How can you beat ilusionary Mesmer?

How can you beat ilusionary Mesmer?

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Posted by: Bud.5617

Bud.5617

Most other classes are ok, but whenever I run across a semi descent mesmer, I’m hosed – unless I have got back up (Or I’m the backup).

So how do you beat mesmer as a thief without resorting to gimmicky build like P/D, that can’t seem to kill anything else?

The illusionary berserkers hits for a ton of damage. They can’t be killed easily either because they apply daze when destroyed – leaving me open to other attacks.

To make matter worse, once I’m on top of the mesmer, they just stealth and re-appear a way off, firing that purpple beam thing.

Despite their low health, they regenerate that pretty fast and seem to stack a bunch of boons (regen, prot, etc.) – while mine just continues to deplete from guessing the correct clone, chasing the teleporting – stealthing mesmer and being slammed by the berserkers.

What is frustrating is that most other classes have a weakness. But mesmers don’t:

They can hit hard in melee via the illusions, put distance fairly fast, stealth and clone which makes targetting a real pain, esp when there’s more than 1.

The stealth also magnifies the problem with targetting because even after you identify the correct one, you’d lose them again.

They also have long range artillery via. the greatsword (probably the most damaging long range weapon there is).

Good up close tanking with that blurry thingy, and they regenerate their health fairly fast despite dishing a ton of damage.

The illusions also allow mesmers to continue dishing damage, even while the real player is stealthed. Thief on the other hand has to choose between surviving or dealing. The illusions also has the effect of suppressing fire. When fighting another stealthed thief I can just roam around swinging – I can’t do so with a stealthed mesmer because that’d leave me way too vulnerable to clone attacks.

If there is one thing is that their health is low, but so are thieves and we don’t have that many options to us at any given time.

I’m hesitant to call another class OP – so I’m hoping someone show me how to beat them effectively.

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Posted by: bobross.5034

bobross.5034

I play thief and mesmer, and like battling each with the other (does that make sense?). You have a few things wrong here, so I’ll explain them:

1 – clones (the exact copies) can apply conditions on death, if the mesmer has the right traits. Phantasms can’t.
2 – mesmers have access to 4 shatters including a daze (probably what you experienced when hitting phantasms) -that is on a long cooldown, and distortion, which makes them go all blurry and gives them evasion for 1 second per illusion shattered. Shatters are different than clone death, so if clones are causing conditions on death,the mesmer will probably not be shattering much.

I think the first thing you need to do vs a mesmer is slow down. Don’t panic, and remember to keep the fight in your control. Mesmers do have access to stealth, but their stealth is much more limited than thief stealth – so you can always wait them out. If you have dagger off-hand, you can delay the fight indefinitely, and only fight on your terms. In fact, the mesmer makes this easier than most classes, as you can cloak and dagger off of any illusion (without worrying about dodges). Just be patient and look for an opening.

The next thing to do is recognize what type of mesmer you are fighting – if they have any signets, those will be a tell. Signet of domination is either one of the very rare shutdown type builds, or more commonly a condition build (yay, thieves have good condition clears), signet of illusions is probably a phantasm build. If there are no signets, then pay attention to play-style. Are they summoning a lot of phantasms? Are they dodging and leaving clones behind? The most important distinction to make is shatter vs phantasm build.

For Phantasm builds – the phantasms hit like trucks, and they will hit you when you come out of stealth. So you want to get your damage in on the mesmer, and focus on dodging phantasms. Also, if there is no signet of illusions, then the phantasms are fairly easy to kill, so if you can take them out with a quick autoattack, an aoe skill or CnD, then that’s good. Don’t waste too much initiative on phantasms though, the mesmer can bring them back about every 20 seconds or so (and will usually have 2-3 every 20 seconds in a phantasm build). Also recognize that phantasm mesmers are often considered OP in 1v1 battles (they’re average in small groups and ok in zerg v zerg). On the other hand, thieves can win 1v1s against them if they play well…you just need to practice it.

