Hidden Thief trait movement speed bug?
there is a cap to your bonus movement speed all to get her
when you are invis with Hidden Thief you will only get the extra 33% that swiftness gives you
what the trait does is give you out of combat speed with swiftness in combat while invis if you get what I’m trying to say ^^
Try to use it in combat: you will love it.
[Teef] guild :>
what you are saying is it will give me 33% swiftness when it shows 50%? Well even if you are right it doesn’t even give me 33% movement speed and about that I am sure because I compared with my speed in invi and other person on swiftness. I am way to slow than 33%.
Think he means that in combat you get slowed down so it won’t effectively grant 50% movement speed while in combat. Although it’s been debated a hundred times about equalizing combat and non-combat movement speed, don’t think it will change.
break. I feel like they should be back by now..”
I also found out that it isn’t faster than swiftness and reported it as a bug. Not sure if they actually read bug-reports.
Edit: I tried to make a build with perma stealth so i am super fast, faster than with perma swftness (Dash). But in the end it wasn’t that fast :/
This is how it works:
- Base movement speed is 300
- In combat movement speed is 200
- Movement speed is capped at 400
This means that, out of combat, anything past 33% is useless, since you hit the cap of 400 (300*1.33). In combat, 50% extra will give you 200*1.5=300 movement speed, while the signet gives 250 and swiftness gives 266. This is why superspeed is so good, because it allows you to hit the 400 cap even in combat (or mitigate slowing effects like cripple and chill).
This is how it works:
- Base movement speed is 300
- In combat movement speed is 200
- Movement speed is capped at 400
This means that, out of combat, anything past 33% is useless, since you hit the cap of 400 (300*1.33). In combat, 50% extra will give you 200*1.5=300 movement speed, while the signet gives 250 and swiftness gives 266. This is why superspeed is so good, because it allows you to hit the 400 cap even in combat (or mitigate slowing effects like cripple and chill).
^this. It’s ArenaNet and their stupid convoluted and confusing tooltip wordings.
btw, 33% is swiftness speed and 100% is superspeed.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
I have tested out that in combat as well as out of combat….my speed doesn’t go even to 33% in both cases.Its just totally useless.
I’ll test it later to see what’s going on then.
Ok please let me know what exactly is the matter.
Ok, I did some timed runs in the mists. Here are the results:
Out of Combat
- No buffs – kitten (4 and 0.5s…)
- Signet – 3.6s
- Swiftness – 3.3s
- Stealth – 3.3s
Allowing for a small margin of error, those values correspond almost exactly to 25% and 33% increases. Seems to be working fine OoC.
In Combat
- No buffs – 5.5s
- Signet – 4.4s
- Swiftness – 4.1s
- Stealth – 3.7s
Again, those are almost exactly what I would expect to see for 25%, 33%, and 50% increases. Working as intended here as well.
i felt something’s wrong since i started using it. i agree it is bugged. it is not giving more speed with swiftness
I notice virtually no difference in combat with this trait activated.
“Youre lips are movin and youre complaining about something thats wingeing.”
I notice virtually no difference in combat with this trait activated.
Keep in mind if you have no movement buffs and are out of combat, you have 300 ms. If you then Steal to someone, which stealths you and places you in combat, you will still have 300 ms (200*1.5). Supposing you got swiftness on Steal, when you exit stealth, you will have 266 ms (200*1.33). I could easily see how one would notice little or no difference.
I think it would be best to try removing all speed boosts and play without them for a while. Then after a few hours or so, include them again to your build and see the difference.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Keep in mind if you have no movement buffs and are out of combat, you have 300 ms. If you then Steal to someone, which stealths you and places you in combat, you will still have 300 ms (200*1.5). Supposing you got swiftness on Steal, when you exit stealth, you will have 266 ms (200*1.33). I could easily see how one would notice little or no difference.
I can drop a Refuge and after running out of it feels about the same as when I went in assuming I don’t have speed up. If I dodge to gain speed, I feel faster. It could be perception but whatever the effect from the speed of this trait I don’t think it translates into more kills or defense.
“Youre lips are movin and youre complaining about something thats wingeing.”
It’s not bugged.
Example, since this is flying over people’s heads.
e.g. 100 units per time interval (upt) = base speed with no conditions and no boons/Hidden Thief
The maximum Out of Combat speed is +33% (133 units traveled per time interval over base). The maximum In Combat speed is 25% (125 units per time interval).
What Hidden Thief (no other speed increase or decrease) does is add is give +50% to base speed in and out of combat but to a maximum speed. For Out of Combat and for In Combat, this means 133 upt and 125 upt, respectively.
What Hidden Thief also does (no other speed increase) and Cripple Condition = -50% movement speed is it takes your +50% from Hidden Thief and your -50% Cripple movement speed decrease and adds them together. So In Combat speed is 100 upt (normal speed); Out of Combat speed doesn’t apply because of Cripple condition.
For Hidden Thief and Chill condition or -66% speed is the math works out to be -16% net from 100 upt base speed movement or 84 upt; again, Out of Combat speed doesn’t apply when you have the Chill condition.
Note, Super Speed is +100% which means any movement impairing condition applied has no effect in combat.
Now, is Hidden Thief too weak unless it gives Superspeed (+100%)? That is part of the topic but that doesn’t mean that Hidden Thief is bugged even though it only provides +50% (partial mitigation against movement impairing).
Note, Super Speed is +100% which means any movement impairing condition applied has no effect in combat.
That’s not exactly true. If you are in combat with superspeed, you have 400 movement speed. If you get chilled, you now have +100%-66%=34% bonus, or 268 movement speed. Sure, that’s still plenty fast (equivalent to swiftness), but chill is still technically slowing you down.