How does he crit for 5k to almost 10k? o_O

How does he crit for 5k to almost 10k? o_O

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Posted by: quagganzilla.6450

quagganzilla.6450

I was watching this vid (which i loved, don’t get me wrong) and I was curious how he crits for 5-10k? I get the 5-6k on a great crit part but after that it’s getting crazy.

https://www.youtube.com/watch?v=2VPE1Yi5lbA

I realize its back-stab and the trait executioner but watching d/p pros on twitch I haven’t noticed numbers near the 10k spectrum.

A really good example is in one fight starting with the opponent necro at full health (so no executioner) he hits for 7689 at 1:15, then 5456 1:20 and lastly 9857 at 1:22.
That’s 23,002 damage just the 3 crits in 7 seconds…… HOW?!?!?!?!

I followed his build which is linked in the description and also couldn’t get the numbers he gets. (maybe i’m just too noob)

Basically I was hoping someone could let me know how it’s done, it would be amazing to see numbers like this.

How does he crit for 5k to almost 10k? o_O

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Posted by: OIIIIIO.7825

OIIIIIO.7825

Notice the “Published on Aug 7, 2014”

There have been many patch changes since then. If you read all the patch notes between that date and now you can determine what happened.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

How does he crit for 5k to almost 10k? o_O

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Posted by: quagganzilla.6450

quagganzilla.6450

What changed? I’ve only played thief a few months.

How does he crit for 5k to almost 10k? o_O

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Posted by: OIIIIIO.7825

OIIIIIO.7825

Here is a link to the resources you want.
https://forum-en.gw2archive.eu/forum/info/updates

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

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Posted by: King Noob IV.3560

King Noob IV.3560

that was back when thieves did more damage than warriors

D/D Elementalist takes no skill but is good at everything in the game.
Mesmer is unfun to play against and does everything better than thieves.
Hoping those two get gutted with nerfs

How does he crit for 5k to almost 10k? o_O

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Posted by: quagganzilla.6450

quagganzilla.6450

Notice the “Published on Aug 7, 2014”

There have been many patch changes since then. If you read all the patch notes between that date and now you can determine what happened.

……just no, that’s a silly amount of info to sift through. I’m sure someone who has been a thief long enough will know and help.

Plus if nobody who knows chimes in I will just google “gw2 thief nerf” in the morning, will be so much easier.

ty though.

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

hmmm, i dont remember any “dmg” nerf to back stab or crit dmg for pvp, i know it effected wvw and pve. may be the cele meta rised soon after that time so people now a days are a bit tanky-er.

It looked like most of the people he killed were also berserker amulet too. if you 3/4 in to the video the necro hit him with life blast and neally took half of his life away, and even the mesmer burst him down pretty quick too.

In my eye, this is what a d/p thief is meant to do (burst down enemy squishy very fast and move) and i think I eat 6/7k back stabs on my thief too.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: Maugetarr.6823

Maugetarr.6823

If I remember correctly (maybe he’ll correct me) this build had revealed training. If you watch closely, you can see he’ll start a backstab, then steal (to get revealed), then the BS will land with the extra 200 power. For reference, I’ve hit 8.5k on squishy targets with 50036 when I have full bloodlust stacks. I don’t know his runes or the exact build he’s using, but if you have dagger training, RT, and 5 in power and trickery, you end up with an extra 1.32(with full initiative) multipler on that 200 power boost (which is ~8% in itself). Those multipliers really add to the damage.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

How does he crit for 5k to almost 10k? o_O

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Posted by: quagganzilla.6450

quagganzilla.6450

If I remember correctly (maybe he’ll correct me) this build had revealed training.

The build is 2-6-0-0-6 so no revealed, would be crazy to see the damage if he did use it.
Especially because he really knows how to move/evade/shadowstep like a crazy man.

How does he crit for 5k to almost 10k? o_O

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Posted by: Maugetarr.6823

Maugetarr.6823

If I remember correctly (maybe he’ll correct me) this build had revealed training.

The build is 2-6-0-0-6 so no revealed, would be crazy to see the damage if he did use it.
Especially because he really knows how to move/evade/shadowstep like a crazy man.

You are correct. I was thinking of this video from him:

Coloxus D/P Revealed Training Thief PvP: https://youtu.be/vBjdMg7jztA

(Some of the same fights appear on both. Look at 7:00)

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

(edited by Maugetarr.6823)

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Posted by: swinsk.6410

swinsk.6410

That high damage is against a zerker necro.

I’m running 6/6/2 d/p and sometimes 6/6/0/0/2 with s/p.

With d/p I auto attack necrosnat at 100% for 3k. I back stab them for about 9.5k.

Nothing abnormal about this video or anything. You will get kitten d by condis with this build tho.

Just another noob thief…

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Posted by: Ensign.2189

Ensign.2189

He has both the beast buffs on Forest of Niflhel. Each gives 50 to all stats, which pushes an executioner backstab up from 8k to 9k

The numbers in that vid are a little higher than you’d expect to see now, but only by a couple percent (he has the might on signet use trait equipped for that near 10k hit).

How does he crit for 5k to almost 10k? o_O

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Posted by: google.3709

google.3709

He was using scholar runes Try it! (Crit Strikes Build)

How does he crit for 5k to almost 10k? o_O

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Posted by: Doggie.3184

Doggie.3184

I can still hit 9-9.8k with backstab as 6/6 build with thrill of crime~ cuz of the signet might, fury and cloak and dagger sometimes taking them to the 50% point for executioner, plus it adds vuln~ at that point the 9k+ is excessive though. It’s a big number and all but the Zerker builds hit like that woulda been dead already anyways with less damage. Heartseeker is same way and just does overkill dmg to low hp targets with executioner. It’s hard to reach that much outside suicidal GC after all the nerfs and it’s an extremely risky build that I personally don’t have fun playing as much.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

How does he crit for 5k to almost 10k? o_O

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Posted by: Taobella.6597

Taobella.6597

i think WvW record highest hit on old system was around 30k ?

How does he crit for 5k to almost 10k? o_O

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Posted by: Loki.8793

Loki.8793

So, I just tested something out.

Using 6/0/2/0/6 with revealed training, Dagger training, and flanking strikes, along with a force sigil and and scholar runes, I was able to crit the light golem in the mists with an 8.4k backstab using mug-> backstab combo.

Using the traditional panic strike build (6/0/2/0/6) without any force runes, flanking strikes, or scholar runes, I was only able to crit the light golem in the mists for 6k with the same combo.

Now, with a crit strikes build, with dagger training, revealed training, flanking strikes, and executioner, along with a force sigil and scholar runes, I was able to crit a light golem for 9.7k under 50% hp. Adding Assassin’s signet to this, I was able to get 12k damage under 50%.

So in conclusion, you can still get those same numbers, but you have to pretty much sacrifice everything and is fairly situational.

(edited by Loki.8793)

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Posted by: DeceiverX.8361

DeceiverX.8361

i think WvW record highest hit on old system was around 30k ?

On a level 80 player wearing reasonable gear, yes.

Yes, with the old Assassin’s Signet and the pre-ferocity nerf, I do believe the all-time high was at around 28-29k.

Nothing now will come close to that number, however, as the Assassin’s Signet change alone pretty much cut this down by around a 9k damage margin. There have been some changes which have slightly offset this, but otherwise, this damage cannot be reached. Maximum theoretical hovers around 25k now with ideal circumstances. In most cases for practical concerns, higher-end stabs tend to sit at around 17k.