High Potential build. Needs more Testing.

High Potential build. Needs more Testing.

in Thief

Posted by: Travlane.5948

Travlane.5948

ok so im working on a hybrid build that can deal with any class yet still have some sort of respectable defense. this is not perfect but i will say has alot of potential from what i have tested so far.

Weapons: p/d – p/d using 2x sigil of energy / 2x sigil of doom
Runes: 6x rune of balthazar
Armor: full carrion
Accs: Full carrion
Jewels: Full carrion.
Traits:
0
0
10 IV
30 III X XII
30 VI VII XII

UTILITIES: HIS Scale Venom/Infil Sig/Blind Powder/Thieves Guild

origin: was an adaptation of me tryign to make d/d evade condi work but was too prone to condition/aoe dmg. went to p/d and d/d then to p/d and p/d finally.

With a base of 1400 condition dmg(being conservative)

FIRE = 680 dmg per second x 5 seconds applied totaling 3400 dmg
POISON= 224 dmg per second x 5 seconds applied totaling 1120 dmg.
BLEED=113 dmg per sec per stack (avg 5 stacks over 5 sec) totaling 2825 dmg.
TORMENT= 440dmg(x2 if moving) per second x 5 seconds applied totaling 4400 dmg.

total condition dmg over 5 seconds is 11,745 damage.

Direct dmg per sneak attack on avg = 950 dmg
average sneak attacks per 5 secs = 2 which totals 1900dmg

GRAND TOTAL of all dmg over 5 seconds = 13,645 dmg

Thoughts: i dont jump out of the gate with scale venom and sigil of doom use. i usually let the opponent think im another knockoff bleed build. after several uses of sneak attack i feel if he has condi removal or not and if he does i use my combo after he cleanses. and at this point most enemies are not aware they have extra conditions on them and you really get to take advantage of it.

Notes/Tips:

1) Use Steal/Infil sig right at the end of heals for 5 secs of fire dmg
2) Use Steal/Infil sig with CnD if its a range opponent.

Questions:

Is balth runes bugged? shouldnt they burst a little faster or differently?

Considering:

going to withdraw and using gap closers to make burn hit
dropping sigil of energy for hydromancy
dropping 20 points in trickery for 20 in SA (prolly wvw only)

So i noticed ive been able to drop every class with this build but my defense still isnt to where i would like it……even with all the HP but thats slightly due to needing HIS instead of withdraw and only having 10 in SA. but still lots of dodges. i really like this build and am also considering dropping blind powder for SR incase of emergencies…hrm idk.

High Potential build. Needs more Testing.

in Thief

Posted by: Sarrow.2785

Sarrow.2785

Ive tried runes of balthazar on withdraw. Its hard to land the fire proc. Anyone who has tried centaur runes will know what I mean but the effect isnt triggered when you hit the ability but when the heal takes effect, ie at the end of the roll. This means you need to actively roll into enemies for it to work. HIS will be easier, but its half as frequent. This is why I abandoned the runeset as being inefficient. Glad to see others are thinking outside the box though.

I tried it with a sb/sb condi build with geomancy sigils back when it wasnt hard to put out consistant weakness. The damage was actually frightening. One thing I loved was caltrop+stealing to a ranger and using their heal pool. You clustered at your feet onto him while healing for 1k+ each time. Ah the memories. That build is unviable now due to the weakness change.

Some thoughts occur with your build: when bleed duration is so low its difficult to apply enough pressure. You’re trading this for other condis but poison wont help an awful lot as the extra damage is nice but its more for the cover/anti heal and the fire will proc only every 30 secs, torment 45 secs. Will your bleeds be enough in the meantime to make them worry? Also i think any p/d build not heavily investing in stealth is shooting itself in the foot. Compare what youre missing both offensively and defensively Im sure you will come to the same conclusion.

Admiral Mournn, Tarnished Coast

High Potential build. Needs more Testing.

in Thief

Posted by: Volrath.1473

Volrath.1473

thief condi builds are very bad at the current meta, every necro, mesmer, engi, ele will have no problem taking you down…

High Potential build. Needs more Testing.

in Thief

Posted by: Travlane.5948

Travlane.5948

Ive tried runes of balthazar on withdraw. Its hard to land the fire proc. Anyone who has tried centaur runes will know what I mean but the effect isnt triggered when you hit the ability but when the heal takes effect, ie at the end of the roll. This means you need to actively roll into enemies for it to work. HIS will be easier, but its half as frequent. This is why I abandoned the runeset as being inefficient. Glad to see others are thinking outside the box though.

I tried it with a sb/sb condi build with geomancy sigils back when it wasnt hard to put out consistant weakness. The damage was actually frightening. One thing I loved was caltrop+stealing to a ranger and using their heal pool. You clustered at your feet onto him while healing for 1k+ each time. Ah the memories. That build is unviable now due to the weakness change.

