Has Anyone Made Their P/P Work?

Has Anyone Made Their P/P Work?

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Posted by: Mord.9237

Mord.9237

Curious if anyone has made P/P work in WvW/SPvP since June 23rd. There were posts the day after about ricochet being gone and it being nerfed to the ground, but they’ve since fizzled out or been closed due to nasty outbursts and outrage towards the devs with no true outcome. So I’d like to humbly re-open the discussion, and without pointing fingers at who changed what, let’s see if it’s at all possible to “adapt” and make it work in some form. I still see a couple thieves rocking it and probably having a blast. If you’re one of them, I need build ideas, I’m tired of D/P and miss my gunslinger, and the game should be played for fun, despite the meta right?….right?

Condi or Power?
What other weapon set should I combine with it?
Is P/P truly nerfed beyond recognition?
Can it work without the 10% damage and be used for single target burst?
Did you think this thread was about a burning sensation when you pee, or being pee shy?(figured I’d get the joke out of the way now)

Begin the newly opened discussion!

“Do or do not, there is no try.”
Engi Build Compilation

(edited by Mord.9237)

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Posted by: Nexrex.8273

Nexrex.8273

Would love to get some feedback on this as well, so commenting so I can find this again later on.

In the beta now I did try to play around with daredevil P/P and Short bow. But my degree of success was varied… And some can probably be attributed to new players in spvp and some yet again can be to people trying out new stuff and being equally semi successful…

So yeah really want to have some insight into an updated p/p build….

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I still haven’t messed with p/p after ricochet was removed. Prob not ever going back to it to be honest. There would have to be some massive improvements to the build before I consider it

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

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Posted by: Mord.9237

Mord.9237

I’m curious about a P/P D/P build, just so sad to believe the loss of one trait can be the bane of an entire fun concept, and 1 of our 4 weapon sets.. I’m going to at least mess around with some builds(I’m sure I’m not the first trying to make it work), but I’m only an average build creator, anyone with a build they’ve tried with some degree of success, please don’t hesitate to post it up!

“Do or do not, there is no try.”
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Posted by: Endlos.4852

Endlos.4852

I’m curious about a P/P D/P build, just so sad to believe the loss of one trait can be the bane of an entire fun concept, and 1 of our 4 weapon sets..

That’s because the only thing P/P ever had going for it is that it was a fun concept. P/P wasn’t good with Ricochet, it was merely livable. P/P has stupidly low damage and is a massive initiative hog. But it was the longest-range option that the thief had, and it had some incidental splash AOE that helped make it a good “range tag” kit like Shortbow.

Now it just has stupidly low damage and is a massive initiative hog; It’s not that the removal of Ricochet killed a good weapon set, it’s that the removal of Ricochet made what was already thief’s worst weapon set even worse, because Dual Pistols weren’t ‘pure’ unless there was absolutely zero reason to ever use them. Anet logic.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Here’s some builds I made just now. They’re in pvp format to show the concept. In wvw or pve you’d just go for similar numbers while better balancing for defense or whatever.

Regen Unload
Power Unload
Condi venom p/p
Hybrid p/p traps

Fishsticks

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Posted by: Mord.9237

Mord.9237

Well with D/D in a sub-par position as well, I guess it’s condi P/D or the “meta”(which in this case means the only playable option) is D/P. Is there a such thing as a kiting/evasion based Shortbow build?

“Do or do not, there is no try.”
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Posted by: Moodrich.1093

Moodrich.1093

P/p is great fun, and can only be used if based on a single target. I love messing around by adding Haste, venoms, along with unload on a condi build with stealing do already condi damage. I also switch to P/D to stealth with stealth and dagger, and switching back to do the single unload with revealing adding more power.

Yes its great fun but very very hard to enjoy when it’s not the best thief weapons.

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Posted by: ragnarokda.1805

ragnarokda.1805

This title is priceless.

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Posted by: Seabreeze.8437

Seabreeze.8437

This title is priceless.

I was gonna say… lol

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Posted by: Doggie.3184

Doggie.3184

No, my P/P is wimpy and unsatisfying naow. Used to unload it into zergs all the time making so many people go down.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Drennon.7190

Drennon.7190

I used to have so much fun playing with my P/P, but it just feels limp now.

Baer

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Posted by: Xeloren.1682

Xeloren.1682

I have been playing with double pistols quite a lot since the patch mostly in roaming and duels, and imo its more viable now than before (against single target ofc). Reasons: access to every needed trait (panic strike+exe/improv, stealth on steal+stealth regen, and trickery).

