Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
(edited by Kocoff.7582)
The update is finally here ladies and gents.
Time for work on that Daredevil.I have been waiting for ages.
Version 4.1 of Build Editor has been released. List of changes and fixes:
Added new elite specializations β Herald, Berserker and Daredevil
Added Berserk mode for Warrior with Berserker specialization
Small fixes and improvements of selection interface for items and upgrades
(edited by Kocoff.7582)
So here I leave 2 builds for sPVP which I think will work pretty good and use s/d which is my favorite weapon set.
I’m thinking this.
http://gw2skills.net/editor/?vZAQFAWn0MBFOhNmCGmCkmiFYCzLMEHaDzhwTYLULBEAyAA-TJBFABCcBAEvMQN7PAwDAAA
Gobs of cc. Not sure of SoA, this could be played sPvP or WvW really. Decent point defender?
So here I leave 2 builds for sPVP which I think will work pretty good and use s/d which is my favorite weapon set.
Feedback on the first build.
Very low condi clear. You will rely on IR and SR for the condi clear since EA is on evade. Sword is a lot lower than dagger and the the build lack burst so fighting cele necro and ele will be challenging. Also, Unhinered Combatant will be a pain while in SR. My verdict – average for top tier, decent for trolling in soloq.
Feedback on the second build.
You have very low damage and slow attacks. This build hopes to kill noobs or troll people while hindering our own team. My verdict – trash for top tier, very good for trolling in soloq.
All-out damage for PvE purposes, including Ascended. These values can’t be right…Vault with 4k+ base damage?
(edited by Auesis.7301)
I’m thinking this.
http://gw2skills.net/editor/?vZAQFAWn0MBFOhNmCGmCkmiFYCzLMEHaDzhwTYLULBEAyAA-TJBFABCcBAEvMQN7PAwDAAA
Gobs of cc. Not sure of SoA, this could be played sPvP or WvW really. Decent point defender?
Feed back on your build.
No second weapon therefore the build will fail automatically.
Basically, this build go in and do as much damage as possible then die. Limited escape after blowing up your dodges and by that time you will be out of init too.
I’m thinking this.
http://gw2skills.net/editor/?vZAQFAWn0MBFOhNmCGmCkmiFYCzLMEHaDzhwTYLULBEAyAA-TJBFABCcBAEvMQN7PAwDAAA
Gobs of cc. Not sure of SoA, this could be played sPvP or WvW really. Decent point defender?Feed back on your build.
No second weapon therefore the build will fail automatically.
Basically, this build go in and do as much damage as possible then die. Limited escape after blowing up your dodges and by that time you will be out of init too.
Gabriel calm down man wow. This isn’t Jury Duty.
I like the build mate. I always wondered the increase in CD from Distracting Daggers. 10 secs is huge. Becareful on the condi cleaning though, because there are none.
PvP build. evade spam hybrid damage. Any thoughts to improve?
nice! time to play.. lol
here is my idea
http://gw2skills.net/editor/?vZAQNAsaVn0MBdPhFOBmOBkmiFYCzLMEHaDzdwSYLULBEA2NA-TpBFABiXGggHAQbHCgFOCA6s/AAnAAA
PvP build. evade spam hybrid damage. Any thoughts to improve?
This is truly solid PvP wise. You kind of went overboard with the sustain lol (the dodges), but that’s the point i guess.
nice! time to play.. lol
here is my idea
http://gw2skills.net/editor/?vZAQNAsaVn0MBdPhFOBmOBkmiFYCzLMEHaDzdwSYLULBEA2NA-TpBFABiXGggHAQbHCgFOCA6s/AAnAAA
This one’s not bad either, you kind of took it safe and steered away from the physical skills lol.
nice! time to play.. lol
here is my idea
http://gw2skills.net/editor/?vZAQNAsaVn0MBdPhFOBmOBkmiFYCzLMEHaDzdwSYLULBEA2NA-TpBFABiXGggHAQbHCgFOCA6s/AAnAAA
This one’s not bad either, you kind of took it safe and steered away from the physical skills lol. [/quote]
Yeah, lol.. I like the idea of the physical skills.. but i really don’t see much use for them in pvp
I think i have a good lead here. For WvW.
http://en.gw2skills.net/editor/?vZAQNAsaWn0MBFmi9OBemCkmiFaCzLLkGKDzZwP4IULAMhmNA-TVCFABVfGAOU9H70EAwDA4KlgIp8rm9HSTPwCHCAA-w
Please note: For condition cleaning I got Sigil of Cleansing on both weapons which leads me to max of 2 condition every 10 seconds, I also have Withdraw and Roll For Initiative. Lasty, I have S/D #2 to clean some more.
