(edited by Wuhaji.6493)
How do I fight an elementalist as a S/D thief
Honestly? I think the problem lies with your traits more than anything. Critical strikes is very important for your damage. Acrobatics also helps greatly in your sustain.
How do you pronounce your name?
yeah i made a typo its 10/30/0/30/0
Spend some time with an Ele and learn what all of the animations look like. Learn to recognize the skills that give you the most trouble and work on timing your dodges.
I think S/D has a really good game vs Ele, however you must time your dodges and boon strips properly. (PS watch out for that burning)
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
I was actually trashing an Ele and a Mesmer last night in hot join using 0/30/30/0/10 (CS: III, IX, XI + SA: V, X, XI + Trick: IV) with Rune of Thief using S/D + D/D.
FS/LS hits like a truck with this build but you have to always pay attention on your position and use stealth to heal both HP and INIT.
The idea is to not let them see you coming, if they see you — you’re dead.
Maybe not the best build, but it was fun.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Yeah I am spending all my time in duel servers and I just beat a r55 ele for the first time. Whenever he went into fire attunement i ported back and avoided dmg and once he went out I went in and nuked him hard… seems to work
I’m no pro, but I’ve been listening to the soac elementalist podcast…they recommended paying attention to water. water attunement lets eles heal up and reset fights. when they switch out of water, you have 10 seconds to get them down.
the other thing; vs scepter/x, watch out for phoenix in fire..it moves slow but at short range it can hit you, and hurts a lot.
Also if you fighting fighting a Scepter/dagger ele, time your lac strike carefully they can stack alot of might quickly (similar to HGH).
Remember might will always be the last boon you steal if you see that they can longer hide behind their boons use a gap closer and take the might which would often be around (15-20) stacks. This will prevent a majority of their burst
Another thing you need watch out for is air attunement, don’t think for a second they’re any less bursty in air then they are in fire. Lightning strike is instant cast and will hit you like a truck and you most likely won’t be able to dodge it. Fire spells are alot more visible and slow moving so do your best to avoid them, keep your health above 8k when they switch to air.
I’m no pro, but I’ve been listening to the soac elementalist podcast…they recommended paying attention to water. water attunement lets eles heal up and reset fights. when they switch out of water, you have 10 seconds to get them down.
the other thing; vs scepter/x, watch out for phoenix in fire..it moves slow but at short range it can hit you, and hurts a lot.
The thing is, one thing is to know all that but it’s another thing to actually able to react/deal with it. Sure it’s easy for them to make recommendations, but it still takes practice to formulate a good counter. Builds are just a foundation, you still need reflexes and quick thinking to actually pull a good counter off and there’s no other place to practice than that in hot join.
I have not played with my Thief for a long while so I fumbled so many times last night, but after a while I got my groove back and I was on a roll (except that other thief named Judah, I took note of the name this time, was really good too. We wreck when we’re in the same team and he drops me every time when we’re in opposing team :/).
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Thier earth is a defensive build and the water is their healing. Thier D/D build is a very high dps build and their water has 1 insta heal and 1 aoe damage heal.
I agree with Caom, Air and Fire are both high dps machines and air is faster than a thief.
Scepter/Warhorn is the most defensive set up. If they have a staff, you should be able to burst them down. The staff is a good group weapon but just dosnt have the burst ability of the other weapon sets.
Thier earth is a defensive build and the water is their healing. Thier D/D build is a very high dps build and their water has 1 insta heal and 1 aoe damage heal.
I agree with Caom, Air and Fire are both high dps machines and air is faster than a thief.
Scepter/Warhorn is the most defensive set up. If they have a staff, you should be able to burst them down. The staff is a good group weapon but just dosnt have the burst ability of the other weapon sets.
Warhorn? O.o?
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Haha sorry Focus.
I was thinking about my ranger build.
p.s.
Didnt you know the new uber Ele with warhorns?!
Haha sorry Focus.
I was thinking about my ranger build.
p.s.
Didnt you know the new uber Ele with warhorns?!
Yup, I also heard about Sniper Thieves with Rifle.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.