(edited by BioMasterZap.4350)
Help with PvE Thief Build
After taking a look at the Traits, I’ve revised the main post with more of a goal in mind. Hopefully that will make the topic easier to comment on!
I run 0/30/25/15/0 for PvE. This allows me to run D/D or S/D whichever is more beneficial at the time. you get Might on Stealth and Dodge so you’re running with 6-8 stacks constantly. If conditions are not an issue you can switch to blinds on stealth. I like Executioner for S/D and Hidden Killer for D/D depending on your crit%. D/D Backstab is very good sustained single target damage, Fleet Shadow helps here for positioning. S/D is good damage, mobility and AoE.
I run Zerker armor, runes of the Mesmer for S/D and Valks trinkets. Trying to keep my HP over 16k then pushing my damage stats up as much as possible. Runes of the Wurm work nicely here also if you don’t want Mesmer.
GL
Blood~
I run 0/30/25/15/0 for PvE. This allows me to run D/D or S/D whichever is more beneficial at the time. you get Might on Stealth and Dodge so you’re running with 6-8 stacks constantly. If conditions are not an issue you can switch to blinds on stealth. I like Executioner for S/D and Hidden Killer for D/D depending on your crit%. D/D Backstab is very good sustained single target damage, Fleet Shadow helps here for positioning. S/D is good damage, mobility and AoE.
I run Zerker armor, runes of the Mesmer for S/D and Valks trinkets. Trying to keep my HP over 16k then pushing my damage stats up as much as possible. Runes of the Wurm work nicely here also if you don’t want Mesmer.
GL
Blood~
Thanks for the reply. I’ve been looking more into how the armors would mix and here are the two options I was leaning towards:
-Berserker Armor with Ruby Orbs and Ruby Jewelry with Ruby Jewels: 943 Power, 654 Precision, 64% Critical Damage (About 50% Critical Chance with Traits, excluding weapons.)
-Berserker Armor with Ruby Orbs and Emerald Jewelry with Beryl Jewels: 841 Power, 564 Precision, 358 Toughness, 90 Vitality, 46% Critical Damage (About 45% Critical Chance with Traits, excluding weapons)
Think I should skip the Full Berserker option? I don’t want to be too defense or too offensive with this, which is a tricky balance. E.g. I don’t want to use full berserker and get downed every other fight. Yet I don’t want to focus too much on vitality and toughness and never get downed by have slow kills.
Considering I will be getting 200 Toughness and Vitality from my traits (give or take) I am not sure how much I extra I really need on my armor. With the Emerald+Berly Jewelry I still keep a high Precision while picking up a lot of Toughness and some Vitality. Pure Beryl drops the precision a lot which I am not comfortable with.
Would you suggest using Rune of the Wurm over Ruby Orbs? At the moment I am thinking to just go for Berserker Armor with Rune of the Wurm/Ruby Orbs/Etc and the Emerald+Berly Jewelry unless it is suggested to have a full berserker set for anything.