Itβs really spread out everywhere but I could get used to it.
Alternatives:
DA β—> Acro with Pain Response.
RFI β—> SR.
Let me know what you guys think.
I’m thinking this.
http://gw2skills.net/editor/?vZAQFAWn0MBFOhNmCGmCkmiFYCzLMEHaDzhwTYLULBEAyAA-TJBFABCcBAEvMQN7PAwDAAA
Gobs of cc. Not sure of SoA, this could be played sPvP or WvW really. Decent point defender?Feed back on your build.
No second weapon therefore the build will fail automatically.
Basically, this build go in and do as much damage as possible then die. Limited escape after blowing up your dodges and by that time you will be out of init too.
kitten bro, angry much. Forgot the SB. Anyways, a revision if you want to play safe. Condi clear on WD, SoA, RFI and Dodge.. Not the best tbh, but could be fun.
(edited by riian.5690)
Quad D build inc.
DD with D/D and Staff.. Melee semi-bruiser with burst was what I was going for. Gonna really enjoy playing this weekend. Not my exact build but a general idea.
Anyways, a revision if you want to play safe. Condi clear on WD, SoA, RFI and Dodge.. Not the best tbh, but could be fun.
You got too much Crit Chance with low Crit Dmg. In addition Flanking Strike is not a really good trait due to the 60s cooldown, you’re better off with Thrill.
I would personally not pick DA, instead I’d pick CS. In my opinion Practiced Tolerance is way better that Executioner simply based on the consistency of damage output. Not to mention that that synegy of Thrill and No Quarter is not something you can ignore.
Roll for Initiave, in my pinion, will not be a good fit in this build. What you need is an interrupt that can buy you time while you’re waiting to cooldowns. The best choice for this build is either Scorpion Wire (for anti-condition) or Distracting dagger (for added damage). Since you already traited for Impacting Disruption, it’s given that you should take Distracting Daggers.
I would pick Lotus Training over Unhindered, but this depends on your play style and if Unhindered is the best trait to compliment your playstyle, then it might just work out for you.
Rune and Accessory would be Vamp and Berserker for me. Pack Rune might bring some precision but that only amounts to 2% — not a big difference compare to the staying power of Vamp rune. Marauder acc doesn’t really give much survivability at a cost of 22% crit damage. Sure it gives more crit change but what’s the point if your crit damage is low? I can see that you want to proc the Sigil but those Sigil will proc reliably even at 30% crit chance because if you take CS over DA, you’ll get a long-lasting Fury buff.
Overall your build is a little all over the place. You might want to first think about on what you want to do, then build around it. It seems like you’re trying to make a build where you can do everything and suffer from it because you’re not really doing anything productive.
Wish you the best.
These values can’t be right…Vault with 4k+ base damage?
The numbers in the builder were ripped from the livestream (with a Mara amulet) and aren’t adjusting based on your gear and build – Bound has roughly a 1.2 ratio, and the others have been posted elsewhere.
Idk if anyone’s posted this yet but this one tickles my fancy.
http://gw2skills.net/editor/?vZAQNAsaVn8lCFmiNPBGOBkmiFqiy7CShSoLCCggcO7/+xH-TJhFABAcCAG4BAAeZgc2fAA
Idk if anyone’s posted this yet but this one tickles my fancy.
http://gw2skills.net/editor/?vZAQNAsaVn8lCFmiNPBGOBkmiFqiy7CShSoLCCggcO7/+xH-TJhFABAcCAG4BAAeZgc2fAA
This one is pretty orginal: I see a nice stunlock inside the Caltrops field with Pistol Whip. Sounds promising.
Idk if anyone’s posted this yet but this one tickles my fancy.
http://gw2skills.net/editor/?vZAQNAsaVn8lCFmiNPBGOBkmiFqiy7CShSoLCCggcO7/+xH-TJhFABAcCAG4BAAeZgc2fAA
You did some key things for dodging, but then left out some key dodging traits or traits that take advantage of dodging and evades that could do so much in one to two actions and then you have a strong starting roll out for interrupts but then left out Pressure Striking for Trickster while Trickster isn’t getting much interaction with anything else. Admittedly I’m probably a good deal behind most others because of limited casual play time but a few things feel disconnected but close to putting together a fitted build.
