Help with PvE?
condition dmg for thief is crap in pve since MOST of the skills are direct damage :P
and the condition ones are subpar (1/2 condition, 1/2 direct? wtf)
conditions can’t crit, suffer the 25 stack bleed limit, caltrops was nerfed to 10sec,
vulnerability is useless…
so even a balanced build is much better than a full condition one…
and from ALL of our skills (p/p, d/p, p/d, s/d, s/p, bow)
we have 2 skills good for condition AND ONLY 2
LPD and sneak attack.
p/d is out of the question for pve (no aoe, lol dps)
LeapingDeathBlossom is okish, but really high on the ini cost, and considering the ini regen, 1/4sec evade is laughable….
YOU get better damage by autoattack on sword with a balanced build with 0 ini spent
the balance team doesn’t know that “balance” means , really… they random nerf things with no clue
(edited by DanH.5879)
condition dmg for thief is crap in pve since MOST of the skills are direct damage :P
and the condition ones are subpar (1/2 condition, 1/2 direct? wtf)
conditions can’t crit, suffer the 25 stack bleed limit, caltrops was nerfed to 10sec,
vulnerability is useless…so even a balanced build is much better than a full condition one…
and from ALL of our skills (p/p, d/p, p/d, s/d, s/p, bow)
we have 2 skills good for condition AND ONLY 2
LPD and sneak attack.
p/d is out of the question for pve (no aoe, lol dps)
LeapingDeathBlossom is okish, but really high on the ini cost, and considering the ini regen, 1/4sec evade is laughable….
YOU get better damage by autoattack on sword with a balanced build with 0 ini spentthe balance team doesn’t know that “balance” means , really… they random nerf things with no clue
Well, at least the SB crits for almost 5K so that helps, I suppose.