How is permastealth being nerfed?
Infusion of Shadow currently returns 2 initiative on every stealth application, this allows Thieves to gain pseudo-permanent stealth by gaining more initiative than is spent when using the black powder + heartseeker combo. The nerf is going to make it so that it won’t give initiative if you’re already in stealth.
all is vain
It will just give 2 initiative upon entering stealth, not for every pulse, so SR won’t give more initiative too. And the black powder+heartseeker.
Honestly I’t doesnt bother me at all. I play D/D
Ah I see. Thanks for the response.
Yeah this pretty much makes my d/p SR build worthless in WvW. Not to mention I won’t get any initiative if I want to pop blinding powder to increase stealth length.
This pretty much just makes everything crappy…
yes it make the d/p as defense weapon set to escape when utilities on cd
It is and it isn’t. You won’t be able to permanently chain stealth with a 0/30/30/10 build with just BP → HS anymore, but you will still have more than enough stealth to get away/kill things.
It will still be possible to perma stealth with D/P post patch. I tested this last week, more than possible although very unforgiving of mistakes. You will have to use utilities etc on rotation to ensure that you maintain stealth tho, which is how the dev’s wanted it to be.
It is a good change overall, since perma stealth will still be possible, but requires a very exact build rather than just 10 points in SA. The way it should be IMO
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Yeah this pretty much makes my d/p SR build worthless in WvW. Not to mention I won’t get any initiative if I want to pop blinding powder to increase stealth length.
This pretty much just makes everything crappy…
Relax dp still going to be the thiefs strongest set.
Highest ranked reached 28 soloq
Isle of Janthir
It will still be possible to perma stealth with D/P post patch.
Another possibility is (just theory crafting) to team up a party of x thieves who alternate with bp and clusterbomb. Has to be more than 2 though cause spamming bp and clusterbomb takes a lot of initiative.
GL – “The Afternoon’s Watch” [OATH]
It will still be possible to perma stealth with D/P post patch.
Another possibility is (just theory crafting) to team up a party of x thieves who alternate with bp and clusterbomb. Has to be more than 2 though cause spamming bp and clusterbomb takes a lot of initiative.
Definitely, the other thief in my guild and myself do this quite a lot, it’s very effective It actually only needs 2 if you’re just stacking the max amount of stealth to attack something, and that’s with no ini regen. Just have to get timings right.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
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It will still be possible to perma stealth with D/P post patch.
Another possibility is (just theory crafting) to team up a party of x thieves who alternate with bp and clusterbomb. Has to be more than 2 though cause spamming bp and clusterbomb takes a lot of initiative.
Definitely, the other thief in my guild and myself do this quite a lot, it’s very effective
It actually only needs 2 if you’re just stacking the max amount of stealth to attack something, and that’s with no ini regen. Just have to get timings right.
Pretty sure that hiding in a tower with 2 required at least ini-regen. That’s why I thought it had to be more than 2 after patch, cause of the ini-regen shaving. Even if pre-patch you could do it without, nothing says that after you can’t..
But yeah, will still definitely be a tactic.
GL – “The Afternoon’s Watch” [OATH]
Yeah this pretty much makes my d/p SR build worthless in WvW. Not to mention I won’t get any initiative if I want to pop blinding powder to increase stealth length.
This pretty much just makes everything crappy…
I don’t see how d/p thiefs will be useless? They still have on demand stealth with a shadowstep, daze and blind field off cooldown. Its still pretty powerful and most probably will still be the strongest thief weaponset in WvW after dec 10.
I understand people who play D/P permastealth builds play it because they feel that rolling their faces across the keyboard is the most efficient way to succeed. You wont be able to gain long durations of stealth anymore (I still have no idea why such long durations of stealth is needed anyway) but you’ll still be able to come out on top on almost every encounter or escape it.
It will still be possible to perma stealth with D/P post patch.
Another possibility is (just theory crafting) to team up a party of x thieves who alternate with bp and clusterbomb. Has to be more than 2 though cause spamming bp and clusterbomb takes a lot of initiative.
Definitely, the other thief in my guild and myself do this quite a lot, it’s very effective
It actually only needs 2 if you’re just stacking the max amount of stealth to attack something, and that’s with no ini regen. Just have to get timings right.
Pretty sure that hiding in a tower with 2 required at least ini-regen. That’s why I thought it had to be more than 2 after patch, cause of the ini-regen shaving. Even if pre-patch you could do it without, nothing says that after you can’t..
But yeah, will still definitely be a tactic.
Come to think of it, this may only be possible for my group because of Infusion of Shadow. I’m so used to running it that I forget it’s there lol :P
You’re probably right, after Dec this will need at least three people. I’m going to miss trolling people by hiding in their towers :’(
Don’t follow me, unless you enjoy being chased by angry men with sticks.
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Yeah this pretty much makes my d/p SR build worthless in WvW. Not to mention I won’t get any initiative if I want to pop blinding powder to increase stealth length.
This pretty much just makes everything crappy…
I don’t see how d/p thiefs will be useless? They still have on demand stealth with a shadowstep, daze and blind field off cooldown. Its still pretty powerful and most probably will still be the strongest thief weaponset in WvW after dec 10.
I understand people who play D/P permastealth builds play it because they feel that rolling their faces across the keyboard is the most efficient way to succeed. You wont be able to gain long durations of stealth anymore (I still have no idea why such long durations of stealth is needed anyway) but you’ll still be able to come out on top on almost every encounter or escape it.
+1
I’ve been playing D/D a lot recently, and I’m enjoying the more aggressive play style atm. D/P will still be fine, and I will still use it in group fights as the interrupt and blinding field are great for small group stuff, I will just have to be more conservative with utilities to make sure I can escape
Don’t follow me, unless you enjoy being chased by angry men with sticks.
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They should nerf permanent stealth.
They should nerf permanent stealth.
Let’s generalize it:
They should nerf thieves (some more!).