to counter him in stealth
but we can say that over and over and over and over and over again
the crying will never stop…