Hard to Catch Thief?

Hard to Catch Thief?

in Thief

Posted by: FrownyClown.8402

FrownyClown.8402

I don’t play thief much, but with the recent buffs to p/p play I thought it’d be cool to theorycraft a build that did decent damage and made fighting vs them annoying as well.

http://gw2skills.net/editor/?vZAQNAqaVl0MhenYZTwtJw/EL7EmXSYLUD2CA1mD0cC8BWBB-TpRBAB5fIAOf/BAOBAccEAivMwDPAAA

Plz call me a noob and spit on my face.


Bad Elementalist

Hard to Catch Thief?

in Thief

Posted by: Zodryn.4216

Zodryn.4216

You’re a noob!
spits in face

As far as the build goes, there are some things that don’t quite make sense. You have needle trap and caltrops on dodge, while trapper runes and bound grant stealth, which gives access to sneak attack. All of those things are good for condition application, yet you run marauder.

I understand you are going for an annoying build with hard and soft cc, but why not get the most out of all of your utils and traits? I recommend swithing to a hybrid ammy. It will synergize nicely with the bleeds from sneak attack, condis from utils/traits, and might and direct damage from unload.

Also, you may consider DA over CS for an extra needle trap on heal (and stealth thanks to rune), and might/lower cd on traps.