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Power Build Condi Build
How do you guys keep good swiftness/movement speed on condi builds? Thinking of WvW roaming specifically.
I don’t want to sacrifice my plex runes or lotus training as we lack in condi damage compared to other classes already, which seems to leave me with two options: run DA and lose my runes or lotus training (in order to take dash), or run acro with TotC and lose caltrops on dodge and all the good stuff from DA.
So how do you guys get around this? Thanks for any/all replies ^^
Running this build currently in WvW:
As nice as Lotus Training is, Unhindered Combatant not only gives you swiftness but the dash itself is a gap opener. Coupled with Channeled Vigor you can open or close some hefty space. It also removes all that pesky condi cc, and it will remove the need for Don’t Stop (which has a 10s icd anyway).
I dropped Trickery and I find it unnecessary now.
Gotta remeber most of our dmg comes for imparring daggers and dodges (in your case interrupts I suppose) , the DB spam while very strong is plenty to kill a person even without that extra initiative from trickery traits.
So I run DA/Acro/DD and been working wonder for wvw roam… what I do tho is everytime I die somehow and have to WP I will equip the Dash dodge… and I ll use it until I find a possible encounter… by that time you will have more than 1min stacked switfness that will certainly help you on the combat.
But of course you could just Use trickery, DD, DA and equip a SB.
Basicaly the SB should solve all your mobility problems, because walking spamming sb5 is faster than 100% switfness uptime…
In my case I made a choice to use double d/d with this tip that I just told you.
But there is no “right” thing to do. Most people realy need trickery because they are used to the extra initiative that trickery provides… but the caltrops on dodge are not all that sacrifice, they are nothing comparing to lotus trainning dps. (especialy if you are using dash)… the problem is that you need trickery for the interrupt strat.
But please give me feedback on your decision and results because i’m a DD wvw solo roammer and faced that same problem on my build, regardless of my solution I proposed any extra ideas could be helpful.
The swiftness from acro is annoying to use constantly, you have to keep dodging over and over… so the “equip dash when you wp” helped me a lot.
You should check the Thread "runes/sigils for cond DD’’ we are developing a build very similar to yours and you could get some insights…
Bye o/
(edited by Kaliny.8265)
imo, run Dash or play a different class
Thief’s one advantage over other condi classes is mobility, and Dash provides the most mobility
/\ Sb 5 is what provides the best mobility actually. But dash provides a good substitute for those who want double d/d, p/p… or even d/p + staff.
So after playing around with it, I pretty much settled on being slow. I tried dash, which solved the problem of immob (pretty much the only thing that’s killed me on this build), but I really missed the damage from using impaling lotus through poison fields on shortbow. It’s far superior to cluster bomb spam imo and means I can maintain damage through swaps with geomancy too.
GW2skills doesn’t seem to be working for me atm, so here’s what I changed from what I posted previously:
It seems to work. I understand that mobility is the thief’s main selling point atm, but I’m running this precisely so I CAN fight things when solo roaming instead of having to run from duo roamers constantly.
Btw, I know that there is another related thread, it was very good reading. Since the topic was on runes though, I didn’t want to derail it further. Thanks for pointing me to it though, and thank you for feedback everyone ^^
Yw Jungle, that combo field+lotus can realy help us not having necessarily to use double d/d… I might try it as the lack of Sb 5 is driving me insane too… especialy when guild roam groups start to chase me, I can outrun them most of the time with shadowstep, but SB 5 would allow me to hit and run them instead of always desingage.
Also even with daggerstorm getting rid of immo the stomp elite is indispensable on those 1×2 against duo roamming that you talked about (in my experience)… when 1×2 and 1×3 is almost impossible to finish someone due to the ressers… the stomp elite can be used on the resser to Interrupt the ress and then you switch targets to the downed guy before the third hit.
If you see that you need more survivability you can use the leeching sigil that we spoke about on the other Thread, I done some roamming with already and people barely could lower my hp bar (but I run dire so its a different build).
(edited by Kaliny.8265)
/\ Sb 5 is what provides the best mobility actually.
idk dude. shortbow’s in-combat mobility applications seem much more limited
Yes, but the problem with mobility on wvw is actually going to places faster, chase people and run from zergs, the in-combat mobility is not such of an issue imo, I run shadowstep anyways.
SB #5 and SS. Those are all that are needed for solid mobility on a thief. Dash is a huge bonus but ultimately cuts into DPS. IMO a Dash thief will typically lose to a Bound thief of equal skill most of the time.
A point proven by a couple thieves from BG that skinned my hide multiple times last night.
SB #5 and SS. Those are all that are needed for solid mobility on a thief. Dash is a huge bonus but ultimately cuts into DPS. IMO a Dash thief will typically lose to a Bound thief of equal skill most of the time.
A point proven by a couple thieves from BG that skinned my hide multiple times last night.
Does this apply to WvW as well? I’ve given Bound an honest shot out there but unless I stay right on top of our servers zerg I’m always going to play catch up and I’m not likely to survive many encounters unless again, I stay with the zerg entirely. I’m probably going to try to push myself into Bound more but it’s painful after a night of feeling like I’m dragging my feet.
Does this apply to WvW as well? I’ve given Bound an honest shot out there but unless I stay right on top of our servers zerg I’m always going to play catch up and I’m not likely to survive many encounters unless again, I stay with the zerg entirely. I’m probably going to try to push myself into Bound more but it’s painful after a night of feeling like I’m dragging my feet.
SB#5 with the Trickery line is more mobility than just about any class out there. Add in Thrill of the Crime and Shadow Step and nothing short of a Shiro Rev or another thief will catch you. Once you are in the zerg, their swiftness will keep you going.
I love Dash since it removes mobility condi, reduces incoming damage, applies speed and adds extra mobility but Bound is beastly when adding on damage to the big hitters like Backstab, Pistol Whip and Vault.
SB#5 with the Trickery line is more mobility than just about any class out there. Add in Thrill of the Crime and Shadow Step and nothing short of a Shiro Rev or another thief will catch you. Once you are in the zerg, their swiftness will keep you going.
I love Dash since it removes mobility condi, reduces incoming damage, applies speed and adds extra mobility but Bound is beastly when adding on damage to the big hitters like Backstab, Pistol Whip and Vault.
I would like to stick with the zerg more often, but I tend to end up in a number of small groups floating loosely around it in support. I appreciate the damage reduction from Dash and wouldn’t mind at all doing less damage myself if the animation for Dash was similar to Bound. I’ll just have to spend a day or two disciplining myself into getting used to Bound and find some better routes.
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