Part-time Kittenposter
How to fight multiple opponents in PvP?
Part-time Kittenposter
isnt that a lil too much? and whas the goal? kill (shouldn’t happen), cap, keep engagement? is this in spvp?
As a thief you aren’t supposed to win in other than 1v1 and XvX situations in sPvP,
and not even all 1v1 encounters are possible to win against good players.
With a tanky stealth build like D/P (0/30/30/10/0) you might be able to keep pressure on 1 target while fighting 2(+), but you wont in normal cases be able to get any stomp unless they are poor or new players. But a build like this isn’t fully compatible with serious sPvP.
Though I’ve been using it sometimes for tPvP, my goal is to use my high mobility and high access to stealth to to run between bases and perform unexpected surprise attacks and take down squishy targets and create panic to help out my teammates,
as well as destroying trebuchets and its driver, soloing lords, forest creatures, distracting people etc.
With P/D, which is even less suited for sPvP, you might be able to win fights
against 2+ players while naked if you have caltrops out on top of the capture point causing pressure on and crippling both players who tries to contest. But the fights will be drawn out, and you wont be able to contest since you spend a lot of your time in stealth. And good condition cleanse will counter you.
D/D in a non stealth build using Death Blossom and Caltrops you create a good AoE
pressure. But for the builds to be tanky enough to take on 2+ players alone you will
take a big hit on direct dmg, and might not be able to kill anyone anyways.
How these builds perform in WvW while roaming is a completely different story though. :p
(edited by Ghostwolf.9863)
You can’t win 1vX in this game because of the downed system. Still, load up on stealth and stealth stomp people.
No single person should be able to take out two equally skilled players regardless of armor, traits etc. If that could happen, it should be nerfed no matter the class.
No single person should be able to take out two equally skilled players regardless of armor, traits etc. If that could happen, it should be nerfed no matter the class.
The game is not designed around 1v1 neither around 1v2.
If 2 players aren’t traited nor equipped for killing a D/P thief,
the thief can even be the worst thief in town and would still be able to
take them out no matter how skilled they are at their build.
Like staff Elementalist and one of the zerg Warriors vs. Thief.
Kite the warrior and kill the squishy staff elementalist, he mists away, you reach him before the warrior do and you stomp him. You then kill the warrior by kiting and backstabbing.
Or against turret engineer and D/D elementalist, you dodge stuns/immobilizes 2-3
times in a row, then they successfully start to lock you down and kill you in 3 seconds.
And they don’t even need to be skilled to do this.
Hum… there’s really no way to do it. SB can hit multiple foes, so it’d be my choice for that occasion
No single person should be able to take out two equally skilled players regardless of armor, traits etc. If that could happen, it should be nerfed no matter the class.
The game is not designed around 1v1 neither around 1v2.
If 2 players aren’t traited nor equipped for killing a D/P thief,
the thief can even be the worst thief in town and would still be able to
take them out no matter how skilled they are at their build.Like staff Elementalist and one of the zerg Warriors vs. Thief.
Kite the warrior and kill the squishy staff elementalist, he mists away, you reach him before the warrior do and you stomp him. You then kill the warrior by kiting and backstabbing.Or against turret engineer and D/D elementalist, you dodge stuns/immobilizes 2-3
times in a row, then they successfully start to lock you down and kill you in 3 seconds.
And they don’t even need to be skilled to do this.
If a single thief can kill two equally skilled eles and warriors with on par gear (appropriate to their level and skill level), then there’s something seriously wrong with that balance. Regardless of what people say, 1v1s matter more than any other form of balance. Which is why mesmers and thieves are getting nerfed. For example, the phantasm mesmer build is only good in 1v1s and a total joke in big fights. Why was it nerfed? Because 1v1 balance matters. Anet knows this.
In many ways, 1v1 is the only balancing that matters. People dislike losing 1v1s even more than they mind losing the match. I know I do.
For example, the phantasm mesmer build is only good in 1v1s and a total joke in big fights.
Whaaat?! Where did you get this misinformation from?
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
No single person should be able to take out two equally skilled players regardless of armor, traits etc. If that could happen, it should be nerfed no matter the class.
The game is not designed around 1v1 neither around 1v2.
If 2 players aren’t traited nor equipped for killing a D/P thief,
the thief can even be the worst thief in town and would still be able to
take them out no matter how skilled they are at their build.Like staff Elementalist and one of the zerg Warriors vs. Thief.
Kite the warrior and kill the squishy staff elementalist, he mists away, you reach him before the warrior do and you stomp him. You then kill the warrior by kiting and backstabbing.Or against turret engineer and D/D elementalist, you dodge stuns/immobilizes 2-3
times in a row, then they successfully start to lock you down and kill you in 3 seconds.
And they don’t even need to be skilled to do this.If a single thief can kill two equally skilled eles and warriors with on par gear (appropriate to their level and skill level), then there’s something seriously wrong with that balance. Regardless of what people say, 1v1s matter more than any other form of balance. Which is why mesmers and thieves are getting nerfed. For example, the phantasm mesmer build is only good in 1v1s and a total joke in big fights. Why was it nerfed? Because 1v1 balance matters. Anet knows this.
In many ways, 1v1 is the only balancing that matters. People dislike losing 1v1s even more than they mind losing the match. I know I do.
