How to fix PP, some ideas for Dec 10 or later

How to fix PP, some ideas for Dec 10 or later

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Posted by: Kanenas.4906

Kanenas.4906

After having played a thief for 1000s of hours, I’d like to propose some changes to PP thief, and make the set viable both for power and condition builds.

Please keep in mind that almost all of my playing time was spent at PvE and WvW, so if something is unbalanced for sPvP do not flame me.

1. Critical Strikes V, Pistol Mastery trait : Add “Using Unload will return 1 initiative for every 4 bullets hit”. This way it can return up to 2 initiative, and solve somehow the main problem the power PP builds have. It will also work good with the new Body Shot immobilize.

2. Unload skill: Add 1 stack of bleeding 4 sec for every 2 bullets hit. This one I think will make a condition PP build working, since it will add up to 4 stacks of bleeding.

Also both 1. and 2. will promote the use of the Trickery X trait, Ricochet, which imho is rarely chosen since Bountiful Theft is a lot better now.

I would also like to propose a rework for the Last Refuge trait, which I think now is more annoying than saving:
When it procs, for the first and only first second of stealth, also add immunity and make thief unable to use any skill. Something like the auto drink Elixir S at 25% HP engineer trait, but only for one second. The rest duration it should be stealth only, and thief able to use skills, like it is now.
This way will prevent the thief from accidentally use any skill that will reveal him when it procs, and it will save him, not kill him like it does now.

ty for reading, and I would like to hear what you think about the above

Nobody is bad by nature

How to fix PP, some ideas for Dec 10 or later

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Posted by: Switch.4892

Switch.4892

1. Critical Strikes V, Pistol Mastery trait : Add “Using Unload will return 1 initiative for every 4 bullets hit”. This way it can return up to 2 initiative, and solve somehow the main problem the power PP builds have. It will also work good with the new Body Shot immobilize.

Or they could simply not nerf Opportunist, it would have the same effect.

How to fix PP, some ideas for Dec 10 or later

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Posted by: Einlanzer.1627

Einlanzer.1627

How to fix P/P is simple and always has been – buff Vital Shot.

The entire problem with the set is its Initiative dependency- not just for utility but for even basic DPS. The fact that Vital Shot fails at maintaining adequate DPS on its own means that Unload has to take its place which means that simply maintaining reasonable DPS keeps you Initiative starved. This results in a perpetual problem with the set where you are forced to over-sacrifice damage for utility or mobility and over-sacrifice utility and mobility for damage.

It’s a simple problem with a simple solution, I don’t understand why it hasn’t been addressed yet.

How to fix PP, some ideas for Dec 10 or later

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Posted by: Ichishi.9613

Ichishi.9613

You should understand that for them it is much easier to change numeric values in skills and traits rather than change something in skill mechanics.
Also there is not a single trait that modifies certain skill’s existing behavior so I could take I guess that this is either impossible or too hard.
Welcome to Guild Warriors 2

How to fix PP, some ideas for Dec 10 or later

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Posted by: Skallagrim.4071

Skallagrim.4071

How to fix P/P is simple and always has been – buff Vital Shot.

The entire problem with the set is its Initiative dependency- not just for utility but for even basic DPS. The fact that Vital Shot fails at maintaining adequate DPS on its own means that Unload has to take its place which means that simply maintaining reasonable DPS keeps you Initiative starved. This results in a perpetual problem with the set where you are forced to over-sacrifice damage for utility or mobility and over-sacrifice utility and mobility for damage.

It’s a simple problem with a simple solution, I don’t understand why it hasn’t been addressed yet.

I like this idea. It doesn’t address all of the upcoming nerf issues but it would help.