Here' a fun idea for dual skills
So like optional stealth attacks?
I mean its an interesting thought, maybe if they had a polar opposite effect from the #1 “free” stealth attack. For instance dagger dual stealths would be positioning rather than damage based, SB would be a damage rather than an immob, pistol would have a debuff/snare, etc.
It would create some more diverse gameplay for stealthy builds and increase the usefulness of stolen or other stealths for evasion based builds for sure.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Exactly my thoughts they dont need to add another backstap or high dps but some utility/defensive skill or debuff and would defo uff up a lot of duals skills. I think it would also blur the boundaries between the stealth and non stealth builds with less discrete builds coming up which imo is a good thing.
I failed to see how this is being useful. And specially how P/P, SB and S/P going to get stealth?
You can swap weapons while in stealth and use utilities and healing skills also. Depending on what skill its going to be even a non stealth build would be inclined to use stealth to get the advantage from the skill. I often find myself switching to sb while in stealth to immobilise someone in group fights. I think that the issue is what skill would it be so it can benefit non stealth and ranged builds occasionally so as to waste an utility slot for a stealth skill.
Maybe the problem could solved a bit by giving non-stealth weapon a stronger dual-stealth skill. Something like P/P would get a melee range dual-stealth skill that does 50% more dmg than full a Unload and much easier to get a full dmg out of it but require you to be in melee range. As for weapon like D/D, S/D and P/D would get a more like “Utility” Dual-stealth skill rather than DPS skill.
I mean its an interesting thought, maybe if they had a polar opposite effect from the #1 “free” stealth attack..
Dagger MH = #3 attack heals the enemy.
Sword MH = #3 attack gives either stability to the enemy, or cleanses a condition on him, with blind as the number one priority.
Pistol MH = #3 attack cleanses 5 conditions on the enemy.
Shortbow MH = it’s not dual wield.
Great idea, I love it.