Still nothing wrong with balance here.
If a skilled GC staff elementalist, which is built around staying ~1000 feet away from the fights spamming AoE’s highly damaging and supporting huge amounts of people, is able to kill an equally skilled 0/30/30/10/0 D/D or D/P which focuses around single target melee damage, stealth and possibly mobility, we do have a balance issue here.
If a thief which has invested in highly in mobility is unable to kite a warrior who has only invested a few things in mobility, and what he didn’t invest in mobility he invested in damage and defence instead, we also have a balance issue.
The point is, if the player don’t have the required weapon sets, builds and utilities to counter something, how should the player be able to counter it and maintain balance?
Staff Eles can change to a D/D build if they seek to be able to counter thieves and
many other professions easily, nothing hinders them. But by switching to D/D
he wont have the benefit of staying far away from the fight, and will instead
have to stay in the middle of the fight, which elementalists are less suited for in zerg fights.
It’s logic! Metaphorically speaking.
2 people throwing paper on a fire, since they don’t have water or anything to
choke the fire with, the fire will keep burning. If they have enough paper however
they might manage to choke the fire. And 1 person who was smart enough to bring
water with him will be able to put out the fire easily. But yet if 1 of the paper persons
go against the water person, the water may get mopped up 1v1 by the paper.
That’s how classes and different builds work in GW2.
(edited by Ghostwolf.9863)
For example, the phantasm mesmer build is only good in 1v1s and a total joke in big fights.
Whaaat?! Where did you get this misinformation from?
I’m an r41 (PvP) phantasm mesmer. I think I know my build and its weaknesses.
No single person should be able to take out two equally skilled players regardless of armor, traits etc. If that could happen, it should be nerfed no matter the class.
The game is not designed around 1v1 neither around 1v2.
If 2 players aren’t traited nor equipped for killing a D/P thief,
the thief can even be the worst thief in town and would still be able to
take them out no matter how skilled they are at their build.Like staff Elementalist and one of the zerg Warriors vs. Thief.
Kite the warrior and kill the squishy staff elementalist, he mists away, you reach him before the warrior do and you stomp him. You then kill the warrior by kiting and backstabbing.Or against turret engineer and D/D elementalist, you dodge stuns/immobilizes 2-3
times in a row, then they successfully start to lock you down and kill you in 3 seconds.
And they don’t even need to be skilled to do this.If a single thief can kill two equally skilled eles and warriors with on par gear (appropriate to their level and skill level), then there’s something seriously wrong with that balance. Regardless of what people say, 1v1s matter more than any other form of balance. Which is why mesmers and thieves are getting nerfed. For example, the phantasm mesmer build is only good in 1v1s and a total joke in big fights. Why was it nerfed? Because 1v1 balance matters. Anet knows this.
In many ways, 1v1 is the only balancing that matters. People dislike losing 1v1s even more than they mind losing the match. I know I do.
Still nothing wrong with balance here.
If a skilled GC staff elementalist, which is built around staying ~1000 feet away from the fights spamming AoE’s highly damaging and supporting huge amounts of people, is able to kill an equally skilled 0/30/30/10/0 D/D or D/P which focuses around single target melee damage, stealth and possibly mobility, we do have a balance issue here.
If a thief which has invested in highly in mobility is unable to kite a warrior who has only invested a few things in mobility, and what he didn’t invest in mobility he invested in damage and defence instead, we also have a balance issue.
The point is, if the player don’t have the required weapon sets, builds and utilities to counter something, how should the player be able to counter it and maintain balance?
Staff Eles can change to a D/D build if they seek to be able to counter thieves and
many other professions easily, nothing hinders them. But by switching to D/D
he wont have the benefit of staying far away from the fight, and will instead
have to stay in the middle of the fight, which elementalists are less suited for in zerg fights.It’s logic! Metaphorically speaking.
2 people throwing paper on a fire, since they don’t have water or anything to
choke the fire with, the fire will keep burning. If they have enough paper however
they might manage to choke the fire. And 1 person who was smart enough to bring
water with him will be able to put out the fire easily. But yet if 1 of the paper persons
go against the water person, the water may get mopped up 1v1 by the paper.
That’s how classes and different builds work in GW2.
I don’t mind one build beating another 1v1. Mind you, I said “build beating another”, not “class beating another” because every class should be able to build, trait, and play for 1v1 equally well if that’s how they choose to play.
So in your example of staff ele or warrior losing to thief, that’s fine and fair. But never should you beat two people. Beating one is fine. Beating two? Not right. And three? No way should one build ever ever be able to beat three equally skilled players no matter what viable build they’re playing.
For example, the phantasm mesmer build is only good in 1v1s and a total joke in big fights.
Whaaat?! Where did you get this misinformation from?
I’m an r41 (PvP) phantasm mesmer. I think I know my build and its weaknesses.
You said “big fight” and that can easily translate to zerg vs zerg where a Phantasmal Berserker is never a “total joke.”
You may know your build and its weaknesses, but obviously you don’t know its strengths.
And with comments you just made, your “r41(PvP)” becomes irrelevant.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
You may know your build and its weaknesses, but obviously you don’t know its strengths.
shrug. You’re welcome to find out for yourself