The two builds i was using with success:
DA SA TR – P/P+D/P

Basicly a d/p meta build used with p/p which works surprisingly well. Improv can be taken over exe, it is handy against mesmers, dp thieves, guards etc. Also in some cases bountiful theft is better but trickster is still bugged and puts haste on a 36s cd (instead of 48s), also i like having enough condi cleanse and faster withdraw. Vamp runes can be used for more lifesteal, but i always preferred pack. I found the survivability in roaming similar to d/p roaming builds, because you have blinding powder while those usually use infiltraitors signet, and if you are in trouble, you can always switch to d/p for more stealth.

DA CS TR – P/P+D/P
This one has huge burst and can make your enemy kitten his pants if he is zerky, as an unload in haste will trigger panic strike so they cant dodge, then another unload will mostly likely down him if he is slow and doesnt use any stunbreaks, invulns etc. Of course this burst with a similarly glassy build can be done withbackstabs too, but those who are reading this thread obviously want something more cool and unique. While this build doesn’t have the survivability and sustain which the SA build does, it is certainly more fun because of the huge dmg from unload.

I don’t really have footage of it unfortunately, (if people ask for it i can try), i just wanted to say, don’t give up on p/p, it’s better than it was.
Of course i tested it with daredevil and worked really well, both with dash and leap dodge, so that’s another reason for hope.

Xeloren [TUP]

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Posted by: Black Frog.9274

Black Frog.9274

Fair warning: I’m terrible. I’ve used a variant of this build for quite a while. It was so much better (or at least felt better) with Ricochet and Opportunist (the get init on crit one).

http://gw2skills.net/editor/?vZQQNAqaFl8MhenghTg+JOgJKfaEHtx+C+gBVnABQGA-T1CBABlfIAiZ/htUaYoeAtUmhmSwRV/RiHAAAnAAV0EsxRAIAACwOrzA4oH9oH9oHtduzhuzhO0SBUuwI-w

The blank utility varies often. In WvW, keeping up with everyone if there aren’t tons of swiftness generator means SoS. I often have Blinding Powder for getaways. Sometimes Radiation Field (Asura). Occasionally poison. When I’m with a small group or running around alone to get somewhere, I switch to HiS, SR, BP, and SoS. The bow is mostly a “save me and run away” tool.

I’m sure someone will explain how exactly it’s terrible, but it seems to work ok, considering its P/P. It is surprisingly durable. I generally run with groups/zergs. No dueling (I’m a button masher). I think of myself as the machine gunner.

With the Fury uptime, you’re guaranteed to get bonus damage and you’ll get your on crit hits at max rate. I could go with Invigorating Precision for more health. I’m tempted to trade Ankle Shots for Sundering Strikes, but I’m addicted to the range bonus.

I Like to Run Randomly Around the Map

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Posted by: Shogun.7401

Shogun.7401

P/P is useless without Ricochet. I will start playing thief again if they bring back Ricochet.

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Posted by: Darksayian.1237

Darksayian.1237

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Posted by: uglydan.1638

uglydan.1638

My PP works just fine.

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Posted by: Shogun.7401

Shogun.7401

I am still annoyed that they removed this trait without any discussions with the thief community.

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Posted by: Xovian.8572

Xovian.8572

P/P hopefully gets some love soon.

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Posted by: Shogun.7401

Shogun.7401

They should at least tell us if they are working on it or not going to do any changes for P/P.

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Posted by: Kocoff.7582

Kocoff.7582

I found this video OP. I hope it helps

Blackgate Server [RLR]
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa

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Posted by: Rain.9213

Rain.9213

My PP works just fine.

I’m glad I’m not the only one who got that xD

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Posted by: rogerwilko.6895

rogerwilko.6895

P/P worked in the past for a bit: it was mediocre in PvE and decent in WvW zergs, both cases because of Ricochet.

I doubt it will Ever work/be used again.

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Posted by: Xeloren.1682

Xeloren.1682

Some P/P duels against strong builds like s/f ele and mediguard, to show the weapon set isn’t dead, and can be actually viable.
https://www.youtube.com/watch?v=RCW__fkoazg&feature=youtu.be

Xeloren [TUP]

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Posted by: scerevisiae.1972

scerevisiae.1972

you need to play with P/P a fair bit first, then after that it’ll be hard enough for you to unload in someone’s face.

downed state is bad for PVP

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Posted by: Supertramp.5430

Supertramp.5430

I don’t play a lot of thief. However with the lack of DW pistol mesmer I figured I’d try my luck with some gunslinger thief since it’s one of those concepts that I really wanna pull of somehow.

