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Posted by: runeblade.7514

runeblade.7514

I ran with this trait thinking that the thief community is overexaggerating.

In my first game that started with a 1v1 duel with a hammer warrior over the Orb, this trait worked fine for me.

Then came teams fights when an elementalist put up a static field. Here is the kicker, it shadowstepped me into the enemy blob where I got annihilated. I know that feel now.

To revamp this trait, it should just instantly recharge “shadowstep” whenever you get stunned.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Hype.8032

Hype.8032

You didn’t spell it right – it is “Hard to Justify”. At least that’s what we’re going with here. It should be a stunbreak, player controlled shadow step, or stability. Not the current rng stuff that is rampant in this game.

Tualek & F I Monk / Thief —-- Tk E / Engineer
Highest Solo Queue Rank Achieved: 40
Highest solo-join Team Queue Rank Achieved: 198

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Posted by: Black Teagan.9215

Black Teagan.9215

Instead of RNG, it would be better, if Hard to Catch scan the area on enemies, before the effect trigger and teleport you in the opposite direction.
Or Hard to catch should be a Stunbreaker, something what thiefs have to less.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

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Posted by: Lighter.5631

Lighter.5631

if it just teleport backward it would be nice.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: MyCondolences.8172

MyCondolences.8172

if it just teleport backward it would be nice.

I personally still wouldnt use it just bc you have no control when it triggers and it doesnt do anything to help with the CC.

I’d be much more inclined to use it if it only just broke CC. Teleporting without any control regardless of what direction just seems like it could be too much of a burden.

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Posted by: Imagi.4561

Imagi.4561

There’s another thread that talks about this trait, and how it can be improved. I thought the OP in it provided a lot of good suggestions.

#ELEtism
By Ogden’s hammer, what savings!

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Posted by: Peow peow.2189

Peow peow.2189

Hard to follow- the trait that confuses the thief more then the enemy.

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Posted by: Cynz.9437

Cynz.9437

one of the most useless traits…. as someone suggested it would be better off if it reduced CD on shs or simply broke stun every 40(arguable) sec

All is Vain~
[Teef] guild :>

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Posted by: Neoheart.2750

Neoheart.2750

If that was seriously the only option I would leave that trait blank. Hell even if it moved you away but gave every boon I still would leave it blank.

Anet just put back fighting up there it will get more use.

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Posted by: Stinja.9612

Stinja.9612

Ideally for me
Hard to Catch- Fix bugs how it works through stability, improve reliability, Add additional function it creates 3 clones on top of you that all run off in random directions clones die after 2 seconds.

I may be harsh but i care deeply about the game.
Twitch→ (http://www.twitch.tv/phenomatron)

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Posted by: runeblade.7514

runeblade.7514

No one read the first post these days.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Necrotize.2974

Necrotize.2974

Make it so it doesn’t work while you have stability, replace the swiftness it gives with 3-4 seconds of stealth. That way it won’t matter where it sends you(unless it is right into an AoE) because the enemies will lose you and you will truly be “hard to catch”. Or just change it outright to proc roll for initiative when stunned so you break the stun, roll back, and gain initiative.

Like you said it has its uses in 1v1, but in group play swiftness on stun really isn’t a worthwhile bonus, especially not for a GM trait. Instantly recharging shadowstep would be nice but is unlikely as that would be a very niche trait to only work on one utility considering there is already a steal version that randomly recharges all skills of a certain type.

(edited by Necrotize.2974)

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Posted by: swinsk.6410

swinsk.6410

HtC in its current implementation is a useless trait. Even on a 0s ICD.

Just another noob thief…

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Posted by: Neoheart.2750

Neoheart.2750

HtC in its current implementation is a useless trait. Even on a 0s ICD.

+1 for adding this as the official tool tip

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Posted by: Peow peow.2189

Peow peow.2189

HtC in its current implementation is a useless trait. Even on a 0s ICD.

support tool tip implementation of this

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Posted by: Stooperdale.3560

Stooperdale.3560

Bad camera positions make unintentional movement even worse.