For shatter builds – the shatters are the main source of damage, and damage comes in bursts. The biggest tell is a mesmer dodging for no reason other than to create a clone. Even having that trait suggests a shatter build (except for a few condition builds). The important thing here is to watch for tells that a burst is coming. When a mesmer shatters, their illusions all rush towards a target at once and then put their hands to their sides and look up- then turn into butterflies. You can run away from the clones, and you can dodge the shatter effects. Because of that, mesmers often use combos that set up a shatter. One burst is illusionary leap – the mesmer, wielding a 1 handed sword – sends a clone leaping toward you – which cripples, then swaps places, which immobilizes, then blurred frenzies you, while shattering. If you see a mesmer with a one handed sword, save a dodge for that initial clone that jumps toward you – and you may avoid the burst. There are also mini-bursts – like a greatsword mesmer might send out a phantasm, then a clone then shatter. You can avoid this by cloak and daggering off the phantasm or clone as soon as you see it. Basically look for a sign that the shatter is coming and avoid it, and you can beat a shatter mesmer.

In either case, the most important thing to do is not waste too much initiative on illusions, and use illusions to keep you stealthed until you are ready to hit the real mesmer.

One more thing – you may want to ask a similar question on the mesmer forums (be polite and don’t tell them they’re overpowered), they will probably be very helpful.

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Posted by: Bud.5617

Bud.5617

Thanks! I think it was phantasm build.

The berserkers → ramming spinning propellers looking thing, can easily take out 1/3rd of my health per run and sometimes there is more than 1 of them. I was so busy dodging them – I had no time to do much real damage.

When I play my cards 100% right – I can usually get the mesmers to a sliver of their health, but that makes all the difference between life and death. On the other hand I got the feeling that they were able to take me out with significantly less effort.

I will try out your tips.

(edited by Bud.5617)

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Posted by: bobross.5034

bobross.5034

One other thing about phantasms – the phantasms actually have longish cast times (1-2 seconds). So if you can interrupt those casts, you can hose their damage quickly. The thing that makes phantasm mesmers seem overpowered is that often, once they have 2-3 phantasms out, they can focus exclusively on defense, and still do amazing damage. If you can prevent/delay that, the mesmer is in a bad place. Things like stealth and distortion make it hard/impossible to prevent that from a skilled player, though…

That’s why you feel like they’re not putting much effort in. The first 5 seconds of the fight are the most crucial for them…after that, they just need to stay alive.

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Posted by: RedSpectrum.1975

RedSpectrum.1975

Yes, CnDing off of phantoms and clones will greatly allow you to plan your next move. If the phantasms are whats hurting you, land the backstab on the mesmer and get your evade button ready.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

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Posted by: Zacchary.6183

Zacchary.6183

Most other classes are ok, but whenever I run across a semi descent mesmer, I’m hosed – unless I have got back up (Or I’m the backup).

So how do you beat mesmer as a thief without resorting to gimmicky build like P/D, that can’t seem to kill anything else?

The illusionary berserkers hits for a ton of damage. They can’t be killed easily either because they apply daze when destroyed – leaving me open to other attacks.

To make matter worse, once I’m on top of the mesmer, they just stealth and re-appear a way off, firing that purpple beam thing.

Despite their low health, they regenerate that pretty fast and seem to stack a bunch of boons (regen, prot, etc.) – while mine just continues to deplete from guessing the correct clone, chasing the teleporting – stealthing mesmer and being slammed by the berserkers.

What is frustrating is that most other classes have a weakness. But mesmers don’t:

They can hit hard in melee via the illusions, put distance fairly fast, stealth and clone which makes targetting a real pain, esp when there’s more than 1.

The stealth also magnifies the problem with targetting because even after you identify the correct one, you’d lose them again.

They also have long range artillery via. the greatsword (probably the most damaging long range weapon there is).

Good up close tanking with that blurry thingy, and they regenerate their health fairly fast despite dishing a ton of damage.

