Hard to catch..... the right way
Think it should be changed to
Cooldown: whatever
Triggers: any CC
Effect: Breaks stun, 3 seconds mist form.
This way it stays true to its name and instead of a random teleport gives the player a chance to reposition themselves or escape combat.
told this to another guy.
this is the ACRO-BATICS line. physical movements. not stealth not strong muscular stability. its flexible agility ….. hence why i mentioned what i did.
Here’s how I think it can be fixed:
I would like to propose the following change:
Hard to Catch
Renamed to Hard to Understand. Updated trait description to read as follows: We aren’t quite sure what this does, gl & hf!!!!!1!!!
I think it should be changed to a skill that doesn’t exist and gets replaced by something useful.
Whatever is done with this skill it needs to not have a teleport attached to it. The follow-up animation isn’t going to help.
looooooool ! should rename to “Teleport Into Danger” or “Random kitten Skill”
“Teleport Into Zerg +2 Second Stun + Stomp = Downed Thief” Will suffice also.
LOL! I remember when I use to use this skill, I was engaged with a 2v1 + the guards in front of a tower in WvW. and had “Hard To Understand” Traited, and next thing i know I was under the bridge in the water, by the time i got back up to the fight there was already a zerg, so i get stuned again and smack dap right in the middle of 10+ pple. I was like wat teh heck, what game am i playing?
told this to another guy.
this is the ACRO-BATICS line. physical movements. not stealth not strong muscular stability. its flexible agility ….. hence why i mentioned what i did.
then I suggest a flanking strike animation with break stun and 1/2 sec evade
told this to another guy.
this is the ACRO-BATICS line. physical movements. not stealth not strong muscular stability. its flexible agility ….. hence why i mentioned what i did.
then I suggest a flanking strike animation with break stun and 1/2 sec evade
something like an acrobat right?
@OP
I would hate to fight next to a high cliff while have that in my trait. :/
I rather have it trigger a dodge roll for free and still trigger the all dodge roll traits (i.e. Uncatchable, Expeditious Dodger, etc.). Simple and direct to the point.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Hard to Catch should be renamed to any of the following:
Hard to Use
- Being randomly teleported to a random location is incredibly disorienting, especially when you have no clear indication of when the trait is active at all.
Hard to Understand
- If the trait is supposed to move you out of harms way, then why is there a chance it won’t move you at all? If the trait is supposed to help us mitigate CCs, why does it not break CCs? If the trait is supposed to be helpful, why does it move you even when you have Stability (essentially negating it)?
Hard to Justify
- If thieves needed a stunbreak on a 30 second cooldown they’d go for Infiltrator’s Signet. That also gives you more initiative, is actively controlled by you, has a visible cooldown, won’t trigger even when you have stability and actually breaks stun.
Hard to Stomach
- I appreciate Infiltrator’s Return may have allowed for a bit too much CC mitigation, but this is a terrible replacement for it. It’s worse in almost every possible way. It doesn’t remove conditions, it has a much longer cooldown, it’s controlled by the enemy, it has no way to show when it is active, and it has a chance of not working at all (moving you to the same spot).
- If they were planning on introducing a nerf that greatly changes the playstyle of the Sword, they should have at least offered a viable alternative. If they didn’t have time to update the skill before the patch they should have at least told the community Hard to Catch will be changed in an upcoming patch, or better yet held off on the nerf until Hard to Catch was an actually useful alternative.
Fort Aspenwood
Think it should be changed to
Cooldown: whatever
Triggers: any CC
Effect: Breaks stun, 3 seconds mist form.This way it stays true to its name and instead of a random teleport gives the player a chance to reposition themselves or escape combat.
so long as the next patch eles can get stealth, im fine with this.
:)
What about this:
Grants stability, swiftness and refills your endurance bar.
Think it should be changed to
Cooldown: whatever
Triggers: any CC
Effect: Breaks stun, 3 seconds mist form.This way it stays true to its name and instead of a random teleport gives the player a chance to reposition themselves or escape combat.
so long as the next patch eles can get stealth, im fine with this.
rangers and mesmers already do, why not elementalists. then guardians and warriors too. Longbow rangers stealth more often than I do
it just needs to add a 2 sec dodge at the end that will give you enough time to reestablish yourself and knowwhere enemy is.
Hard to catch:
When traited, every 15s your infiltrator’s return has no casting time and breaks stun.
Makes the nerf slightly less big while giving you an extra stunbreaker
GL – “The Afternoon’s Watch” [OATH]
pfft ewww. every 8s max id say
And we’d hate it the first time you pop and then roll off a cliff.
Ziffy Snidehide, Zadie Hawkkin, Zannie Oakley, Zuulja
[ODIN],[NaCl] – Tarnished Coast
cooldown: 30 seconds
triggers: any cc type
effec: Removes CC grants 2 sec immunity to CC. Also aoe blinds
Rename it to “Unstoppable”
Think it should be changed to
Cooldown: whatever
Triggers: any CC
Effect: Breaks stun, 3 seconds mist form.This way it stays true to its name and instead of a random teleport gives the player a chance to reposition themselves or escape combat.
so long as the next patch eles can get stealth, im fine with this.
rangers and mesmers already do, why not elementalists. then guardians and warriors too. Longbow rangers stealth more often than I do
i was specifically referring to how he said mist form. Thats like asking for shadow refuge on an ele. i guess i shouldve changed my words.
So long as eles get shadow refuge, im fine with the next patch.
:)
I’d change it to clear cripple/ immobilize, then provide 1.5 seconds of evade and superspeed.
Random teleports are such a bad idea, I wonder how it got through the initial proposal stage.
Ratbag Dogsticker (Guardian)
…Yak’s Bend
CD: 30 seconds
Breaks stun
Activate Signet of Agility (you don’t actually need it on your bar though like some of the other trigger traits)
This wouldn’t mitigate any damage, but allow you to react to subsequent damage or avoid stun locking warriors. It would allow for 1 mistake every 30 seconds.
Just add a 2 sec stealth at the end… Done and done, good enuf time to recover and not getting insta gibbed
Just add a 2 sec stealth at the end… Done and done, good enuf time to recover and not getting insta gibbed
^this.
That’d give you time to adjust.
Think it should be changed to
Cooldown: whatever
Triggers: any CC
Effect: Breaks stun, 3 seconds mist form.This way it stays true to its name and instead of a random teleport gives the player a chance to reposition themselves or escape combat.
so long as the next patch eles can get stealth, im fine with this.
rangers and mesmers already do, why not elementalists. then guardians and warriors too. Longbow rangers stealth more often than I do
i was specifically referring to how he said mist form. Thats like asking for shadow refuge on an ele. i guess i shouldve changed my words.
So long as eles get shadow refuge, im fine with the next patch.
Mist form is also obtainable from a rune set with a similar principle. Triggers at 10% hp rather then CC.
And i was using it as a guideline as for what i think the trait should act like. Same deal as saying "dodge for 2seconds "which i’m assuming you can control which direction so wouldn’t be much the same as mist form.
Mist form breaks CC, increases movement speed, causes caster to be invulnerable while still being seen. That last point was a major factor since i thought stealth would be OP or annoying if revealed debuffed.
Change the name or whatever but i think the mechanics are perfect for what Hard to Catch is trying to accomplish. It would give thiefs a sort of “teleport” ,without adding additional buttons, that they could control.