Guys, the announced trait changes... TRAITS

Guys, the announced trait changes... TRAITS

in Thief

Posted by: Oxygen.5918

Oxygen.5918

These don’t include base skills changes.

Traps need to be improved, and “trapper” style needs to become viable. It’d be pretty fun, at least, if Tripwire and Needle trap didn’t overlap so much. A trait (or even base change) to reduce their cooldowns by ~33% and improve their damage wouldn’t be too much asked.

Venoms need to not be reserved to one gimmicky build. Spider venom applies too much poison which is unnecessary because we have 50 ways of applying it, and it often gets removed. It needs to deal less poison and have base damage added to it. Something like 200+pow*0.05 per strike.

Then, a new trait needs to be made to improve the duration of conditions on venoms. Drake a joke, so is untraited devourer, and it would improve the torment condition on Skale (which will probably be underwhelming, mark my words).

Assassin’s signet’s active is a damage loss. Who made this?

Last refuge needs not to apply revealed.

I was the best at burning things. Especially bosses that
didn’t move.

(edited by Oxygen.5918)