The reason why I used the Physical heal was because with the leap finisher dodge, I could use it to stealth and then channel to lower the chance of interrupting it. I also combined DD with acro for H2C and vigor. I basically built around high endurance gain and interrupts.
Also I didn’t do many on-evade traits simply because it’s s/p. If I went s/d, you’de see more of them since the set is built to evade.
The reason why I used the Physical heal was because with the leap finisher dodge, I could use it to stealth and then channel to lower the chance of interrupting it. I also combined DD with acro for H2C and vigor. I basically built around high endurance gain and interrupts.
Also I didn’t do many on-evade traits simply because it’s s/p. If I went s/d, you’de see more of them since the set is built to evade.
Not sure if you got enough cleansing there Yolo.
I probably don’t, but then if I feel like I am getting killed too much ill switch. This might be better with s/d.
Please judge. WvW.
Idk if anyone’s posted this yet but this one tickles my fancy.
http://gw2skills.net/editor/?vZAQNAsaVn8lCFmiNPBGOBkmiFqiy7CShSoLCCggcO7/+xH-TJhFABAcCAG4BAAeZgc2fAA
Caltrops for AoE cripple only? If not, you have no condition damage so the bleeding is meh.
Just curious why Caltrops? Impairing is at lower cooldown with Immobilize instead which you can combo with Fist Flurry when timed correctly.
Idk if anyone’s posted this yet but this one tickles my fancy.
http://gw2skills.net/editor/?vZAQNAsaVn8lCFmiNPBGOBkmiFqiy7CShSoLCCggcO7/+xH-TJhFABAcCAG4BAAeZgc2fAA
Caltrops for AoE cripple only? If not, you have no condition damage so the bleeding is meh.
Just curious why Caltrops? Impairing is at lower cooldown with Immobilize instead which you can combo with Fist Flurry when timed correctly.
It’s a Trick.
The cripple makes it easier to hit moving targets.
The cripple makes it easier to hit moving targets.
Impairing Dagger (ID) can accomplish that though. You can waste their stun break with Sword #2, then follow it with ID → Pistolwhip → Dodge/Bound-in (dmg) → caltrops (from dodge) -- you can PW again from this point.
Caltrops’ CD is just too long. ID poisons, slows, and immobs.
So here I leave 2 builds for sPVP which I think will work pretty good and use s/d which is my favorite weapon set.
Feedback on the first build.
Very low condi clear. You will rely on IR and SR for the condi clear since EA is on evade. Sword is a lot lower than dagger and the the build lack burst so fighting cele necro and ele will be challenging. Also, Unhinered Combatant will be a pain while in SR. My verdict – average for top tier, decent for trolling in soloq.
Feedback on the second build.
You have very low damage and slow attacks. This build hopes to kill noobs or troll people while hindering our own team. My verdict – trash for top tier, very good for trolling in soloq.
Well let me disagree with you.
First build: (you gave good feedback)
Condi clear is low, but that’s why I put Escapist’s Absolution. You get condi clear from Shadowstep, Infiltrator Return and Escapist’s Absolution which considering you are evading a lot, and entering in and out of the fight, it is more than enough condi clear for me.
I have the needed burst, s/d can produce burst if needed, to the point than even locking down targets with inmovs and stuns.
And about having Dash as dodge I think is the best option, because it travels a longer distance, removing important conditions and giving great ammount of swiftness. (all add up means crazy movility). Using it with Shadow Refuge is possible (dash is shorter than diameter, just have to get used to do it well) and better than the other 2 dodges (which make damage), and wont take Shadow Refuge away of my build because just counting the thousand times it saved my kitten or the kitten of my team mates, it is impossible to put it away.
That build it is very similar to the one I run right now, which is an amazing pain in the kitten if played correctly and has a very nice damage burst:
http://gw2skills.net/editor/?vZAQNAsYVl0MhunYpTwyJw/EHwElPNOj2oXYJRiqTgAY3A-TpBFABCcEAEvMABPAga2fYhDBAAnAAA
It is true that has not that big burst like actual faceroll cheese d/p but I can assure you I can make easy 6k damage with my combo (which is more or less a backstab damage)
Second build: (your feedback here was horrible)
Condi clear is also very good, due to Pain Response, Don’t Stop, Shadowstep and Inf Return. (similar condi clear to my actual build, and I tell you for me it is more than enough). If condi clear is not good enough, can always change Impacting Disruption for Escapist’s Absolution.
