Heartseeker is what makes Thieves very "noob friendly"
I’ll add a replacement suggestion to give an example of what might be a better choice.
“Exploit Weakness”
Evade to the sides, stabbing your Foe in an vulnerable spot.
Deals 600 damage + 40 for every Stack of Vulnerability on the target.
Range: 200
Cost: 4 Initiative
Why is this better?
1. Vulnerability is a condition, something the Thief would need to watch and react to.
2. Vulnerability is a condition that typically doesn’t stack very high in PvP situations, thus limiting the burst potential.
3. Getting use out of the “Evade” component requires explicit timing.
4. The limited 200 range make it harder to apply compared to Heartseeker.
5. The 4 Initiative cost make it less prone to spam, emphasizing timing over button mashing.
I love when I face a HS thief^^
If you are spamming hs you are a noob and going to lose the fight.
Hs is a finisher or a one time use because you lost track of your target. Anyone who spams it just needs to l2p. I spammed it too when I first started. I don’t anymore.
This wasn’t about spamming Heartseeker. This is about how incredibly “user friendly” the ability is. It’s very easy to apply damage with Heartseeker thanks to the 450 Range and the “seeking” aspect of it.
And that’s why I think Thieves are so accessible. Giving them something that requires a little more finesse and skill to use would go a long way towards adding a little more depth to the profession.
That’s all I’m trying to say. I couldn’t care less about people who spam it.
I’d have to agree with you, OP. In noob v noob fights, heartseeker-spamming will make the thief win. However, any decently skilled player knows how to deal with a heartseeker thief, and can kill them easily.
Should we really be balancing around unskilled players? After all, there are plenty of other things that do just fine with unskilled players but die horribly when they go up against a skilled opponent, and I don’t have a problem with that. As long as it’s possible for a decent player to deal with it, I don’t see why it needs changing.
Backstab needs adjustment far more than HS. Even a really skilled player can die to backstab, but any player which dies to HS spamming is an embarrassment.