How I would have designed thief
I kinda like it actually
It’s not bad, but it also would make it less unique and in fact is very similar to adrenaline. I’m pretty content with the way they’re currently designed with only a few irks about specific skills and stealth not lasting long enough in PvE.
One minor but significant change I would definitely make is to go ahead and put shortened cooldowns on their weapon skills. If each weapon skill was on a .5 – 2 second timer I think the thief would feel more balanced. Without really making the thief any weaker, It would help stop the tendency to ability spam in and would prevent the constant issue I at least have with accidental ability queuing, which tends to waste a lot of initiative and screw up my tactics.
(edited by Einlanzer.1627)
EinlanzerOne minor but significant change I would definitely make is to go ahead and put shortened cooldowns on their weapon skills. If each weapon skill was on a .5 – 2 second timer I think the thief would feel more balanced. Without really making the thief any weaker, It would help stop the tendency to ability spam in and would prevent the constant issue I at least have with accidental ability queuing, which tends to waste a lot of initiative and screw up my tactics.
Doesn’t look bad on paper, but this would be a pretty fundamental core change to the profession. Thieves are built around spammability and resource management allowing repeated use of a specific skill for a specific effect. Even a short cooldown on skills is going to throw that entire dynamic out of whack.