You lose the 10% damage from Deadly Arts line, but gain Impacting Disruption and more frequent Impact Strikes. I cannot know if this is enough, but if not, I can just change Brawler’s Tenacity for Evasive Empowerment.
The attack speed of sword is lower than dagger, but the trick of using sword, is try to land always the third auto attack, which is not difficult if you time it correctly and don’t let your Auto Attack on Auto
After analyzing my own builds, I made some corrections. I would rader use one of the following 2 builds for sPvP.
Dead Arts / Trick / Dared
http://gw2skills.net/editor/?vZAQNAsYVn0MBdPhlOBGmCkmiFYCzLNcGaDzhwSYLULBEA2NA-TpBFABCcEAEvMABPAga2fYhDBAAnAAA
Acro / Trick / Dared (Master Trait on Daredevil to be chosen between Escapist’s Absolution or Impacting Disruption)
http://gw2skills.net/editor/?vZAQNAsYVn0MBdPhlOBWOBkmiFqiyLE+gSornCggcu6V+A-TpBFABCcEAEvMABPAga2fYhDBAAnAAA
As an end note, I don’t make d/p builds cause I don’t like the cheese and faceroll involved with those long time stealth condi clear life regen on them. I know that actually I don’t play meta, but I know I play a more difficult build which is very much more rewarding when played correctly as d/p.
You know: High Risk (or higher skill cap) means Higher reward
Right now with my actual s/d build you cant dodge mindlessly, but I think when Daredevil comes, dodge builds will be back to be super cheese and faceroll, It won’t be needed to think when to dodge.
Who knows maybe I end up so disgusted from the new dodge builds that I change to play d/p
Peace!!
(edited by Fistandanthilus.6824)
The cripple makes it easier to hit moving targets.
Impairing Dagger (ID) can accomplish that though. You can waste their stun break with Sword #2, then follow it with ID -> Pistolwhip -> Dodge/Bound-in (dmg) -> caltrops (from dodge) -- you can PW again from this point.
Caltrops’ CD is just too long. ID poisons, slows, and immobs.
But ID doesn’t have aoe capabilities. I’m not looking for a dualing build. :P
The cripple makes it easier to hit moving targets.
Impairing Dagger (ID) can accomplish that though. You can waste their stun break with Sword #2, then follow it with ID -> Pistolwhip -> Dodge/Bound-in (dmg) -> caltrops (from dodge) -- you can PW again from this point.
Caltrops’ CD is just too long. ID poisons, slows, and immobs.
But ID doesn’t have aoe capabilities. I’m not looking for a dualing build. :P
But it’s a PvP build…how many players do you intend to cripple? Or pistol whip?
I’m imagining that you can only zero-in on one target at a time.
I’m really confused with your build. :/
Ok, so I don’t usually play thief, but I love Death Blossom’s animation, and it definitely should be looked at right now while the devs are looking at what they need to change to make daredevil good.
http://gw2skills.net/editor/?vZAQRAoY6Yn0MBNmitNBmOB8PhFZCzbLco+QzbwQYJUbPNFCAA-TFyCABAcCAea/hLV/JRlgMcQAyS5HFPBA90PQKAYWDA-w
Honestly, most of the condition traits in the deadly arts line could use some buffs, especially because poison now stacks in intensity.
I’m not really sure that you can afford to forgo SR even with all the evades this build has, but the idea is that the needle traps will lock the foe down, allowing for death blossom to easily stack bleeds. Pistol/Dagger is the secondary weapon set for its burst out of stealth and kiting ability. I chose a rabid/dire mix for a decent crit chance to activate the weakness on crit trait, increasing the condition count on the build, and increasing the survivability of the spec. I chose Distracting Daggers and Basilisk Venom alongside the torment on interrupt trait to maximize the reward for interrupting an enemy. Overall, I think the usefulness of this set depends on how well thief can function without SR and how well Death Blossom works as an evade and a source of bleed. This build probably needs some tweaks and potentially even some buffs.
The cripple makes it easier to hit moving targets.
Impairing Dagger (ID) can accomplish that though. You can waste their stun break with Sword #2, then follow it with ID -> Pistolwhip -> Dodge/Bound-in (dmg) -> caltrops (from dodge) -- you can PW again from this point.
Caltrops’ CD is just too long. ID poisons, slows, and immobs.