I’ve been messing around sPvP with this build. http://gw2skills.net/editor/?vZAQNAqaVlsMhenY5Tw7Jw/EH0EFvGShZo3XBRgqDgJMCA-TZBFwACOFAI3fYxRAoaZAAPAAA

It’s super squishy however if you play your survival cards right with dodges/blind/stealth it is outright deadly because of the massive burst damage. I’ve tried to max out on stealth since we don’t have any viable on demand stealth ability with the p/p.

If I manage to stay in the background while my teammate take all the hits we easily win the fight. I’ve played a few games with this build and I’ve seen success. Of course some people will see through you and totally crush you. But in the right setting this build can be really good. You could go Trickery line and swap the shortbow for another p/p for the extra initiative on swap and extra 3 base initiative for more burst. I just feel like the sb is a really good weapon for escaping and shadowstepping on ledges. I will try the trickery line later and see how it works out though.

I really just wish they lowered the cost on some of the pistol skills since I feel like I rarely use anything other than p/p 3 and pistol 5. They should lower the initiative cost on pistol 5. When I do need to use p5 I am usually low on initiave and 6 initiatve is half the baseline bar, so I feel like it’s way too much for such a skill. p/p 3 could also use some kind of buff since unless you go full damage build it doesn’t dish out nearly enough damage to be viable. Overall I just feel like the set is missing something, like a blast finisher would be nice for some kind of weapon stealth combo or something??

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Posted by: KngOfTheWorldMB.2634

KngOfTheWorldMB.2634

My PP works just fine.

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Posted by: rogerwilko.6895

rogerwilko.6895

My PP works just fine.

you get plenty of kills do you?

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Posted by: Ryou.2398

Ryou.2398

My PP works just fine.

So how do we get our pp to work better?

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Posted by: uglydan.1638

uglydan.1638

Lots of Cranberry juice.

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Posted by: Zero Day.2594

Zero Day.2594

My PP works just fine.

So how do we get our pp to work better?

Magic “candy”…

Take it 45 minutes before battle.

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Posted by: Mord.9237

Mord.9237

Thanks everyone for the words of inspiration and build/vid posts. Having recently unlocked the Chaos Gun skin, I think it’s time to give it a shot, regardless of the meta. I rather like the P/P, D/P build, for escapability while still pumping out some damage, though having D/P at all serves as a reminder that I could have leet backstab crit and more blinds :/ why can’t P/P have SOMETHING!

“Do or do not, there is no try.”
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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

Double heaters still works, just not against a zerg. Which you shouldn’t be fighting unless you’re in one yourself. They will improve with Daredevil just to what extent, nobody knows.

Angelina is free game again.
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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

BTW, you shouldn’t play anything because its ‘meta’. Play it because you enjoy it.

End. Of. Discussion.

Angelina is free game again.
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Posted by: Zero Day.2594

Zero Day.2594

BTW, you shouldn’t play anything because its ‘meta’. Play it because you enjoy it.

End. Of. Discussion.

Well, that depends…

If you’re okay with some groups not taking you because you’re running either a sub-par build or a complete kitten build, then yeah. But I’m guessing you wouldn’t want to hang with those kinds of people either? Because they’re not accepting your idea of fun (well, actually, they probably don’t want to carry you and pull your weight in their spare time or when they themselves want to progress/improve)?

Don’t get me wrong, do what you want, have fun… Just be mindful when you group with people, that theres a certain weight they expect you to carry… Meta is there to get everyone performing at their best, or at least having the ability to and then it’s up to the skill of the player.

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Posted by: Amante.8109

Amante.8109

BTW, you shouldn’t play anything because its ‘meta’. Play it because you enjoy it.

End. Of. Discussion.

If you ‘enjoy’ getting steamrolled in PvP then by all means, run P/P.

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Posted by: Nibi.3572

Nibi.3572

I really wish they would bring back Ricochet bundled with a pistol trait

seriously that skill should of never left p/p can still do some great damage but ricochet being going its just not worth running it was my favorite thief spec to play it worked well in PvE and it was very fun in sPvP

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Posted by: Xeyon.6419

Xeyon.6419

P/p outside pve is pretty hard to make functional. My suggestion to you Mord, is to wait for HoT and run daredevil as one of your traitlines. The leap dodge (and to a less degree the condition dodge) make P/p in pvp much much much more viable, as you have a sufficient stealth source (or much better condition/cripple spread in the case of lotus training). Outside of that, I would say you are going to have a hard time making a build fluid enough to function in pvp without feeling like you are wasting your time not running a different weapon set.