Here' a fun idea for dual skills

Here' a fun idea for dual skills

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Posted by: Eodwen.2613

Eodwen.2613

Maybe its just wishfull thinking but wouldnt be neat if dual skills had an extra skill while in stealth like the first skill, one that would cost initiative like the normal dual wield skill. Might end up being OP but i think it d add some interesting diversity to the class.

Here' a fun idea for dual skills

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Posted by: PopeUrban.2578

PopeUrban.2578

So like optional stealth attacks?

I mean its an interesting thought, maybe if they had a polar opposite effect from the #1 “free” stealth attack. For instance dagger dual stealths would be positioning rather than damage based, SB would be a damage rather than an immob, pistol would have a debuff/snare, etc.

It would create some more diverse gameplay for stealthy builds and increase the usefulness of stolen or other stealths for evasion based builds for sure.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

Here' a fun idea for dual skills

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Posted by: Eodwen.2613

Eodwen.2613

Exactly my thoughts they dont need to add another backstap or high dps but some utility/defensive skill or debuff and would defo uff up a lot of duals skills. I think it would also blur the boundaries between the stealth and non stealth builds with less discrete builds coming up which imo is a good thing.

Here' a fun idea for dual skills

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Posted by: Siva Mira.3546

Siva Mira.3546

I failed to see how this is being useful. And specially how P/P, SB and S/P going to get stealth?

All is vain.

Here' a fun idea for dual skills

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Posted by: Eodwen.2613

Eodwen.2613

You can swap weapons while in stealth and use utilities and healing skills also. Depending on what skill its going to be even a non stealth build would be inclined to use stealth to get the advantage from the skill. I often find myself switching to sb while in stealth to immobilise someone in group fights. I think that the issue is what skill would it be so it can benefit non stealth and ranged builds occasionally so as to waste an utility slot for a stealth skill.

Here' a fun idea for dual skills

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Posted by: Siva Mira.3546

Siva Mira.3546

Maybe the problem could solved a bit by giving non-stealth weapon a stronger dual-stealth skill. Something like P/P would get a melee range dual-stealth skill that does 50% more dmg than full a Unload and much easier to get a full dmg out of it but require you to be in melee range. As for weapon like D/D, S/D and P/D would get a more like “Utility” Dual-stealth skill rather than DPS skill.

All is vain.

Here' a fun idea for dual skills

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Posted by: Cyhann.2609

Cyhann.2609

I mean its an interesting thought, maybe if they had a polar opposite effect from the #1 “free” stealth attack..

Dagger MH = #3 attack heals the enemy.
Sword MH = #3 attack gives either stability to the enemy, or cleanses a condition on him, with blind as the number one priority.
Pistol MH = #3 attack cleanses 5 conditions on the enemy.
Shortbow MH = it’s not dual wield.

Great idea, I love it.