But ID doesn’t have aoe capabilities. I’m not looking for a dualing build. :P
But it’s a PvP build…how many players do you intend to cripple? Or pistol whip?
I’m imagining that you can only zero-in on one target at a time.
I’m really confused with your build. :/
2 or 3 at least if it comes down to it. Another thing I want to point out is I am not planning on using pistol whip that much. The damage is too low to justify the root.
(edited by yolo swaggins.2570)
Eh…I really want to make a staff build for PvP, but at this point, I don’t see any reason to run staff over either meta D/P or a sword build.
The only trait that gives any unique benefit to staff is pretty much completely overshadowed by condi removal on dodge. Once you take that away, there’s little reason to use staff over S/P. Even S/D may be better.
I honestly think that unless something changes with staff, S/P with something like the build below (maybe change a utility or two) will just be completely superior to anything staff could do.
http://gw2skills.net/editor/?vZAQNAsaVn0MBdPhlOBGmCkmiFYCzLNcGaDzdwSYLULBEA2NA-TZBFABCcGAEvMQN7PswhAAgHAAA
I hope I’m wrong, because it will be really disappointing to see such an awesome new weapon in such a bad place right out the gate.
Thieves are so starved for condition removal in PvP that Escapist’s Absolution will be taken in 70-80% of builds without a second thought. The few that don’t will take Impacting Disruption to play with Pulmonary shenanigans instead, so… RIP Staff Master.
Escapist’s Absolution is simply going to be too vital to skip in a vast majority of builds. Please, MAKE IT A MINOR.
Thieves are so starved for condition removal in PvP that Escapist’s Absolution will be taken in 70-80% of builds without a second thought. The few that don’t will take Impacting Disruption to play with Pulmonary shenanigans instead, so… RIP Staff Master.
Escapist’s Absolution is simply going to be too vital to skip in a vast majority of builds. Please, MAKE IT A MINOR.
Completely agree, There is almost no competition in this Tier and that I why I was defending the reasoning behind putting Escapis’t Absolution in another Tier or a turned into a minor.
Oh what’s that? A WILD ASSASSINATION BUILD APPEARED! =D Lookin forward to it, Medi Guards…my revenge is coming. >=D You were warned.
Edit: Debating off-set sword/pistol over it…. having that extra shadowstep might be handy. Pistol pistol or sword pistol…. >.> Will have to playtest.
(edited by Serious Thought.5394)
I don’t get why people like Flanking Strikes…it’s such a bad trait. In order for this to be viable, the cooldown needs to be drastically reduced. In my opinion it should be either 15s or 20s cooldown…60s is just trashy.
I like it just because it goes down to 48 and gets covered by my 30 on rage. Which means I can big things like stun lock. And just a be general jerk. Pistol→Dodge→Signet→Staff~auto+Steal→ BEAT EM TO DEATH BEFORE STUN WEARS OFF, AND IF IT DOES STUN THEM AGAIN!
I don’t get why people like Flanking Strikes…it’s such a bad trait. In order for this to be viable, the cooldown needs to be drastically reduced. In my opinion it should be either 15s or 20s cooldown…60s is just trashy.
36 seconds with Trickster, which also removes a condition since it gives Haste. I’m up front about it not being an optimal choice for what’s become a standard build and I have no math or any substantial evidence to proclaim it’s viability. I simply enjoy the way it feels when Haste goes off and with positioning, it fits into the stance of my build.
So here are my builds for S/D
I went with Staff here because of vault being a movement skill/big damager. So with Unhindering combat you have the constant swiftness up and with vault u still have the movement skill to be the #1 roamer as Shortbow 5 was but instead you do kitten tons more damage.
My set up for a fight would be this Vault then steal to target. Depending on whats happening after that I’ll use bandit’s Defense, switch weapons or if i’m now getting hit with a huge burst use debilitaing arc. Switch to S/D IS in or FS in depending on range of target then LS or AA.
First one has acro for the constant vigor regen and free stun break/endur refill. Don’t stop works well with UC.
http://gw2skills.net/editor/?vZAQNAsYWn0MBlOhFOBGmCkmiFYCrLLkESUzdwSYLULBEAyAA-TZBFABCcCAEvMwCHCAd2fAgnAAA
Second has trickery instead of Acro you get the perks of steal now but u lose the stunbreak/free endurance recharge and not that much vigor regen as acro.(but you already have a free enduraance refill and 3 stun breaks.
http://gw2skills.net/editor/?vZAQNAsYWn0MBlOhFOBGmCkmiFYCzLNcGaDzdwSYLULBEAyAA-TZBFABCcCAEvMwCHCAd2fAgnAAA
Also here’s a Troll Condi build.