The illusions also allow mesmers to continue dishing damage, even while the real player is stealthed. Thief on the other hand has to choose between surviving or dealing. The illusions also has the effect of suppressing fire. When fighting another stealthed thief I can just roam around swinging – I can’t do so with a stealthed mesmer because that’d leave me way too vulnerable to clone attacks.

If there is one thing is that their health is low, but so are thieves and we don’t have that many options to us at any given time.

I’m hesitant to call another class OP – so I’m hoping someone show me how to beat them effectively.

By doing this.

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Posted by: Alex.6940

Alex.6940

If you play d/p then remember that mesmers can’t create phantasms without a target or if they are blinded.

When encountering a mesmer I often open with pre-casting black powder then use steal to shadowstep to them and place a smoke field around them. As many mesmers open with creating a phantasm or using pistol stun, you can prevent a lot of their initial damage. From here you can attack them if they don’t know to leave the smoke field or stealth to prevent them from creating other phantasms. While mesmers are very strong 1v1, play a thief well and you make it seem like the mesmer can’t do anything to you.

While preventing shatter builds from creating phantasms will also let you avoid a significant amount of damage, the main thing to watch out for is their shatter combo. Obviously being mindful of your endurance bar or having evade skills ready can be used but I always have shadowstep to get out of some burst combo as well should I fail to avoid it.

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Posted by: Deathspike.1870

Deathspike.1870

I find it quite easy with S/D. Each time the Mesmer is revealed, use an Infiltrator Strike to immobilize and do damage. Once the Mesmer slips away, C&D on a phantasms and wait for the Mesmer to re-appear. If the Mesmer attempts to spawn a Berserker phantasm (Greatsword held into the air), dodge the skill to prevent the phantasm to appear at all (still goes on CD).

Active: Mesmer, Warrior
Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer

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Posted by: Travlane.5948

Travlane.5948

what is gimmicky about p/d? d/p is gimmicky too then and so is s/d :P

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Posted by: azerte.4365

azerte.4365

what you can do aswell, is just start a party, doesn’t matter if the person is with you or elsewhere and target (ctrl + t) the mesmer. That way you should always see the real one apart from the clones, do this until you learned how to play against a mesmer. after that you should be able to predict his actions

Schäde – Lolzie
Trillmatic |tM| / Angelic Synergy |Holy|

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

+1
lol brilliant!

@OP
You can try to do what is being adviced in this thread, but you’ll eventually learn to choose your battles — and this is one of them. You simply cannot win them all.

You can CnD the illusions, you can Backstab the Mesmer, but in the end of the day, you’re the one with a banner on your chest.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Bud.5617

Bud.5617

If you play d/p then remember that mesmers can’t create phantasms without a target or if they are blinded.

On other classes this would have been easy to interrupt, blind etc – but not when there’re a few copies of them, and I’m having problem just tabbing to the correct one while trying to avoid spinning propellers.

At best I can run away from the fight, but that isn’t winning and not exactly satisfying either.

I’m already doing some of the suggestions here – ie. Ctrl+T ing the target. finding the correct copy etc. Like I said when I’m at 100% of my game, I could win the match vs. less skilled mesmers, but anyone semi-decent will hand my butt in a platter.

I mean how is this even a fair fight? – How do other classes handle the mesmers anyways?

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Posted by: bobross.5034

bobross.5034

One other thing to know about mesmers – they have a harder time of hurting a stealthed thief than other classes. Usually there are maybe 1-2 skills on the bar with long cooldowns that can actually hit / maybe cc a stealthed thief. As mesmer, I can fight thieves fine, but if they want to get away, I just let them. As a thief, it’s important to remember that…mesmer is one of those classes that it’s easy to stalemate, but you should only be dying to them if you over-commit or make a mistake. Likewise, mesmers can be very slippery…so stalemates are easy outcomes. Just get used to that, other classes have to get used to that with thieves, after-all.

