How to deal with conditions?
Thieves have very minimal condition removal which means the Condition Engineer is essentially our bane of existence. However, you could http://gw2skills.net/editor/?fZAQNAoaVlsMpwplOx7J0PNBNBt9EGeI4uGrYGaFAA-TJRJwAAOFAcfCA/KDoa/BA if you want to maximize condition removal. Not the strongest build imo, but it lets you fight Condi Engi a bit better.
Hard as it for players to accept, this game and most class based games are set up like Rock<Paper<Scissors. Thief is a rock to glass builds and boon pumpers, but becomes paper against condition bursters (assuming opponent is scissors).
Thieves have very minimal condition removal which means the Condition Engineer is essentially our bane of existence. However, you could http://gw2skills.net/editor/?fZAQNAoaVlsMpwplOx7J0PNBNBt9EGeI4uGrYGaFAA-TJRJwAAOFAcfCA/KDoa/BA if you want to maximize condition removal. Not the strongest build imo, but it lets you fight Condi Engi a bit better.
Hard as it for players to accept, this game and most class based games are set up like Rock<Paper<Scissors. Thief is a rock to glass builds and boon pumpers, but becomes paper against condition bursters (assuming opponent is scissors).
Well, maybe with condition removal sigils, all traits, hide in shadows, shadowstep and sword/dagger one might be able to deal with very strong condition damage.
Actually, when i first tried i completely ignored the sigils and just went for the default ones, which was a mistake seeing they were geomancy and critical%.
About the rock/paper/scissor setup… i can’t accept it being true as any class is supposed to be able to do everything in it’s own way.
Of course every build should have a weakness, i can’t pretend to go full 4 kit engineer and pretend to have high condition removal, but i should be able to pretend to build around it with any class, facing other downsides.
Now that i think about how the fights, almost every condition was applied with projectiles or grenades or bombs. Which means i could’ve reflected the projectiles and easily avoid the explosives, thing i didn’t do at all.
Well, my hope is to become a better player and to get my hands on condition duration reduction items while playing WvW.
Thieves have very minimal condition removal which means the Condition Engineer is essentially our bane of existence. However, you could http://gw2skills.net/editor/?fZAQNAoaVlsMpwplOx7J0PNBNBt9EGeI4uGrYGaFAA-TJRJwAAOFAcfCA/KDoa/BA if you want to maximize condition removal. Not the strongest build imo, but it lets you fight Condi Engi a bit better.
Hard as it for players to accept, this game and most class based games are set up like Rock<Paper<Scissors. Thief is a rock to glass builds and boon pumpers, but becomes paper against condition bursters (assuming opponent is scissors).
Well, maybe with condition removal sigils, all traits, hide in shadows, shadowstep and sword/dagger one might be able to deal with very strong condition damage.
Actually, when i first tried i completely ignored the sigils and just went for the default ones, which was a mistake seeing they were geomancy and critical%.About the rock/paper/scissor setup… i can’t accept it being true as any class is supposed to be able to do everything in it’s own way.
Of course every build should have a weakness, i can’t pretend to go full 4 kit engineer and pretend to have high condition removal, but i should be able to pretend to build around it with any class, facing other downsides.Now that i think about how the fights, almost every condition was applied with projectiles or grenades or bombs. Which means i could’ve reflected the projectiles and easily avoid the explosives, thing i didn’t do at all.
Well, my hope is to become a better player and to get my hands on condition duration reduction items while playing WvW.
Well a condition engineer weakness is condition(p/d) or simply take your time before attacking while in stealth he can blow his AoE away with not hitting you I just hope you have enough damage to take him down.
The Dhuumfire thread
Either kill them ASAP (risky)
or kite around the condis with shortbow and sb (3) evade
Either kill them ASAP (risky)
or kite around the condis with shortbow and sb (3) evade
TBH i didn’t think about the shortbow, it’d been helpful indeed in that fight.