Some thoughts occur with your build: when bleed duration is so low its difficult to apply enough pressure. You’re trading this for other condis but poison wont help an awful lot as the extra damage is nice but its more for the cover/anti heal and the fire will proc only every 30 secs, torment 45 secs. Will your bleeds be enough in the meantime to make them worry? Also i think any p/d build not heavily investing in stealth is shooting itself in the foot. Compare what youre missing both offensively and defensively Im sure you will come to the same conclusion.

fire procs every 15 secs (well 21 when paired with my steal) but its alot of dmg u dont have to hang around for. i took out torment just now and im using different skills so trying to see what fits best. build is working really well so far…..more so in wvw bc its hard to get high condi duration in spvp.

considering dropping all vitality traits or some for deadly arts. still thinkikng.

High Potential build. Needs more Testing.

in Thief

Posted by: Travlane.5948

Travlane.5948

thief condi builds are very bad at the current meta, every necro, mesmer, engi, ele will have no problem taking you down…

thief/engie are the only tough ones. some troll ele builds too. the rets drop fast. :P

High Potential build. Needs more Testing.

in Thief

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

GRAND TOTAL of all dmg over 5 seconds = 13,645 dmg

Burn only last for 3s by the way.

1) Use Steal/Infil sig right at the end of heals for 5 secs of fire dmg

That’s unreliable using HIS since you’re just asking to get interrupted.

Considering:

going to withdraw and using gap closers to make burn hit

That’s the best heal to use here and to proc your Rune, you have to Steal → Withdraw then watch your target burn.

The best way to deliver your conditions in one big pay load is to;
1) Basilisk Venom → CnD
2) Swap → Skale Venom
3) Sneak Attack → Steal → Withdraw

This delivery also works well with any x/D weapon set.

By the way, just 5pts into DA will give you a 10s Poison on steal so you can grab some other Sigil than Doom.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

High Potential build. Needs more Testing.

in Thief

Posted by: Travlane.5948

Travlane.5948

GRAND TOTAL of all dmg over 5 seconds = 13,645 dmg

Burn only last for 3s by the way.

1) Use Steal/Infil sig right at the end of heals for 5 secs of fire dmg

That’s unreliable using HIS since you’re just asking to get interrupted.

Considering:

going to withdraw and using gap closers to make burn hit

That’s the best heal to use here and to proc your Rune, you have to Steal -> Withdraw then watch your target burn.

The best way to deliver your conditions in one big pay load is to;
1) Basilisk Venom -> CnD
2) Swap -> Skale Venom
3) Sneak Attack -> Steal -> Withdraw

This delivery also works well with any x/D weapon set.

By the way, just 5pts into DA will give you a 10s Poison on steal so you can grab some other Sigil than Doom.

condition duration = longer times :P

i …personally…use HIS only when invis…i make a h abbit of this.

i basicially run a similar combo but time differently to get max dmg out of it . i also dont run 5 in DA for this build bc it cant afford it. the CONDI removal is a 100% need for this build or it has no chance. even 10 secs of poison removed is no bueno. i used sigil of doom so i could drop the traits for condi removal. if u look at it like i basically traded poison on steal for condi removal and hydro sigil for doom

High Potential build. Needs more Testing.

in Thief

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

GRAND TOTAL of all dmg over 5 seconds = 13,645 dmg

Burn only last for 3s by the way.

1) Use Steal/Infil sig right at the end of heals for 5 secs of fire dmg

That’s unreliable using HIS since you’re just asking to get interrupted.

Considering:

going to withdraw and using gap closers to make burn hit

That’s the best heal to use here and to proc your Rune, you have to Steal -> Withdraw then watch your target burn.

The best way to deliver your conditions in one big pay load is to;
1) Basilisk Venom -> CnD
2) Swap -> Skale Venom
3) Sneak Attack -> Steal -> Withdraw

This delivery also works well with any x/D weapon set.

By the way, just 5pts into DA will give you a 10s Poison on steal so you can grab some other Sigil than Doom.

condition duration = longer times :P

You have 15% to burning. >.<’

You’ll need 34% Condi Duration to add another 1s to your burning.

i …personally…use HIS only when invis…i make a h abbit of this.

The problem is, you are healing yourself and getting closer. The benefit of Withdraw in this build is that you are healing yourself while evading away.

Also it’s a choice between instant heal/burn + evade away vs. delayed heal/burn + close to enemy.

It’s easy to screw up the latter.

i basicially run a similar combo but time differently to get max dmg out of it . i also dont run 5 in DA for this build bc it cant afford it. the CONDI removal is a 100% need for this build or it has no chance. even 10 secs of poison removed is no bueno. i used sigil of doom so i could drop the traits for condi removal. if u look at it like i basically traded poison on steal for condi removal and hydro sigil for doom

I won’t trade the Condi Removal either, instead I would trade Quick Pockets (Acro XII) and instead of Doom, I would take Air or Corruption instead.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.