Hidden Thief in Shadow Arts
Trust me, you are NOT the only one.
Even so, I actually found a way to make the trait useful, but play style must be changed entirely. Anyway that trait isn’t even the main problem, the main problem is the lack of other good Major Master trait options.
But yea, with D/D you are practically locked out of taking that trait.
I know it may seem weird, but at the moment I am more bothered by the way Concealed Defeat works in SA line: https://forum-en.gw2archive.eu/forum/professions/thief/Remove-Concealed-Defeat/first#post6327861
Only troll build uses Hidden Thief.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
It can be useful if you think of it as an extra backstab. If you try to force it to be something it isn’t then of course it won’t be effective for you.
Hidden thief works very well for P/D using it for an extra sneak attack. With cool down reductions in Trickery it is an extra stealth attack every 20 seconds. Well worth it if you know how to dodge + steal to prevent auto attack from breaking stealth. It can work if you aren’t trying to one shot your enemy and plan your attacks accordingly.
It can be useful if you think of it as an extra backstab. If you try to force it to be something it isn’t then of course it won’t be effective for you.
Hidden thief works very well for P/D using it for an extra sneak attack. With cool down reductions in Trickery it is an extra stealth attack every 20 seconds. Well worth it if you know how to dodge + steal to prevent auto attack from breaking stealth. It can work if you aren’t trying to one shot your enemy and plan your attacks accordingly.
Let’s assume that you took both SA and Trick…your daggers suddenly turned into a pair of toothpicks.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
SA and Trickery will mean taking a DPS cut due to lackluster backstab. I personally think backstab should be buffed but that is another thing entirely.
Shadow protector is OK (crap in pvp) but (…)
Isn’t Shadow Protector complete junk? 3 seconds of regen to allies on something very situational, how does that even make any contribution at all?
Shadow protector is OK (crap in pvp) but (…)
Isn’t Shadow Protector complete junk? 3 seconds of regen to allies on something very situational, how does that even make any contribution at all?
It is pretty bad, granted it stacks multiple times with every application of stealth (Shadow Refuge, Blast Finishers, etc. etc.), and you can stack it repeatedly on yourself by stealth stacking through BP, or any other Stealth skill you have. However, the problem therein lies in the fact that… what Thief really takes Healing Power? 99% of the time that regen is going to be overpowered by any other Professions, so in the end it just becomes somewhat detrimental.
Shadow protector is OK (crap in pvp) but (…)
Isn’t Shadow Protector complete junk? 3 seconds of regen to allies on something very situational, how does that even make any contribution at all?
It is pretty bad, granted it stacks multiple times with every application of stealth (Shadow Refuge, Blast Finishers, etc. etc.), and you can stack it repeatedly on yourself by stealth stacking through BP, or any other Stealth skill you have. However, the problem therein lies in the fact that… what Thief really takes Healing Power? 99% of the time that regen is going to be overpowered by any other Professions, so in the end it just becomes somewhat detrimental.
I actually agree, why in the hell would I want to trait into a healing skill when fighting on point is the last thing a thief wants to do, let alone stopping to res someone in a group fight with AOE raining down on you. It would only be OK in PVE.
Same with leeching venoms, typically I trait into critical strikes along with dare devil so taking venoms makes zero sense. The only time I take venoms is with a condition build that uses deadly arts.
I wish a dev would come on here and explain why it makes sense to have those traits in there.
I actually agree, why in the hell would I want to trait into a healing skill when fighting on point is the last thing a thief wants to do, let alone stopping to res someone in a group fight with AOE raining down on you. It would only be OK in PVE.
Same with leeching venoms, typically I trait into critical strikes along with dare devil so taking venoms makes zero sense. The only time I take venoms is with a condition build that uses deadly arts.
I wish a dev would come on here and explain why it makes sense to have those traits in there.
I think back in the day their idea was to make a defensive/support trait line for Thieves, however… the only support Thieves really can provide for the most part is various kinds of damage pressure. Outside of that, what do we really offer in terms of supporting our teammates, when other Professions can provide Boons better than us (Our only options being Thrill of the Crime, Bountiful Theft, Shadow Protector… and the now gone Might on Venoms), they can heal better than us, because really, we can’t heal our allies worth jack. The only real damage mitigation we can provide is via blinds and weakness, which now-a-days, are cleansed within half a second of application, and through Shadow Arts, but that damage reduction was heavily nerfed from 50% to 25% (Why not just make it 33% since we have no Protection application?), and is really our only form of providing “Protection”, but that’s immediately taken away when you or your allies aren’t in stealth. Which is 90% of the time, since being in Stealth means you’re not really doing anything but playing passively. If you’re not a Thief, that is.
(edited by Kawloon Fuathach.3807)
Shadow protector is OK (crap in pvp) but (…)
Isn’t Shadow Protector complete junk? 3 seconds of regen to allies on something very situational, how does that even make any contribution at all?
It is pretty bad, granted it stacks multiple times with every application of stealth (Shadow Refuge, Blast Finishers, etc. etc.), and you can stack it repeatedly on yourself by stealth stacking through BP, or any other Stealth skill you have. However, the problem therein lies in the fact that… what Thief really takes Healing Power? 99% of the time that regen is going to be overpowered by any other Professions, so in the end it just becomes somewhat detrimental.
It seems you have not heard of “Ninja Nurse” build for Thief.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Shadow protector is OK (crap in pvp) but (…)
Isn’t Shadow Protector complete junk? 3 seconds of regen to allies on something very situational, how does that even make any contribution at all?
It is pretty bad, granted it stacks multiple times with every application of stealth (Shadow Refuge, Blast Finishers, etc. etc.), and you can stack it repeatedly on yourself by stealth stacking through BP, or any other Stealth skill you have. However, the problem therein lies in the fact that… what Thief really takes Healing Power? 99% of the time that regen is going to be overpowered by any other Professions, so in the end it just becomes somewhat detrimental.
It seems you have not heard of “Ninja Nurse” build for Thief.
I have, but who honestly wants to just be a res-bot when playing Thief?
Shadow protector is OK (crap in pvp) but (…)
Isn’t Shadow Protector complete junk? 3 seconds of regen to allies on something very situational, how does that even make any contribution at all?
It is pretty bad, granted it stacks multiple times with every application of stealth (Shadow Refuge, Blast Finishers, etc. etc.), and you can stack it repeatedly on yourself by stealth stacking through BP, or any other Stealth skill you have. However, the problem therein lies in the fact that… what Thief really takes Healing Power? 99% of the time that regen is going to be overpowered by any other Professions, so in the end it just becomes somewhat detrimental.
It seems you have not heard of “Ninja Nurse” build for Thief.
I have, but who honestly wants to just be a res-bot when playing Thief?
It’s an answer to your question. Ninja Nurse takes Healing Power — they’re not just a res-bot.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.