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Posted by: Bud.5617

Bud.5617

One other thing to know about mesmers – they have a harder time of hurting a stealthed thief than other classes. Usually there are maybe 1-2 skills on the bar with long cooldowns that can actually hit / maybe cc a stealthed thief. As mesmer, I can fight thieves fine, but if they want to get away, I just let them. As a thief, it’s important to remember that…mesmer is one of those classes that it’s easy to stalemate, but you should only be dying to them if you over-commit or make a mistake. Likewise, mesmers can be very slippery…so stalemates are easy outcomes. Just get used to that, other classes have to get used to that with thieves, after-all.

There’re a few problems with that in sPvP

1) If I’m stealthed, I’m not winning points.
2) If I run away I’m not winning anything either.

I can cap some other point, but I’d have wasted time in the mean time. I don’t know at least an engineer isn’t very mobile, and their turrets while annoying rarely hurt.

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Posted by: NemoVonUtopia.4183

NemoVonUtopia.4183

It sounds like that Mesmer could be using prismatic understanding which gives boons while stealthed.

Clones attack slower than the real Mesmer and they don’t have offhand weapons. Also, Mesmer stealth come from torch off hand, decoy, and mass invisibility which has a cast time. So if they have a torch, chances are they will stealth.

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Posted by: bobross.5034

bobross.5034

One other thing to know about mesmers – they have a harder time of hurting a stealthed thief than other classes. Usually there are maybe 1-2 skills on the bar with long cooldowns that can actually hit / maybe cc a stealthed thief. As mesmer, I can fight thieves fine, but if they want to get away, I just let them. As a thief, it’s important to remember that…mesmer is one of those classes that it’s easy to stalemate, but you should only be dying to them if you over-commit or make a mistake. Likewise, mesmers can be very slippery…so stalemates are easy outcomes. Just get used to that, other classes have to get used to that with thieves, after-all.

There’re a few problems with that in sPvP

1) If I’m stealthed, I’m not winning points.
2) If I run away I’m not winning anything either.

I can cap some other point, but I’d have wasted time in the mean time. I don’t know at least an engineer isn’t very mobile, and their turrets while annoying rarely hurt.

Absolutely – which is the problem with thieves as a whole in PvP (except S/D evasion builds – which are hard to play well).

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Posted by: grey.8504

grey.8504

There’s very few specs in things in this game I would call OP and everything I have thought was a bit OP has been nerfed already. Phantasms when spec’d are one of the things.
Some disclaimers before I’m flamed(not like it will help):
-I’m talking 1v1
-I don’t think they’re ridiculously OP I just think if they were to get a small balance patch they’d be less devastating. Like maybe lower damage by a little but give them longer cripple on berserker or piercing on duelist to give them more viability in team fights while helping most classes in 1v1. This is not the thread for this discussion I’m just qualifying my comment.

Anyway despite them being crazy scary to come across the tips in here should be very helpful. In case any were missed here’s my list.
Focus on dodging phantasms.
Kill phantasms with CnD or some quick autoattacks. Keep in mind they often have retaliation for a few seconds after spawn so if possible wait for this buff to go away.
Stunning phantasm casts is great. I’m not sure if it still puts the cast on full cooldown. Blinding phantasms is great. If you have blinding power from pistol offhand keep it on them or hit them with blind mid cast. They get stuck with full cooldown. Blinding works better than stealthing imo bc if the mesmer is casting a phantasm while you’re stealthing it still pops and will immediately unleash as soon as you exit stealth.
If you see the mesmer start getting invuln from distortion shatter don’t worry about missing the damage as much because you’ve just made them destroy their phantasms.
If you’re having trouble identifying keep fighting mesmers over and over to get an idea of how to spot them. Obviously phantasms are labeled phantasms. Illusions never strafe, never backstep, never raise their hands to cast and a few other things I notice while midfight but brainfarting while hanging out at my deadend job.
and of course, don’t panic. Even if you decide the phantasm mesmer is a bit much for you with CDs down or health at half don’t panic. Calmly start the fight or back away like it’s not a big deal and you’ll find you’re much more efficient without technically doing much differently.