Havoc Mastery vs Weakening Strike
In my s/d build I prefer weakening strikes. I also trait Unhindered.
It in WvW to be sure but I can measure it off realtive to havoc mastery via my own perceptions using each and just prefer weaking strikes. The reason being I find s/d uses the AA attacks more then many weaponsets. Damage inflcited is not the issue as much as damage received and i can stay in battle longer using that AA toe to toe with the 10 percent mitagtion guaranteed off weakening , the 10 off unhindered which has high uptime and the chance of fumble from a weakened foe.
If you’re going for sustain, Weakening Strike is the best in slot and if you’re going for burst, Havoc Mastery is the best. This comparison is not about which deals more damage, rather which trait compliments your build, thus Weakening Strike is important since it grants longer staying power for the Thief.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
If you’re going for sustain, Weakening Strike is the best in slot and if you’re going for burst, Havoc Mastery is the best. This comparison is not about which deals more damage, rather which trait compliments your build, thus Weakening Strike is important since it grants longer staying power for the Thief.
So since the default for me has been DA/T/DD I guess this promotes sustained fights, even though I’m full zerk and can be able to do some decent bursts, which makes Weakening Strikes the better option?
If you’re going for sustain, Weakening Strike is the best in slot and if you’re going for burst, Havoc Mastery is the best. This comparison is not about which deals more damage, rather which trait compliments your build, thus Weakening Strike is important since it grants longer staying power for the Thief.
So since the default for me has been DA/T/DD I guess this promotes sustained fights, even though I’m full zerk and can be able to do some decent bursts, which makes Weakening Strikes the better option?
If you’re going to stick around to AA, then yes, you’ll want Weakening Strikes. However, if you’re going to get-in-burst-then-get-out, then Havoc Mastery is better.
The purpose of Weakness is to reduce the damage you’ll be receiving in exchanges, you wouldn’t have to worry about incoming damage if you’re not sticking around.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
I agree. S/d and possible staff I would trait weakening, even though staff #2 has weakness the duration is that long. D/p obviously havoc, although with the aa buff and the aa speed on dagger you could even use ws
gw1 – healing signet/frenzy/charge