How is my build for pve/dungeons?

How is my build for pve/dungeons?

in Thief

Posted by: Zuko.7132

Zuko.7132

Q:

The Elementalist Dual Dagger Legend – Rest in Peace

How is my build for pve/dungeons?

in Thief

Posted by: Dual.8953

Dual.8953

I’d say you went out of your way to make the glassiest glass cannon build possible. Anything that can subvert your Blackpowder, apply conditions or drop lots of AoE will likely be very strong against your build.

Registered Altaholic
Part-time Kittenposter

How is my build for pve/dungeons?

in Thief

Posted by: Dasorine.1964

Dasorine.1964

if your determined to run dungeons as a glass cannon I’d drop some of those signets for defensive/support utilities unless your absolutely sure you can evade everything already.

But in general thats a very glassy build for content that a glass thief doesn’t really do well in.

How is my build for pve/dungeons?

in Thief

Posted by: Stooperdale.3560

Stooperdale.3560

For dungeons, you are offering very little utility to the group. This might not be a problem if you swap your utility skills frequently and make good use of shadow refuge, smoke screen, caltrops, venoms, whatever. This would mean that some of your signets get sacrificed and there’s certainly enough damage in your build that you don’t need to rely on signets.

How is my build for pve/dungeons?

in Thief

Posted by: Dasorine.1964

Dasorine.1964

I suspect they went signet to try and get the might from the traits, but that’s not really going to increase much due to their extremely short nature, your better off relying on your team mates to supply the boons for you (as they tend to have much better access to them) and focusing your attentions elsewhere such as swapping utils for support as mentioned above or getting a bit of defense so you don’t eat the dirt as much.

How is my build for pve/dungeons?

in Thief

Posted by: Zuko.7132

Zuko.7132

Thank you for the comment ill drop the signets

The Elementalist Dual Dagger Legend – Rest in Peace

How is my build for pve/dungeons?

in Thief

Posted by: Dasorine.1964

Dasorine.1964

signet of agility is worth keeping, 90 precision AND a group condition cleanser and endurance regain is always nice.

How is my build for pve/dungeons?

in Thief

Posted by: Zuko.7132

Zuko.7132

The Elementalist Dual Dagger Legend – Rest in Peace

How is my build for pve/dungeons?

in Thief

Posted by: Zuko.7132

Zuko.7132

What do u think of new build

The Elementalist Dual Dagger Legend – Rest in Peace

How is my build for pve/dungeons?

in Thief

Posted by: Dasorine.1964

Dasorine.1964

A lot less glassy for sure, dare say you’ll end up switching your utils now and then when certain things require it the only things I’d question are the critical haste trait and the shadow protector.

Critical haste because with the recent quickness nerf its not as good as it once was, you might end up getting more use out of something else such as the signet cooldown reduction and initiative regen when for when your popping SoA or precision to vitality or such. Though guess critical haste is still a bit more damage.

Shadow Protector is basically a toss up between all the others there, many of them are good an depending how your playing some come out better than others, for example if your stealthing lots the initiative gain or condition removal might be slightly better due to the bug with protector of not applying the regen if regen is already active. If your not stealthing much something like the deception cooldown reduction would probably be more beneficial.

Other than those 2 traits I don’t see any major issues.

How is my build for pve/dungeons?

in Thief

Posted by: Stooperdale.3560

Stooperdale.3560

There’s more options in that build for you and you can switch the shadow arts I-VI traits around as needed. You might even want to try out pistol/dagger for kiting as well.