Having trouble against condi
there’s some trait at acrobatic trait line that reduce so many condi state such as stun knock back imob etc.
there are a few traits that cleanse/reduce the impact of condis but generally we fold under enough condi
Mittens, after the last update we no longer have a ‘clear all condition’ skill setup, so there are a few choices on how to handle them now.
Firstly, if you use Hide in Shadows, you’ll remove any stacks of burning/poison/and bleeding. If you trait Shadow’s Embrace, you’ll also be able to remove 1 stack of poison/bleeding/torment/confusion when you enter stealth, and and another every 3 seconds you’re in it. That covers every ‘damaging’ condition, but leaves you susceptible to control.
Withdraw, on the other hand, gives you Crippled/Chilled/Immobile removal. If you have Trickster traited, you also get 1 more condition. Note that technically this can get control effects like fear, but the skill itself cannot be triggered while under a control effect, like fear.
Guarded Initiation can also remove a large amount of conditions, assuming you can stay at 90% health and have enough rabid-fire attacks. However, like above, control conditions are going to be a problem.
For control effects, we have a few more options:
Roll for initiative eats a utility slot, but breaks stun/evades/restores initiative. With Trickster, it also removes a condition. Haste, while on a longer cool down, has much the same effect as Roll (minus the initiative and evasion, plus boons).
In the Acrobatics Trait Line, Hard to Catch is a 30 sec ICD passive control remover; this can be great if you’re concerned about fear, but it does take the same slot as GI (see above) so choices have to be made.
Also, bear in mind that ‘leaps’ now break stun as well. That means Infiltrator’s Signet and Shadow Step/Return all break stun as well.
Please note, this is NOT a comprehensive list of all your options. I’m sure someone will hop on and point out one or two combinations that I missed inside the class itself. There’s also rune combinations, field usage, and other mechanics that can help out. For example, you can use Withdraw/Trickster with Trapper’s Respite and Runes of the Trapper to get Cripple/Immobilize/Chill + 1 condition, drop a trap and go into stealth for another condition, and then three seconds later shed another condition.
As I’ve grown fond of saying recently, it’s a new meta. Experiment. Every meta was once someone’s experiment!
Acrobatics is the way to go for this. I understand that a lot of people are whining about that trait line right now, but I was running it the other day in sPVP and surviving fights I had no right surviving. Sadly, most of the recommendations you got in this thread are all conditional.