How is S/D after the might stacking nerf
Assuming you run the meta build with strength runes and power of inertia, you’ll usually have 8-10 stacks of might. At most, you lose ~50 power, which isn’t terribly significant.
The difference becomes significant if you use signet might, battle sigil, and/or might-on-dodge food.
The difference is close to insignificant for basically every “meta” thief spec, since none uses Sigil of Battle.
If it takes longer to kill people it’s because you’re playing worse (or they are playing better, or they just swapped Sigil of Battle for Sigil of Leeching for more sustain….)
I don’t notice a difference. The only difference I noticed is that I have WAY more sustain as I’m not taking as much damage as I used to be from guardians/Ele’s/Engi’s. It’s a welcomed change.