Evade for day’s while dishing ut that bleeding torment and crippling love.
In all honesty if ur fighting on a point this build will most like be pushing a kitten ton’s on bleeding and torment while you’re also mostly invun since your in a evade frame.
http://gw2skills.net/editor/?vZAQRAoY6Yn0MBlOhNPBGOBkmiFYCz7LEHGRzdwSYKULBEAKAA-TZRHwADeAA92fIwJBAZZAAHBAA
(edited by Nizio Nightblade.8109)
I don’t get why people like Flanking Strikes…it’s such a bad trait. In order for this to be viable, the cooldown needs to be drastically reduced. In my opinion it should be either 15s or 20s cooldown…60s is just trashy.
It’s currently bugged to receive double the cooldown reduction from the Trickster trait, which actually makes it quite solid.
Of course, that means taking Trickster instead of Bountiful Theft…
I’ll be starting out in this and tweaking it according to the meta.
Build thread?
http://en.gw2skills.net/editor/?vZAQNAoaVn0MBlOhFPBGOBkmiFfCzrIUFiCbBgXzZaOAmAfgA-TJBFABC8IAEvMgO7PAwZAAA
Maybe with Traveler runes for longer fury time and more speed, but I guess this might work quite well.
Although I’m quite sick of dp by now…
This is what I’ve come up with for my roaming playstyle.
The gear is based on what I’ve actually got.
Overall I’m happy with my stats, 16k health is comfortable, my only concern is the low crit, being sat on 40%. If someone could confirm whether or not 40% is considered “too low” that would be great.
Let me know your thoughts.
I don’t get why people like Flanking Strikes…it’s such a bad trait. In order for this to be viable, the cooldown needs to be drastically reduced. In my opinion it should be either 15s or 20s cooldown…60s is just trashy.
If you are in a dungeon group with other players already providing 100% Fury uptime, fighting enemies without priority boons that need stripping (virtually all of them), then Thrill of the Crime and Bountiful Theft are of minimal value. Flanking Strikes will still add DPS, however, and Trickster makes it proc more often (in addition to reducing the cooldown on your Withdraw).
It’s not an amazing trait, just the best available option in that particular circumstance.
In PvP you would only run it in a D/D yolo backstab build to compress the time between C&D and the backstab in your OHKO combo.
This is what I’ve come up with for my roaming playstyle.
The gear is based on what I’ve actually got.
- Rune of the Pack – Synergizes perfectly with Unhindered Combatant, allowing for perma swistness whilst travelling. I would have preferred Bounding Dodger but for it to be worthwhile you will need to hit your opponent with it 9 times out of 10, which probably won’t be easy.
- Flanking Strikes – Yeah this ones debatable, personally I just love the feeling when that quickness pops. Plus it couples nicely with Trickster, someone earlier said FS is trash? a 36 sec CD/stun breaker/condi removal/6 sec quickness hardly seems trash.
- Scorpion Wire – With trickster provides me an additional condi removal on a 16 sec CD, a tool to grab ranged opponents and an interrupt for Pulmonary procs. Again, debatable but I think it could work.
Overall I’m happy with my stats, 16k health is comfortable, my only concern is the low crit, being sat on 40%. If someone could confirm whether or not 40% is considered “too low” that would be great.
Let me know your thoughts.
I am still wondering why Flanking Strikes breaks stun. Especially when you are the one doing the offensive.
that’s a ballsy build tho.
http://gw2skills.net/editor/?vZAQJAWVn0MB1OhFmCOmCkmiFwiyLAigGYLEXrRcO4P+mH-TZBFwACuEALOCAVLDA4BAsb/BA
This is what I’ve finally settled down on. I’ll probably run this for a bit while testing staff.
(edited by riian.5690)
I am going to try this staff build for WvW lots of knockdowns and stealth through those infamous trapper runes. Sigil of Impact the new go to for that added oomph.
Impact should boost that elite skill nicely and i do not have to swap weapons or use ini for staff stealth to get the hook in while I should be able to stack up some good vulnerability.
(edited by babazhook.6805)
I’ll probably use this for pvp, I love the idea of 100% crit chance with s/d and the damage on dodge.
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