Hidden Killer tweak

Hidden Killer tweak

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Posted by: Writetyper.1985

Writetyper.1985

Right now Hidden Killer (100% crit from stealth) only applies to the first hit from stealth. Can we change it to “100% on from-stealth skills or on a hit that breaks stealth”? That way all of sneak attack (The pistol skill from stealth) will crit instead of just the first hit. It won’t really make pistol mainhand builds viable but I really feel like that shouldn’t be happening.

Mortryde/Cold/Thugmentalist Bara
really bad engineer

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Posted by: Incurafy.6329

Incurafy.6329

Hidden Killer is a trait primarily designed for Backstab (pretty obvious), and having all hits of Sneak Attack crit wouldn’t really do much for your damage since P/D is a condition build and P/P has no stealth access.

thiefhitfor2kbetternerf
all is vain

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Posted by: Barfoi.9537

Barfoi.9537

Wouldn’t a P/D be able to spam CnD and Sneak Attack constantly with 100% crit-chance, even if they have no additional Precision? Perhaps I’m mistaken, but that sounds horribly imbalanced.

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Posted by: Youkay.5294

Youkay.5294

Yes, you are mistaken. First, stealth based P/D wouldn’t be able to spam it more than such a build is doing normally anyway. Secondly, as mentioned before, Pistol is a condition weapon and scales poorly with power. It is not strong in direct damage and therefore making sneak attack crit wouldn’t make it horribly imbalanced.

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Posted by: Barfoi.9537

Barfoi.9537

I was referring to granting a steady 100% crit-chance (for non-crit builds) being the imbalance, and not the damage itself (although the damage would contribute much more than normal). However, I neglected to think about it being in the crit trait-line to begin with, so that’s somewhat of a less concern (hey, I’m sleepy ;P).

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Posted by: Dagins.5163

Dagins.5163

The suggested tweak isn’t a good solution. It is a grandmaster trait, which is viable only with dagger main hand, and needs stealth. It’s terribly underpowered.

I would move it to adept, and give 50% crit increase instead of 100%. Mind that warriors have almost the same trait in adept line (+50% crit against stunned targets), which not only affects one of their weapon and its #1 ability, but is also much easier to access in combat. Many classes have free daze/stun/knockdown to contribute this trait (including other warriors!), as opposed to stealth.

Then, remove one of bad adept traits, like Concealed Defeat, remake it entirely and move to grandmaster level. For example, blind target for 3 seconds on a critical strike with some small internal CD.

Signed, level 1 alt

(edited by Dagins.5163)

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Posted by: Olba.5376

Olba.5376

I would move it to adept, and give 50% crit increase instead of 100%. Mind that warriors have almost the same trait in adept line (+50% crit against stunned targets), which not only affects one of their weapon and its #1 ability, but is also much easier to access in combat. Many classes have free daze/stun/knockdown to contribute this trait (including other warriors!), as opposed to stealth.

That’s a pretty kitten bad comparison.

First off, Warriors have two stun Bursts. Then there’s Shield 4 skill. That means there’s a total of five weapon sets that have access to a stun.

Second off, Unsuspecting Foe is currently one of the reasons why Warriors are able to run builds like Mace/Shield + GS or Mace/Shield + Hammer and get decent damage out of it. And if you check out the Warrior forum, there’s plenty of complaints about that.

And even besides that, stealth is much more common than stun on a warrior. Why not just give Thieves a baseline +50% crit chance instead? Same thing, pretty much.

And wait… did you just sneak in a suggestion where a build with x/30/x/x/x would be able to pick both Executioner and a +50% crit chance in stealth? Because kitten , that’s OP. It doesn’t take that much to get base 50% crit chance, which means the end result would be the equivalent of being able to choose both Hidden Killer and Executioner.

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Posted by: Youkay.5294

Youkay.5294

I would move it to adept, and give 50% crit increase instead of 100%. Mind that warriors have almost the same trait in adept line (+50% crit against stunned targets), which not only affects one of their weapon and its #1 ability, but is also much easier to access in combat. Many classes have free daze/stun/knockdown to contribute this trait (including other warriors!), as opposed to stealth.

