Hide in Shadows doesn't remove torment...

Hide in Shadows doesn't remove torment...

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Posted by: aarias.4016

aarias.4016

It struck me last night that Hide in Shadows removes all damage-over-time conditions (burning, poison, bleed), but not (the newly added) torment condition.

I wonder if this is simply a case of A-net not thinking to modify the HiS since torment was introduced, or if it will remain missing from the list of conditions that HiS can heal.

Thoughts?

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Posted by: stof.9341

stof.9341

I could well be a case of them forgetting about it. They forgot to apply the Necromancer Terror bonus on targets affected by Torment.

Heck, maybe we don’t get that Deadly Arts 25 trait bonus on targets affected by Torment too.

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Posted by: Kincaidia.3192

Kincaidia.3192

I thought that it should be removed with Hide in Shadows too.

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Posted by: swinsk.6410

swinsk.6410

Yea it should but anet doesn’t care about thieves. We are doomed to be neglected because of qqing noobs!

Just another noob thief…

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Posted by: Clockwork Bard.3105

Clockwork Bard.3105

>_< Yes, it’s clearly thief neglect that we were one of the first to get this new condition, and are the only ones that have it twice. ArenaNet should wear platemail gauntlets when feeding us, because we don’t just bite the hand, we go for the artery.

It’s likely an oversight, and I’m sure far from the only one. Either HiS or Withdraw (since it could be viewed as a mobility condition) should probably remove it. As a mobile class, we’ll probably get an extra counter at some point. Pointing it out is a good first step towards that. Until then, we thankfully have Shadow’s Embrace.

(edited by Clockwork Bard.3105)

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Posted by: Master of Timespace.2548

Master of Timespace.2548

Potent heal, gain regen, remove three conditions and gain stealth. How rookie friendly do you want this class to be?

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: Excalibur.9748

Excalibur.9748

Should remove torment too. +1

All is vain.

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Posted by: Excalibur.9748

Excalibur.9748

Potent heal, gain regen, remove three conditions and gain stealth. How rookie friendly do you want this class to be?

It’s so potent it heals like 50% of how much healing surge heals.

All is vain.

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Posted by: threothree.2618

threothree.2618

+1, seems like an oversight for sure and I’m surprised it wasn’t fixed last patch.

(edited by threothree.2618)

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Posted by: wish.1027

wish.1027

I agree that it should remove torment.

Jade Quarry Warrior Strike Force [SF]
w/ an alt Thief and Guardian.
Math is your friend.

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Posted by: OIIIIIO.7825

OIIIIIO.7825

+1, It would be good to hear officially one way or the other.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

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Posted by: Berengar.6951

Berengar.6951

Which activates first, HiS cleansing damaging conditions or the condition cleanse on stealth?

Engineer, Thief, Mesmer, Elementalist, Guardian,Warrior, Necro
[KoM] Krewe of Misfits
[IB]Inglorious Basterdz

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Posted by: Clockwork Bard.3105

Clockwork Bard.3105

Which activates first, HiS cleansing damaging conditions or the condition cleanse on stealth?

That’s a good question. Some of the pirates in Lornar’s Pass (and probably other areas) apply both torment and poison. That might be a good place to test it.