How is S/D after the might stacking nerf

How is S/D after the might stacking nerf

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Posted by: Insomnia.5069

Insomnia.5069

I usually play thief for wvw and pvp, and s/d is my main wep set. I use 20066 build and no dodge/might food in wvw, because you can’t have it in pvp.
For me, although I may survive longer than before but meanwhile my dmg actually drop, and it takes longer to down an enemy, too(if enemy is also good).
Now I want to hear your voice about this.

How is S/D after the might stacking nerf

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Posted by: mango.9267

mango.9267

Assuming you run the meta build with strength runes and power of inertia, you’ll usually have 8-10 stacks of might. At most, you lose ~50 power, which isn’t terribly significant.

The difference becomes significant if you use signet might, battle sigil, and/or might-on-dodge food.

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How is S/D after the might stacking nerf

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Posted by: hihey.1075

hihey.1075

The difference is close to insignificant for basically every “meta” thief spec, since none uses Sigil of Battle.
If it takes longer to kill people it’s because you’re playing worse (or they are playing better, or they just swapped Sigil of Battle for Sigil of Leeching for more sustain….)

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How is S/D after the might stacking nerf

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Posted by: Anomaly.7612

Anomaly.7612

I don’t notice a difference. The only difference I noticed is that I have WAY more sustain as I’m not taking as much damage as I used to be from guardians/Ele’s/Engi’s. It’s a welcomed change.