That’s a pretty kitten bad comparison.

First off, Warriors have two stun Bursts. Then there’s Shield 4 skill. That means there’s a total of five weapon sets that have access to a stun.

Second off, Unsuspecting Foe is currently one of the reasons why Warriors are able to run builds like Mace/Shield + GS or Mace/Shield + Hammer and get decent damage out of it. And if you check out the Warrior forum, there’s plenty of complaints about that.

And even besides that, stealth is much more common than stun on a warrior. Why not just give Thieves a baseline +50% crit chance instead? Same thing, pretty much.

And wait… did you just sneak in a suggestion where a build with x/30/x/x/x would be able to pick both Executioner and a +50% crit chance in stealth? Because kitten , that’s OP. It doesn’t take that much to get base 50% crit chance, which means the end result would be the equivalent of being able to choose both Hidden Killer and Executioner.

I agree.

I think Olba is a bit biased towards making thief an unchallanged class. Or he didn’t think it through.

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Posted by: Olba.5376

Olba.5376

I would move it to adept, and give 50% crit increase instead of 100%. Mind that warriors have almost the same trait in adept line (+50% crit against stunned targets), which not only affects one of their weapon and its #1 ability, but is also much easier to access in combat. Many classes have free daze/stun/knockdown to contribute this trait (including other warriors!), as opposed to stealth.

That’s a pretty kitten bad comparison.

First off, Warriors have two stun Bursts. Then there’s Shield 4 skill. That means there’s a total of five weapon sets that have access to a stun.

Second off, Unsuspecting Foe is currently one of the reasons why Warriors are able to run builds like Mace/Shield + GS or Mace/Shield + Hammer and get decent damage out of it. And if you check out the Warrior forum, there’s plenty of complaints about that.

And even besides that, stealth is much more common than stun on a warrior. Why not just give Thieves a baseline +50% crit chance instead? Same thing, pretty much.

And wait… did you just sneak in a suggestion where a build with x/30/x/x/x would be able to pick both Executioner and a +50% crit chance in stealth? Because kitten , that’s OP. It doesn’t take that much to get base 50% crit chance, which means the end result would be the equivalent of being able to choose both Hidden Killer and Executioner.

I agree.

I think Olba is a bit biased towards making thief an unchallanged class. Or he didn’t think it through.

So… you agree with me and then call me biased for calling out the OP’s suggestion?

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Posted by: Dagins.5163

Dagins.5163

That’s a pretty kitten bad comparison.

1)First off, Warriors have two stun Bursts. Then there’s Shield 4 skill. That means there’s a total of five weapon sets that have access to a stun.

2)Second off, Unsuspecting Foe is currently one of the reasons why Warriors are able to run builds like Mace/Shield + GS or Mace/Shield + Hammer and get decent damage out of it. And if you check out the Warrior forum, there’s plenty of complaints about that.

3)And even besides that, stealth is much more common than stun on a warrior. Why not just give Thieves a baseline +50% crit chance instead? Same thing, pretty much.

4)And wait… did you just sneak in a suggestion where a build with x/30/x/x/x would be able to pick both Executioner and a +50% crit chance in stealth? Because kitten , that’s OP. It doesn’t take that much to get base 50% crit chance, which means the end result would be the equivalent of being able to choose both Hidden Killer and Executioner.

1) Warriors also benefit from other people stunning their targets (this trait also includes knockdowns and dazes), what is very common in group fights.

2)I’m not insisting on removing this trait.

3)There are thieves without stealth, and warriors without stuns.
Warriors with stuns are much more powerful than thieves with stealth.

4)No, it is strong, but not op. Other trait lines require buffs aswell to make it worth going for grandmaster.
However, what I consider as OP is being able to heal 600-800 hp/s, being tanky and doing lots of damage, long stun uptime in fights, what gives you wide window for making mistakes… but this is another topic.

Signed, level 1 alt