How to make Dust Strike extremely useful
While this would be really nice, I played a lot of staff DD during BWE3, and I actually used Dust Strike far more than the #3 skill. When you have dash, who needs a tiny rollback that clenses immob? I realize it’s helpful when using bound or the spin dodge, but I still wouldn’t imagine myself using for anything other than immob cleanse when I just have so many dodges.
Or slap a smoke field on it. Giving DDs the ability to lay down a constantly pulsing defensive field as well as the ability to bound / vault in it for for stealth to set up burst via stealth 1… and you can weakning charge in it for a whirl, or lotus, ect.
While this would be really nice, I played a lot of staff DD during BWE3, and I actually used Dust Strike far more than the #3 skill. When you have dash, who needs a tiny rollback that clenses immob? I realize it’s helpful when using bound or the spin dodge, but I still wouldn’t imagine myself using for anything other than immob cleanse when I just have so many dodges.
True, if you have Dash, you can close gaps super easy but Bound users are kinda screwed when it comes to range haha.
Or slap a smoke field on it. Giving DDs the ability to lay down a constantly pulsing defensive field as well as the ability to bound / vault in it for for stealth to set up burst via stealth 1… and you can weakning charge in it for a whirl, or lotus, ect.
The problem with this is that it just becomes Dagger/Pistol, though. Staff is supposed to be the evasive weapon set with no easy access to stealth.
dark field.
leeching and blinds, personally think it would compliment DD.
dark field.
leeching and blinds, personally think it would compliment DD.
A dark field would be cool also. Blinds enemies inside it but you can use it to combo so nice lifesteal with the whirls provided from Staff.
Hopefully Karl has been reading some of these suggestions because as of right now, Staff 4 is kind of a waste of initiative. The cast time is way too long to be used defensively and the range is so short that by the time you’re done casting it, the enemy is already next to you .
The simplest would be to turn this skill into a mobile version of whirling defense.
The problem with this is that it just becomes Dagger/Pistol, though. Staff is supposed to be the evasive weapon set with no easy access to stealth.
Welcome to the world of poor implimentation. S/D is our evasive weapon set. Acro is our evasive trait line. Note the problems with the DD? — As it stands, giving it a smoke filed would NOT make it become DP, due to the lack of in stealth burst. Instead you’ll want to fight out in the open, and only stealth if you want the CC.
+ For pve viability, it needs the smoke field else we’re using SP no matter what.